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effects
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Increase SSAO and SSIL bias to account for variance in mipmap generation
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2023-02-21 10:25:33 -08:00 |
environment
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fix spotlight shadows in volumetric fog
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2023-03-27 16:47:46 +02:00 |
forward_clustered
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Add render buffer support to screen space effects
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2023-02-10 10:27:59 +11:00 |
forward_mobile
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Expose EYE_OFFSET to gdshader code
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2023-02-01 12:39:13 +11:00 |
SCsub
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Extract shared scene data into a separate class
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2022-09-15 12:09:57 +10:00 |
blit.glsl
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canvas.glsl
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fix normal map not flipping in sprite2D
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2023-01-14 11:51:56 +05:30 |
canvas_occlusion.glsl
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canvas_sdf.glsl
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canvas_uniforms_inc.glsl
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Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
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2023-01-18 19:52:47 -08:00 |
cluster_data_inc.glsl
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cluster_debug.glsl
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cluster_render.glsl
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Merge pull request #67746 from SonnyBonds/fix_cluster_shader_mvk
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2022-11-11 21:05:20 +01:00 |
cluster_store.glsl
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decal_data_inc.glsl
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giprobe_write.glsl
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light_data_inc.glsl
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
particles.glsl
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Check for disabled particle trail particle before initializing particle trail
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2022-12-22 11:30:59 -07:00 |
particles_copy.glsl
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Revert "Fix particle trail glitch"
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2022-03-01 20:16:10 +01:00 |
roughness_limiter.glsl
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scene_data_inc.glsl
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Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
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2022-12-03 22:41:27 -08:00 |
scene_forward_aa_inc.glsl
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Fix alpha hash by correcting typos and doing calculations in object space
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2022-11-14 17:57:49 -08:00 |
scene_forward_gi_inc.glsl
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
scene_forward_lights_inc.glsl
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Fix some SpotLight3D issues (clustering artifacts, light leak)
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2023-01-24 01:08:32 +01:00 |
skeleton.glsl
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Automatically transform Skeleton2D calculations so pivots are not needed
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2023-01-27 14:55:22 -08:00 |
sort.glsl
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