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2d
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Add recovery_as_collision in move_and_collide/test_move
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2022-09-17 11:40:03 +02:00 |
3d
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Add recovery_as_collision in move_and_collide/test_move
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2022-09-17 11:40:03 +02:00 |
animation
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Merge pull request #65325 from TokageItLab/refactor-variant-for-anim
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2022-09-16 09:20:50 +02:00 |
audio
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Fix AudioStreamPlayer not resuming after returning to SceneTree
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2022-09-05 16:52:46 +02:00 |
debugger
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Swap arguments of ResourceSaver.save()
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2022-07-29 19:53:09 +02:00 |
gui
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Add configuration warning to GraphEdit regarding future refactoring
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2022-09-14 18:09:21 +02:00 |
main
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Merge pull request #65496 from MinusKube/popup-capture-mouse-bug
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2022-09-16 09:23:40 +02:00 |
resources
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Merge pull request #65873 from Chaosus/fix_uniform_sorting
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2022-09-16 09:24:18 +02:00 |
theme
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Un-defer the initial theme changed notification
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2022-09-02 23:44:23 +03:00 |
property_utils.cpp
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Cleanup and move char functions to the char_utils.h header.
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2022-02-04 11:35:01 +02:00 |
property_utils.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
register_scene_types.cpp
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Add compatibility class for VisualShaderNodeFloatUniform
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2022-09-06 08:04:46 +03:00 |
register_scene_types.h
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Add ThemeDB, expose previously static Theme methods
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2022-08-26 19:23:05 +03:00 |
scene_string_names.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
scene_string_names.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
SCsub
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Add ThemeDB, expose previously static Theme methods
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2022-08-26 19:23:05 +03:00 |