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collada
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Cleanup unnecessary debug prints
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2017-10-21 20:41:07 +02:00 |
doc
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Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
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2017-11-25 00:09:40 -03:00 |
fileserver
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Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
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2017-11-25 00:09:40 -03:00 |
icons
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Visual fixes
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2017-11-20 13:03:22 -06:00 |
import
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-Fixed height fog (was broken)
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2017-11-25 12:32:41 -03:00 |
plugins
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Tweak the default editor camera settings
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2017-11-25 23:03:26 +01:00 |
translations
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i18n: Sync translation templates with current source
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2017-11-22 13:16:51 +01:00 |
SCsub
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Added modules' doc files to make_doc_header
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2017-11-17 01:57:28 +08:00 |
animation_editor.cpp
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Merge pull request #12284 from bojidar-bg/allow-subproperty-set
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2017-11-21 22:44:14 +01:00 |
animation_editor.h
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Rename pos to position in user facing methods and variables
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2017-09-20 13:11:10 +02:00 |
array_property_edit.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
array_property_edit.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
code_editor.cpp
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Native pan and zoom for macOS
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2017-11-21 09:11:39 +01:00 |
code_editor.h
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Native pan and zoom for macOS
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2017-11-21 09:11:39 +01:00 |
connections_dialog.cpp
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Rename Rect3 to AABB.
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2017-11-17 11:01:41 -05:00 |
connections_dialog.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
create_dialog.cpp
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EditorSettings: Rename settings_path to settings_dir
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2017-11-17 20:55:09 +01:00 |
create_dialog.h
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Fixes random sorting order in Create New Node dialog
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2017-11-04 19:01:01 +01:00 |
dependency_editor.cpp
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add open feture to dependency_editor.cpp
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2017-11-15 14:26:38 +08:00 |
dependency_editor.h
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add open feture to dependency_editor.cpp
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2017-11-15 14:26:38 +08:00 |
dictionary_property_edit.cpp
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Better supported for remote object editing with the inspector with a simple dictionary editor implement
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2017-11-17 09:20:33 +08:00 |
dictionary_property_edit.h
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Better supported for remote object editing with the inspector with a simple dictionary editor implement
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2017-11-17 09:20:33 +08:00 |
doc_code_font.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
doc_font.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
doc_title_font.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
editor_about.cpp
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Fixed invalid license symbol
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2017-11-07 23:01:43 +03:00 |
editor_about.h
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EditorAbout: add donors tab
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2017-09-04 00:39:57 +07:00 |
editor_asset_installer.cpp
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Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
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2017-11-25 00:09:40 -03:00 |
editor_asset_installer.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
editor_audio_buses.cpp
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EditorAudioBus: restore delete option on master bus
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2017-10-01 21:26:17 +07:00 |
editor_audio_buses.h
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Improved audio buses editor
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2017-09-25 01:48:57 -05:00 |
editor_autoload_settings.cpp
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Added the set/get_setting function in Editor/Project settings. Renamed has() to has_setting. Fixes #11844
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2017-10-05 15:34:34 -03:00 |
editor_autoload_settings.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
editor_data.cpp
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ability to lock spatial nodes transform in editor
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2017-11-11 12:56:37 +01:00 |
editor_data.h
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Fix typo 'begining' to 'beginning'
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2017-09-01 22:54:57 +07:00 |
editor_dir_dialog.cpp
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Renamed function arguments to keep them consistent between declaration and implementation
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2017-09-14 13:49:15 -04:00 |
editor_dir_dialog.h
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-Fixed EditorDirDialog, which was really old and needed to use EditorFileSystem
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2017-09-03 00:24:36 -03:00 |
editor_export.cpp
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Allow configuring iOS export
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2017-11-21 01:16:49 +07:00 |
editor_export.h
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Allow configuring iOS export
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2017-11-21 01:16:49 +07:00 |
editor_file_dialog.cpp
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Remove the "." from file manage dialog (open scene, open file, ...)
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2017-11-21 05:32:44 +03:00 |
editor_file_dialog.h
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Several visual improvements.
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2017-09-28 15:00:43 -05:00 |
editor_file_system.cpp
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Add a bit space around the .import [deps] tag to make it more readable.
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2017-11-24 14:00:01 -03:00 |
editor_file_system.h
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Changed reimport logic to also check md5 before reimporting, fixes #13135
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2017-11-24 13:39:41 -03:00 |
editor_fonts.cpp
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Fix theme with custom font.
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2017-11-09 20:45:18 -06:00 |
editor_fonts.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
editor_help.cpp
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Add extra link tags for editor help
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2017-11-20 22:18:50 -02:00 |
editor_help.h
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Several fixed to editor doc.
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2017-09-14 01:13:37 -05:00 |
editor_initialize_ssl.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
editor_initialize_ssl.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
editor_log.cpp
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Remove unecessary anchors&margins set causing bad display (sons of containers)
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2017-09-27 00:38:28 +02:00 |
editor_log.h
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Fixed some inconsistent styles, plus some cleanup
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2017-09-12 13:16:47 -05:00 |
editor_name_dialog.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
editor_name_dialog.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
editor_node.cpp
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Fix loop of scene tabs updates
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2017-11-21 08:46:39 +01:00 |
editor_node.h
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add scene button and tab scrolling
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2017-11-18 20:31:51 -05:00 |
editor_path.cpp
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Better supported for remote object editing with the inspector with a simple dictionary editor implement
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2017-11-17 09:20:33 +08:00 |
editor_path.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
editor_plugin.cpp
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Merge pull request #12982 from tagcup/aabb_rename
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2017-11-17 20:04:29 +01:00 |
editor_plugin.h
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Fixes snapping and replaces the _draw_canvas by forward_canvas_draw
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2017-10-18 00:01:59 +02:00 |
editor_plugin_settings.cpp
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Removed most of the custom colors from the interface.
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2017-09-25 21:43:20 -05:00 |
editor_plugin_settings.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
editor_profiler.cpp
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Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
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2017-11-25 00:09:40 -03:00 |
editor_profiler.h
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Renamed fixed_process to physics_process
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2017-09-30 16:19:07 +02:00 |
editor_resource_preview.cpp
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Use new XDG folders to dehardcode paths
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2017-11-19 20:54:26 +01:00 |
editor_resource_preview.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
editor_run.cpp
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Added a crash handler to dump the backtrace on Windows, Linux and OS X
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2017-09-13 10:07:23 -03:00 |
editor_run.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
editor_run_native.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
editor_run_native.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
editor_run_script.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
editor_run_script.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
editor_scale.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
editor_scale.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
editor_settings.cpp
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Tweak the default editor camera settings
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2017-11-25 23:03:26 +01:00 |
editor_settings.h
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Fixed runtime EDITOR_DEFs being dropped.
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2017-11-20 11:53:44 -06:00 |
editor_sub_scene.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
editor_sub_scene.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
editor_themes.cpp
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Visual fixes
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2017-11-20 13:03:22 -06:00 |
editor_themes.h
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Fixed theme update and some widgets.
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2017-11-11 11:58:30 -06:00 |
export_template_manager.cpp
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Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
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2017-11-25 00:09:40 -03:00 |
export_template_manager.h
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-Modules can now add custom version info (added it for Mono)
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2017-11-01 23:13:27 -03:00 |
file_type_cache.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
file_type_cache.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
filesystem_dock.cpp
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Merge pull request #13120 from MillionOstrich/filesystem-rmb-separator
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2017-11-21 08:14:01 +01:00 |
filesystem_dock.h
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Add "New Folder.." to right mouse button click on project fileslist panel _WHEN_ no any file/folder is under mouse cursor.
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2017-11-20 21:25:13 +03:00 |
groups_editor.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
groups_editor.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
import_dock.cpp
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Refresh import options when changing importer
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2017-11-13 17:31:00 -02:00 |
import_dock.h
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Refresh import options when changing importer
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2017-11-13 17:31:00 -02:00 |
multi_node_edit.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
multi_node_edit.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
node_dock.cpp
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Added and improved some icons, plus some other minor visual fixes.
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2017-10-12 14:43:11 -05:00 |
node_dock.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
output_strings.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
output_strings.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
pane_drag.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
pane_drag.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
progress_dialog.cpp
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Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE)
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2017-09-22 11:39:44 +02:00 |
progress_dialog.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
project_export.cpp
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Fix file extensions persisting in file dialog after export
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2017-11-20 23:20:56 +01:00 |
project_export.h
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Fix file extensions persisting in file dialog after export
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2017-11-20 23:20:56 +01:00 |
project_manager.cpp
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Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
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2017-11-25 00:09:40 -03:00 |
project_manager.h
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Add language option button to project manager
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2017-10-26 14:40:07 -05:00 |
project_settings_editor.cpp
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Merge pull request #11933 from cxong/master
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2017-11-21 14:25:09 -03:00 |
project_settings_editor.h
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ProjectSettings: show error msg in a label instead
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2017-10-28 09:35:09 +07:00 |
property_editor.cpp
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Merge pull request #11940 from GodotExplorer/debugger
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2017-11-20 22:55:49 +01:00 |
property_editor.h
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Ability to convert from SpatialMaterial to ShaderMaterial
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2017-09-22 09:20:52 -03:00 |
property_selector.cpp
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Many fixes to visual script, changed virtuals override for a proper selector.
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2017-09-12 07:58:54 -03:00 |
property_selector.h
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Many fixes to visual script, changed virtuals override for a proper selector.
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2017-09-12 07:58:54 -03:00 |
pvrtc_compress.cpp
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Use new XDG folders to dehardcode paths
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2017-11-19 20:54:26 +01:00 |
pvrtc_compress.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
quick_open.cpp
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Fixed quick open not showing enties with no search text, issue 11277
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2017-09-16 13:14:22 +00:00 |
quick_open.h
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Improve 'quick open' search time
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2017-09-02 16:17:59 +02:00 |
register_exporters.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
reparent_dialog.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
reparent_dialog.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
run_settings_dialog.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
run_settings_dialog.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
scene_tree_dock.cpp
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Fix doesn't close open a file window bug
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2017-11-25 13:03:43 +08:00 |
scene_tree_dock.h
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Add editor setting to allow keep show local scene tree while debugger start.
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2017-11-22 21:53:01 +08:00 |
scene_tree_editor.cpp
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Merge pull request #12359 from kubecz3k/spatial-lock
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2017-11-20 16:02:20 +01:00 |
scene_tree_editor.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
script_create_dialog.cpp
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Use new XDG folders to dehardcode paths
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2017-11-19 20:54:26 +01:00 |
script_create_dialog.h
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Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog
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2017-10-24 15:48:58 +02:00 |
script_editor_debugger.cpp
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Improved update for remote scene tree and remote object.
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2017-11-23 15:23:24 +08:00 |
script_editor_debugger.h
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Add editor setting to allow keep show local scene tree while debugger start.
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2017-11-22 21:53:01 +08:00 |
settings_config_dialog.cpp
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Merge pull request #11933 from cxong/master
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2017-11-21 14:25:09 -03:00 |
settings_config_dialog.h
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Separated Editor settings and Scene undo redo stack
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2017-10-15 18:17:28 +01:00 |
spatial_editor_gizmos.cpp
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Rename Rect3 to AABB.
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2017-11-17 11:01:41 -05:00 |
spatial_editor_gizmos.h
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Rename Rect3 to AABB.
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2017-11-17 11:01:41 -05:00 |