godot/scene
Ignacio Etcheverry 0c2e882210 Adds 'exposed' field to ClassInfo
This field represents if the class is exposed to the scripting API.
The value is 'true' if the class was registered manually ('ClassDB::register_*class()'), otherwise it's false (registered on '_post_initialize').
- Added missing registration of classes that are meant to be exposed.
2017-10-09 23:49:17 +02:00
..
2d Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
3d Merge pull request #11659 from AndreaCatania/prephysics 2017-10-02 23:10:36 +02:00
animation Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
audio Fixed bug with clearing the stream in AudioPlayerStream 2017-09-27 10:30:08 -03:00
gui Merge pull request #11659 from AndreaCatania/prephysics 2017-10-02 23:10:36 +02:00
main Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
resources Merge pull request #11646 from djrm/pr_visual_improvements 2017-10-02 23:49:44 +07:00
SCsub Dead code tells no tales 2017-08-27 22:13:45 +02:00
register_scene_types.cpp Adds 'exposed' field to ClassInfo 2017-10-09 23:49:17 +02:00
register_scene_types.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
scene_string_names.cpp Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
scene_string_names.h Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00