godot/servers
Juan Linietsky 9757fc354c Fix transparent background rendering, closes #8703
Properly implemented UPDATE_WHEN_VISIBLE mode for viewports
2017-06-17 08:59:43 -03:00
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audio Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
physics Refactor layer_mask to collision_layer 2017-06-14 10:58:34 +07:00
physics_2d Refactor layer_mask to collision_layer 2017-06-14 10:58:34 +07:00
visual Fix transparent background rendering, closes #8703 2017-06-17 08:59:43 -03:00
audio_server.cpp AudioServer: Set singleton to NULL when destructed 2017-04-27 21:36:35 +02:00
audio_server.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
physics_2d_server.cpp Refactor layer_mask to collision_layer 2017-06-14 10:58:34 +07:00
physics_2d_server.h Refactor layer_mask to collision_layer 2017-06-14 10:58:34 +07:00
physics_server.cpp Refactor layer_mask to collision_layer 2017-06-14 10:58:34 +07:00
physics_server.h Refactor layer_mask to collision_layer 2017-06-14 10:58:34 +07:00
register_server_types.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
register_server_types.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
SCsub style: Various other PEP8 fixes in Python files 2016-11-01 00:35:16 +01:00
server_wrap_mt_common.h -Restored multithread capability to VisualServer 2017-06-09 00:24:18 -03:00
visual_server.cpp Merge pull request #9230 from supagu/normals-fix 2017-06-17 13:03:48 +02:00
visual_server.h -Fix freezes caused by etccomp2, closes #9183 2017-06-16 21:49:37 -03:00