godot/platform
Juan Linietsky a1f715a4da support for 2D shadow casters
Added support for 2D shadow casters.

*DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a
CanvasItem and pull this, you will lose them. Shaders now work through a
2D material system similar to 3D. If you don't want to lose the 2D
shader code, save the shader as a .shd, then create a material in
CanvasItem and re-assign the shader.
2015-03-02 00:54:43 -03:00
..
android support for 2D shadow casters 2015-03-02 00:54:43 -03:00
bb10 Merge pull request #643 from adolson/custom-export-binary-path-fix 2014-09-17 09:53:43 -03:00
flash Build System Changes 2014-10-07 01:31:49 -03:00
iphone add support for CADisplayLink 2015-02-10 22:10:10 -04:30
isim Fix iOS Simulator SDK path for isim platform. 2015-01-22 22:19:45 +01:00
javascript Build System Changes 2014-10-07 01:31:49 -03:00
nacl 2D Rewrite Step [1] 2015-01-10 17:35:26 -03:00
osx fix for “no viable conversion from 'NSPoint' (aka '_NSPoint') to 'CGPoint'” build error on OS X 2015-02-17 19:19:29 -08:00
server SCons: colored compilation 2015-01-12 12:54:17 +08:00
windows support for 2D shadow casters 2015-03-02 00:54:43 -03:00
winrt support for light and normal mapping in 2D 2015-02-18 19:40:02 -03:00
x11 fixes to mouse warp 2015-02-14 19:22:06 -03:00