godot/scene
reduz 9ad0c6cde7 Import mesh colors in 8BPP.
* Colors were imported as 16BPP (half float)
* Far most common use cases only require 8BPP
* If you need higher data precision, use a custom array, which are supported now.

**WARNING**: 3D Scenes imported in 4.0 no longer compatible with this new format. You need to re-import them (erase them from .godot/import)
2021-06-30 23:33:25 -03:00
..
2d Merge pull request #49834 from nekomatata/physics-disable-modes 2021-06-30 20:36:36 +02:00
3d Import mesh colors in 8BPP. 2021-06-30 23:33:25 -03:00
animation Merge pull request #50014 from reduz/remove-immediate 2021-06-30 20:18:59 +02:00
audio Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
debugger Merge pull request #49719 from LightningAA/rename-node-is-ancestor-of 2021-06-29 12:07:25 +02:00
gui Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
main Merge pull request #49834 from nekomatata/physics-disable-modes 2021-06-30 20:36:36 +02:00
resources Import mesh colors in 8BPP. 2021-06-30 23:33:25 -03:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00
register_scene_types.cpp Deprecate ImmediateGeometry 2021-06-30 14:14:41 -03:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
scene_string_names.h Remove clips_input() method and use clip_content 2021-06-25 15:46:37 +02:00