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animated_sprite_2d.cpp
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Merge pull request #86733 from Mickeon/autocompletion-more-animated-sprite
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2024-01-03 10:15:01 +01:00 |
animated_sprite_2d.h
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Make AnimatedSprite's playback API consistent with AnimationPlayer
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2023-01-26 12:40:19 +09:00 |
area_2d.cpp
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Prevent mapping areas with invalid IDs for Area2D/3D
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2023-12-18 16:02:46 +01:00 |
area_2d.h
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Clear monitoring in Area* when its space changes to invalid
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2023-12-15 20:54:54 +01:00 |
audio_listener_2d.cpp
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Hide clip_children for non-drawn CanvasItems
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2023-01-30 08:22:06 +01:00 |
audio_listener_2d.h
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Hide clip_children for non-drawn CanvasItems
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2023-01-30 08:22:06 +01:00 |
audio_stream_player_2d.cpp
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[Audio] Fix pausing stream on entering tree
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2023-10-22 22:35:32 +02:00 |
audio_stream_player_2d.h
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Add a bus_renamed AudioServer signal
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2023-09-15 13:02:03 +03:00 |
back_buffer_copy.cpp
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Notify child controls when BackBufferCopy's rect changed
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2023-03-03 17:57:58 +08:00 |
back_buffer_copy.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
camera_2d.cpp
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Fix screen center position returned for rotated Camera2D
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2023-10-16 09:02:49 +02:00 |
camera_2d.h
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Fix Camera2D is not working inside EditorPlugin
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2023-08-13 22:14:13 +00:00 |
canvas_group.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
canvas_group.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
canvas_modulate.cpp
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Fix CanvasModulate logic for updating canvas modulate
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2023-07-21 15:33:36 +02:00 |
canvas_modulate.h
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Fix CanvasModulate logic for updating canvas modulate
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2023-07-21 15:33:36 +02:00 |
collision_object_2d.cpp
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Clear monitoring in Area* when its space changes to invalid
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2023-12-15 20:54:54 +01:00 |
collision_object_2d.h
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Clear monitoring in Area* when its space changes to invalid
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2023-12-15 20:54:54 +01:00 |
collision_polygon_2d.cpp
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Internally rename parent to collision_object in CollisionPolygon(2D/3D)
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2023-06-22 14:06:05 -05:00 |
collision_polygon_2d.h
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Internally rename parent to collision_object in CollisionPolygon(2D/3D)
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2023-06-22 14:06:05 -05:00 |
collision_shape_2d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
collision_shape_2d.h
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Internally rename parent to collision_object in CollisionShape(2D/3D)
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2023-06-07 12:02:27 -05:00 |
cpu_particles_2d.cpp
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Fixed CPUParticle tangential force to match GPUParticle implimentation
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2023-11-07 08:02:43 -05:00 |
cpu_particles_2d.h
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Add finished signal to CPUParticles
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2023-07-12 13:45:02 +02:00 |
gpu_particles_2d.cpp
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Particle internal refactor and additions for more artistic control
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2023-10-10 20:03:35 +02:00 |
gpu_particles_2d.h
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Particle internal refactor and additions for more artistic control
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2023-10-10 20:03:35 +02:00 |
joint_2d.cpp
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Update PinJoint2D API with angle limits and motor speed
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2023-09-26 10:29:23 +02:00 |
joint_2d.h
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Update PinJoint2D API with angle limits and motor speed
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2023-09-26 10:29:23 +02:00 |
light_2d.cpp
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Hide clip_children for non-drawn CanvasItems
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2023-01-30 08:22:06 +01:00 |
light_2d.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
light_occluder_2d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
light_occluder_2d.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
line_2d.cpp
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Add closed property to Line2D
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2023-09-11 11:28:25 +03:00 |
line_2d.h
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Add closed property to Line2D
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2023-09-11 11:28:25 +03:00 |
line_builder.cpp
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Add closed property to Line2D
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2023-09-11 11:28:25 +03:00 |
line_builder.h
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Add closed property to Line2D
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2023-09-11 11:28:25 +03:00 |
marker_2d.cpp
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Fix draw_multiline_colors usage
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2023-05-15 09:56:13 +03:00 |
marker_2d.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
mesh_instance_2d.cpp
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Remove normal_map from MeshInstance2D and MultiMeshInstance2D
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2023-01-12 13:15:31 -08:00 |
mesh_instance_2d.h
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Remove normal_map from MeshInstance2D and MultiMeshInstance2D
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2023-01-12 13:15:31 -08:00 |
multimesh_instance_2d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
multimesh_instance_2d.h
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Remove normal_map from MeshInstance2D and MultiMeshInstance2D
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2023-01-12 13:15:31 -08:00 |
navigation_agent_2d.cpp
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Add getters to navigation servers
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2023-12-19 19:51:49 +01:00 |
navigation_agent_2d.h
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Make target_desired_distance affect the navigation of NavigationAgent2D/3D
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2023-11-29 23:48:54 +09:00 |
navigation_link_2d.cpp
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Fix missing NavigationLink property updates in constructor
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2023-10-23 01:43:55 +02:00 |
navigation_link_2d.h
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Fix missing NavigationLink property updates in constructor
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2023-10-23 01:43:55 +02:00 |
navigation_obstacle_2d.cpp
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Fix missing NavigationObstacle property updates in constructor
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2023-10-23 05:10:58 +02:00 |
navigation_obstacle_2d.h
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Update navigation obstacle API
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2023-06-12 14:26:45 +02:00 |
navigation_region_2d.cpp
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Merge pull request #85258 from smix8/navregion2d_transform
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2023-12-04 23:11:15 +01:00 |
navigation_region_2d.h
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Fix missing NavigationRegion property updates in constructor
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2023-12-04 19:50:17 +01:00 |
node_2d.cpp
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Fix notification thread guards
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2023-10-02 19:31:54 +03:00 |
node_2d.h
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Optimize threading-sensitive node data for single-threaded processing
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2023-05-17 02:04:41 +02:00 |
parallax_background.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
parallax_background.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
parallax_layer.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
parallax_layer.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
path_2d.cpp
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Changed the way the rotation of a curve at a point is evaluated to match PathFollow2D
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2023-10-28 01:23:38 -05:00 |
path_2d.h
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Fix Pathfollow direction
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2023-05-24 17:37:00 +09:00 |
physical_bone_2d.cpp
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[Scene,Main] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
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2023-09-12 12:53:06 +02:00 |
physical_bone_2d.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
physics_body_2d.cpp
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Fix transform sync in RigidBody*D::_body_state_changed
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2023-11-15 01:45:45 +01:00 |
physics_body_2d.h
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added state sync after call to _integrate_forces
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2023-08-01 19:03:43 +05:30 |
polygon_2d.cpp
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Transform mesh's AABB to skeleton's space when calculate mesh's bounds.
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2023-12-09 11:41:15 +08:00 |
polygon_2d.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
ray_cast_2d.cpp
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Use NULL instead of COND checks when appropriate
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2023-06-10 08:56:30 +02:00 |
ray_cast_2d.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
remote_transform_2d.cpp
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Fix cannot update remote after disabling use_global_coordinates in RemoteTransform2D
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2023-10-15 00:16:52 +08:00 |
remote_transform_2d.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
SCsub
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shape_cast_2d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
shape_cast_2d.h
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Port robust signal (dis)connection to ShapeCast2D
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2023-03-24 09:23:03 +01:00 |
skeleton_2d.cpp
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Fill remaining global scope constant descriptions
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2023-11-13 15:17:10 +01:00 |
skeleton_2d.h
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Remove deprecated methods from Bone2D
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2023-02-17 18:05:52 +01:00 |
sprite_2d.cpp
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Add property change guards to Sprite2D and AnimatedSprite2D
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2023-12-16 20:25:35 +02:00 |
sprite_2d.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
tile_map_layer.cpp
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Move TileMapLayer to its own files
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2024-01-05 11:58:21 +01:00 |
tile_map_layer.h
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Move TileMapLayer to its own files
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2024-01-05 11:58:21 +01:00 |
tile_map.compat.inc
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Improve TileMap performances by using quadrants only for rendering
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2023-09-08 15:33:43 +02:00 |
tile_map.cpp
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Move TileMapLayer to its own files
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2024-01-05 11:58:21 +01:00 |
tile_map.h
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Move TileMapLayer to its own files
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2024-01-05 11:58:21 +01:00 |
touch_screen_button.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
touch_screen_button.h
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Add compatibility properties to TouchScreenButton
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2023-07-02 10:45:16 +02:00 |
visible_on_screen_notifier_2d.cpp
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Hide clip_children for non-drawn CanvasItems
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2023-01-30 08:22:06 +01:00 |
visible_on_screen_notifier_2d.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |