godot/scene
Alfred Reinold Baudisch fcff978763 Shortcut and Bind to Remove Secondary Carets
Adds the bind `ui_text_remove_secondary_carets` to TextEdit, with ESC as the default shortcut.

When the bind is performed, if the TextEdit has multiple carets, `remove_secondary_carets` is called and secondary carets are removed.

This is useful when multiple selects are performed with `add_select_for_next_occurrence` #67644 or when multiple multiple carets are manually added, then it's possible to go back to a single caret with a shortcut.

Closes #67991
2022-10-31 17:44:47 +01:00
..
2d Merge pull request #67578 from KoBeWi/GEDITOR 2022-10-31 13:15:58 +01:00
3d Merge pull request #67578 from KoBeWi/GEDITOR 2022-10-31 13:15:58 +01:00
animation Merge pull request #67588 from KoBeWi/if(!GDVIRTUAL_CALL)don't 2022-10-31 11:55:56 +01:00
audio Fix AudioStreamPlayer not resuming after returning to SceneTree 2022-09-05 16:52:46 +02:00
debugger Add buttons in Remote Scene Tree 2022-10-20 18:02:41 +02:00
gui Shortcut and Bind to Remove Secondary Carets 2022-10-31 17:44:47 +01:00
main Merge pull request #67578 from KoBeWi/GEDITOR 2022-10-31 13:15:58 +01:00
resources Merge pull request #67895 from bruvzg/ts_fix_obj_rects 2022-10-31 14:29:34 +01:00
theme Un-defer the initial theme changed notification 2022-09-02 23:44:23 +03:00
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
property_utils.cpp Fix exporting big templates 2022-10-19 08:29:29 +02:00
property_utils.h
register_scene_types.cpp Add QuadMesh back as a subclass of PlaneMesh. 2022-09-19 08:53:10 -07:00
register_scene_types.h Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
scene_string_names.cpp
scene_string_names.h