godot/scene
Rémi Verschelde 61517b6d39
Merge pull request #59720 from Vitika9/itemlist-signals
2022-05-06 10:46:47 +02:00
..
2d Add autocompletion for AnimatedSprite.play() 2022-05-05 14:36:35 +08:00
3d Add autocompletion for AnimatedSprite.play() 2022-05-05 14:36:35 +08:00
animation Fix error spam when tweened node leaves tree 2022-05-05 17:57:25 +02:00
audio Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
debugger Rename profiler "Idle Time" to "Process Time" 2022-05-05 20:23:47 +02:00
gui Changed signals of ItemList 2022-05-06 13:09:04 +05:30
main Cleanup metadata usage 2022-05-06 00:27:10 +02:00
multiplayer remove child on despawn instead of just queue_delete 2022-05-05 08:50:21 -05:00
resources Cleanup metadata usage 2022-05-06 00:27:10 +02:00
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00
property_utils.cpp Cleanup and move char functions to the `char_utils.h` header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Merge pull request #60597 from reduz/missing-node-resource-placeholders 2022-05-05 15:57:50 +02:00
register_scene_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00