godot/scene
Dmitry Koteroff ad351a29db Some improvements to file/dir open/save dialogs:
1. Removed "..", instead you now will see "Select Current Folder" and "Select this Folder" buttons.
2. Added "go to parent folder" (^) button to Save a File dialog.
3. Tree.cpp: "nothing_selected" signal has been re-made (previous implementation, merged in #13308, wasn't optimal in context of performance)
4. Fixed issue in Project Export dialog: MODE_SAVE_FILE wasn't set when you click "Export".
5. Now you can deselect items by clicking on empty space in Open a Directory dialog.
2017-11-27 22:39:36 +01:00
..
2d Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 2017-11-25 00:09:40 -03:00
3d Tweak the default camera node settings 2017-11-25 23:48:30 +01:00
animation Implement onion skinning for the animation editor 2017-11-25 13:25:14 +01:00
audio Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 2017-11-25 00:09:40 -03:00
gui Some improvements to file/dir open/save dialogs: 2017-11-27 22:39:36 +01:00
main Merge pull request #12572 from RandomShaper/onion-skinning 2017-11-26 15:13:35 -03:00
resources Switch to textureLod for parallax offset, avoids errors on UWP. 2017-11-27 17:47:33 -03:00
SCsub Dead code tells no tales 2017-08-27 22:13:45 +02:00
register_scene_types.cpp Remove get_default_video_mode definition on OSX/iOS 2017-11-09 23:36:08 +01:00
register_scene_types.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
scene_string_names.cpp Unify degree members and properties 2017-11-10 12:52:07 +01:00
scene_string_names.h Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00