godot/core/math
Aaron Franke b659e1eb2b
Use approximate equallity methods in many places
2019-04-25 13:20:29 -04:00
..
SCsub SCons: Build core's thirdparty code in own environment 2018-09-28 11:40:41 +02:00
a_star.cpp Added functions to AStar for disable/enable points 2019-04-08 09:28:03 +03:00
a_star.h Added functions to AStar for disable/enable points 2019-04-08 09:28:03 +03:00
aabb.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
aabb.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
audio_frame.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
audio_frame.h Added generator audio stream, and spectrum analyzer audio effect 2019-04-10 12:58:06 -03:00
basis.cpp Style: Apply new changes from clang-format 8.0 2019-04-09 17:09:48 +02:00
basis.h Style: Apply new changes from clang-format 8.0 2019-04-09 17:09:48 +02:00
bsp_tree.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
bsp_tree.h Core: Ensure classes match their header filename 2019-02-12 13:34:25 +01:00
camera_matrix.cpp Add FRUSTUM camera mode, allowing tilted frustums 2019-02-19 17:48:08 +01:00
camera_matrix.h Add FRUSTUM camera mode, allowing tilted frustums 2019-02-19 17:48:08 +01:00
delaunay.h Use approximate equallity methods in many places 2019-04-25 13:20:29 -04:00
expression.cpp Style: Apply new changes from clang-format 8.0 2019-04-09 17:09:48 +02:00
expression.h Added smoothstep built-in function 2019-04-07 14:11:26 +03:00
face3.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
face3.h Add -Wshadow=local to warnings and fix reported issues. 2019-02-20 19:44:12 +01:00
geometry.cpp Use approximate equallity methods in many places 2019-04-25 13:20:29 -04:00
geometry.h Use approximate equallity methods in many places 2019-04-25 13:20:29 -04:00
math_defs.h Several fixes to make GLES2 on HTML5 work much better. 2019-02-25 21:47:29 -03:00
math_fieldwise.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
math_fieldwise.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
math_funcs.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
math_funcs.h [Core] Approximate equality 2019-04-25 13:20:29 -04:00
octree.h Add -Wshadow=local to warnings and fix reported issues. 2019-02-20 19:44:12 +01:00
plane.cpp [Core] Approximate equality 2019-04-25 13:20:29 -04:00
plane.h [Core] Approximate equality 2019-04-25 13:20:29 -04:00
quat.cpp Several fixes to make GLES2 on HTML5 work much better. 2019-02-25 21:47:29 -03:00
quat.h Fix new GCC 9 warnings: -Wdeprecated-copy. 2019-03-02 14:37:02 +01:00
quick_hull.cpp Scale quickhull tolerance with mesh size 2019-03-01 20:58:39 +00:00
quick_hull.h Scale quickhull tolerance with mesh size 2019-03-01 20:58:39 +00:00
random_number_generator.cpp Added normally distributed generation function to RNG 2019-03-17 08:09:46 +03:00
random_number_generator.h Added normally distributed generation function to RNG 2019-03-17 08:09:46 +03:00
random_pcg.cpp Properly setup seed in RNG 2019-03-27 19:37:25 +03:00
random_pcg.h Merge pull request #27043 from Chaosus/randfn 2019-04-07 08:32:04 +03:00
rect2.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
rect2.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
transform.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
transform.h [Core] Rename Matrix3 file to Basis 2019-02-09 14:42:23 -05:00
transform_2d.cpp Added ability for multiple images to be imported as an atlas 2019-04-19 15:56:34 -03:00
transform_2d.h Added ability for multiple images to be imported as an atlas 2019-04-19 15:56:34 -03:00
triangle_mesh.cpp Core: Ensure classes match their header filename 2019-02-12 13:34:25 +01:00
triangle_mesh.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
triangulate.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
triangulate.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
vector2.cpp Several fixes to make GLES2 on HTML5 work much better. 2019-02-25 21:47:29 -03:00
vector2.h [Core] Approximate equality 2019-04-25 13:20:29 -04:00
vector3.cpp [Core] Rename Matrix3 file to Basis 2019-02-09 14:42:23 -05:00
vector3.h [Core] Approximate equality 2019-04-25 13:20:29 -04:00