godot/scene/resources
Rémi Verschelde ef24e95f4a
Merge pull request #59268 from Chaosus/shader_renames2
Rename several transform built-ins in shaders
2022-03-18 19:24:38 +01:00
..
default_theme Add options to embolden and transform font outlines to simulate bold and italic typefaces. 2022-03-11 14:02:30 +02:00
SCsub
animation.cpp Animation: Silence false positive -Wstringop-overflow warning 2022-03-04 17:10:22 +01:00
animation.h
audio_stream_sample.cpp
audio_stream_sample.h
bit_map.cpp
bit_map.h
box_shape_3d.cpp Show an error when setting a negative size on a collision shape 2022-02-20 00:37:49 -06:00
box_shape_3d.h
camera_effects.cpp
camera_effects.h
canvas_item_material.cpp
canvas_item_material.h
capsule_shape_2d.cpp Show an error when setting a negative size on a collision shape 2022-02-20 00:37:49 -06:00
capsule_shape_2d.h
capsule_shape_3d.cpp Show an error when setting a negative size on a collision shape 2022-02-20 00:37:49 -06:00
capsule_shape_3d.h
circle_shape_2d.cpp Show an error when setting a negative size on a collision shape 2022-02-20 00:37:49 -06:00
circle_shape_2d.h
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h
concave_polygon_shape_3d.cpp
concave_polygon_shape_3d.h
convex_polygon_shape_2d.cpp
convex_polygon_shape_2d.h
convex_polygon_shape_3d.cpp
convex_polygon_shape_3d.h
curve.cpp
curve.h
cylinder_shape_3d.cpp Show an error when setting a negative size on a collision shape 2022-02-20 00:37:49 -06:00
cylinder_shape_3d.h
environment.cpp Clamp environment light sky contribution to the [0.0; 1.0] range 2022-02-14 17:15:32 +01:00
environment.h Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
fog_material.cpp
fog_material.h
font.cpp Unify TextServer built-in module and GDExtension code. 2022-03-17 08:15:29 +02:00
font.h Unify TextServer built-in module and GDExtension code. 2022-03-17 08:15:29 +02:00
gradient.cpp
gradient.h
height_map_shape_3d.cpp
height_map_shape_3d.h
immediate_mesh.cpp
immediate_mesh.h
importer_mesh.cpp Allow automatic lod when importing 3D scenes with Static Lightmaps 2022-02-25 18:03:09 -08:00
importer_mesh.h
material.cpp Rename several transform built-ins in shaders 2022-03-18 12:10:55 +03:00
material.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
mesh.cpp Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
mesh.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
mesh_data_tool.cpp
mesh_data_tool.h
mesh_library.cpp
mesh_library.h
multimesh.cpp
multimesh.h
navigation_mesh.cpp
navigation_mesh.h
packed_scene.cpp Various code and documentation improvements 2022-03-05 22:00:35 +01:00
packed_scene.h Various code and documentation improvements 2022-03-05 22:00:35 +01:00
particles_material.cpp Merge pull request #55399 from RPicster/particlesmaterial-sphere-emittershape 2022-03-18 08:21:59 +01:00
particles_material.h Merge pull request #55399 from RPicster/particlesmaterial-sphere-emittershape 2022-03-18 08:21:59 +01:00
physics_material.cpp
physics_material.h
polygon_path_finder.cpp
polygon_path_finder.h
primitive_meshes.cpp Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
primitive_meshes.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
rectangle_shape_2d.cpp Show an error when setting a negative size on a collision shape 2022-02-20 00:37:49 -06:00
rectangle_shape_2d.h
resource_format_text.cpp Convert uses of `DirAccess *` to `DirAccessRef` to prevent memleaks 2022-03-11 09:13:11 +01:00
resource_format_text.h
scene_replication_config.cpp [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00
scene_replication_config.h [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00
segment_shape_2d.cpp
segment_shape_2d.h
separation_ray_shape_2d.cpp
separation_ray_shape_2d.h
separation_ray_shape_3d.cpp
separation_ray_shape_3d.h
shader.cpp
shader.h
shape_2d.cpp
shape_2d.h
shape_3d.cpp
shape_3d.h
skeleton_modification_2d.cpp
skeleton_modification_2d.h
skeleton_modification_2d_ccdik.cpp
skeleton_modification_2d_ccdik.h
skeleton_modification_2d_fabrik.cpp
skeleton_modification_2d_fabrik.h
skeleton_modification_2d_jiggle.cpp Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
skeleton_modification_2d_jiggle.h
skeleton_modification_2d_lookat.cpp
skeleton_modification_2d_lookat.h
skeleton_modification_2d_physicalbones.cpp
skeleton_modification_2d_physicalbones.h
skeleton_modification_2d_stackholder.cpp
skeleton_modification_2d_stackholder.h
skeleton_modification_2d_twoboneik.cpp
skeleton_modification_2d_twoboneik.h
skeleton_modification_3d.cpp
skeleton_modification_3d.h
skeleton_modification_3d_ccdik.cpp
skeleton_modification_3d_ccdik.h
skeleton_modification_3d_fabrik.cpp
skeleton_modification_3d_fabrik.h
skeleton_modification_3d_jiggle.cpp
skeleton_modification_3d_jiggle.h
skeleton_modification_3d_lookat.cpp
skeleton_modification_3d_lookat.h
skeleton_modification_3d_stackholder.cpp
skeleton_modification_3d_stackholder.h
skeleton_modification_3d_twoboneik.cpp
skeleton_modification_3d_twoboneik.h
skeleton_modification_stack_2d.cpp
skeleton_modification_stack_2d.h
skeleton_modification_stack_3d.cpp
skeleton_modification_stack_3d.h
skin.cpp
skin.h
sky.cpp Revert "Default to real-time radiance map filter for environment sky reflections" 2022-02-17 23:13:32 -08:00
sky.h Revert "Default to real-time radiance map filter for environment sky reflections" 2022-02-17 23:13:32 -08:00
sky_material.cpp Add sky cover texture for ProceduralSkyMaterial 2022-02-12 18:39:57 +01:00
sky_material.h Add sky cover texture for ProceduralSkyMaterial 2022-02-12 18:39:57 +01:00
sphere_shape_3d.cpp Show an error when setting a negative size on a collision shape 2022-02-20 00:37:49 -06:00
sphere_shape_3d.h
sprite_frames.cpp
sprite_frames.h
style_box.cpp Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
style_box.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
surface_tool.cpp Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
surface_tool.h Improvements and fixes to occluders 2022-02-07 13:04:51 +01:00
syntax_highlighter.cpp
syntax_highlighter.h
text_file.cpp
text_file.h
text_line.cpp Unify TextServer built-in module and GDExtension code. 2022-03-17 08:15:29 +02:00
text_line.h
text_paragraph.cpp Unify TextServer built-in module and GDExtension code. 2022-03-17 08:15:29 +02:00
text_paragraph.h
texture.cpp Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
texture.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
theme.cpp Merge pull request #57641 from Geometror/compilation-time-improvements-1 2022-02-12 09:46:02 +01:00
theme.h Merge pull request #57641 from Geometror/compilation-time-improvements-1 2022-02-12 09:46:02 +01:00
tile_set.cpp Fix nullptr error in _update_padded_texture on texture with no image 2022-02-20 17:22:14 +00:00
tile_set.h
video_stream.h
visual_shader.cpp Rename several transform built-ins in shaders 2022-03-18 12:10:55 +03:00
visual_shader.h Add `_get_func_code/_is_available` virtual functions to custom nodes 2022-03-08 16:23:44 +03:00
visual_shader_nodes.cpp Rename several transform built-ins in shaders 2022-03-18 12:10:55 +03:00
visual_shader_nodes.h Add some more fixes to visual shader 2022-02-07 11:28:42 +03:00
visual_shader_particle_nodes.cpp Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
visual_shader_particle_nodes.h Add some more fixes to visual shader 2022-02-07 11:28:42 +03:00
visual_shader_sdf_nodes.cpp Add some more fixes to visual shader 2022-02-07 11:28:42 +03:00
visual_shader_sdf_nodes.h
world_2d.cpp
world_2d.h Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
world_3d.cpp Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
world_3d.h
world_boundary_shape_2d.cpp
world_boundary_shape_2d.h
world_boundary_shape_3d.cpp
world_boundary_shape_3d.h