..
default_theme
Merge pull request #51866 from requizm/fix/49455
2021-08-20 23:24:42 +02:00
SCsub
SCons: Add explicit dependencies on thirdparty code in cloned env
2020-12-18 10:29:34 +01:00
animation.cpp
Some work on double support
2021-08-09 17:43:48 -05:00
animation.h
Some work on double support
2021-08-09 17:43:48 -05:00
audio_stream_sample.cpp
Invert how `global_rate_scale` value works, and rename it to `playback_speed_scale`
2021-08-07 12:32:42 -03:00
audio_stream_sample.h
Initialize class variables with default values in scene/ [2/2]
2021-02-09 18:24:36 +01:00
bit_map.cpp
Rename `instance()`->`instantiate()` when it's a verb
2021-06-19 20:49:18 -06:00
bit_map.h
Initialize class variables with default values in scene/ [2/2]
2021-02-09 18:24:36 +01:00
box_shape_3d.cpp
Re-add extents property to box shapes for compatibility
2021-06-17 17:10:52 -04:00
box_shape_3d.h
Re-add extents property to box shapes for compatibility
2021-06-17 17:10:52 -04:00
camera_effects.cpp
Fix editor suffixes and degrees conversion
2021-06-30 12:38:25 -03:00
camera_effects.h
Hide more options of disabled properties
2021-03-03 20:51:35 -03:00
canvas_item_material.cpp
Add a comment at the top of generated shaders
2021-08-16 05:19:39 +02:00
canvas_item_material.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
capsule_shape_2d.cpp
Fix capsule height/radius setters with linked properties
2021-08-19 10:31:19 -07:00
capsule_shape_2d.h
Make radius & height in CapsuleShape2D independent
2021-08-11 17:34:27 +02:00
capsule_shape_3d.cpp
Fix capsule height/radius setters with linked properties
2021-08-19 10:31:19 -07:00
capsule_shape_3d.h
Make radius & height in CapsuleShape3D independent
2021-08-11 14:54:53 -07:00
circle_shape_2d.cpp
Added option in project settings to draw Shape2D outlines
2021-02-25 07:52:50 -07:00
circle_shape_2d.h
Initialize class variables with default values in scene/ [2/2]
2021-02-09 18:24:36 +01:00
concave_polygon_shape_2d.cpp
Initialize class variables with default values in scene/ [2/2]
2021-02-09 18:24:36 +01:00
concave_polygon_shape_2d.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
concave_polygon_shape_3d.cpp
Disable backface collision with ConcavePolygonShape by default
2021-03-18 11:30:22 -07:00
concave_polygon_shape_3d.h
Disable backface collision with ConcavePolygonShape by default
2021-03-18 11:30:22 -07:00
convex_polygon_shape_2d.cpp
Rename Array.invert() to Array.reverse()
2021-03-21 10:20:08 +00:00
convex_polygon_shape_2d.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
convex_polygon_shape_3d.cpp
Replace QuickHull with Bullet's convex hull computer.
2021-05-22 22:35:42 +02:00
convex_polygon_shape_3d.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
curve.cpp
Some work on double support
2021-08-09 17:43:48 -05:00
curve.h
Some work on double support
2021-08-09 17:43:48 -05:00
cylinder_shape_3d.cpp
Removed _change_notify
2021-02-10 19:31:24 -03:00
cylinder_shape_3d.h
Initialize class variables with default values in scene/ [2/2]
2021-02-09 18:24:36 +01:00
environment.cpp
Validates set_sdfgi_cascades argument range
2021-08-02 23:50:59 +08:00
environment.h
Merge pull request #45845 from qarmin/cppcheck_scene_2
2021-02-10 20:06:12 +01:00
font.cpp
Rename `instance()`->`instantiate()` when it's a verb
2021-06-19 20:49:18 -06:00
font.h
Merge pull request #46045 from bruvzg/text_server_bmp_create
2021-02-24 12:55:36 +01:00
gradient.cpp
Initialize class variables with default values in scene/ [2/2]
2021-02-09 18:24:36 +01:00
gradient.h
Initialize class variables with default values in scene/ [2/2]
2021-02-09 18:24:36 +01:00
height_map_shape_3d.cpp
Some work on double support
2021-08-09 17:43:48 -05:00
height_map_shape_3d.h
Some work on double support
2021-08-09 17:43:48 -05:00
immediate_mesh.cpp
Fix various typos with codespell
2021-07-25 11:21:51 +02:00
immediate_mesh.h
Deprecate ImmediateGeometry
2021-06-30 14:14:41 -03:00
material.cpp
Add a comment at the top of generated shaders
2021-08-16 05:19:39 +02:00
material.h
Merge pull request #50193 from reduz/fix-command-queue-crash
2021-07-07 16:36:13 +02:00
mesh.cpp
Enclose unused components in DISABLE_DEPRECATED
2021-08-10 00:54:24 -04:00
mesh.h
Options to clean/simplify convex hull generated from mesh
2021-07-07 12:14:12 -07:00
mesh_data_tool.cpp
Some work on double support
2021-08-09 17:43:48 -05:00
mesh_data_tool.h
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
mesh_library.cpp
Rename Variant TRANSFORM to TRANSFORM3D
2021-06-03 07:30:01 -04:00
mesh_library.h
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
multimesh.cpp
Add PROPERTY_USAGE_NONE and use it
2021-06-17 19:10:26 -04:00
multimesh.h
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
navigation_mesh.cpp
Uniformize layer names, script methods and documentation
2021-08-12 08:06:42 -07:00
navigation_mesh.h
Uniformize layer names, script methods and documentation
2021-08-12 08:06:42 -07:00
packed_scene.cpp
Disable Node3D when compiling without 3D and fix disable_3d option
2021-08-13 08:59:48 -05:00
packed_scene.h
Rename `instance()`->`instantiate()` when it's a verb
2021-06-19 20:49:18 -06:00
particles_material.cpp
Add a comment at the top of generated shaders
2021-08-16 05:19:39 +02:00
particles_material.h
Adjust the material key bit size for ParticlesMaterial
2021-08-18 17:53:46 +03:00
physics_material.cpp
Allow values > 1 for friction and bounce in PhysicsMaterial
2021-05-03 17:48:23 -07:00
physics_material.h
Initialize class variables with default values in scene/ [2/2]
2021-02-09 18:24:36 +01:00
polygon_path_finder.cpp
Some work on double support
2021-08-09 17:43:48 -05:00
polygon_path_finder.h
Initialize class variables with default values in scene/ [2/2]
2021-02-09 18:24:36 +01:00
primitive_meshes.cpp
Make radius & height in CapsuleShape3D independent
2021-08-11 14:54:53 -07:00
primitive_meshes.h
Make radius & height in CapsuleShape3D independent
2021-08-11 14:54:53 -07:00
rectangle_shape_2d.cpp
Re-add extents property to box shapes for compatibility
2021-06-17 17:10:52 -04:00
rectangle_shape_2d.h
Re-add extents property to box shapes for compatibility
2021-06-17 17:10:52 -04:00
resource_format_text.cpp
Assign embedded text resource path earlier to prevent error on embedded scripts.
2021-08-10 05:42:35 +01:00
resource_format_text.h
Implement Resource UIDs
2021-07-24 09:16:52 -03:00
segment_shape_2d.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
segment_shape_2d.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
shader.cpp
Preserve original name in shader params cache
2021-08-05 18:31:08 -05:00
shader.h
Improve resource load cache
2021-02-11 15:44:28 -03:00
shape_2d.cpp
Added option in project settings to draw Shape2D outlines
2021-02-25 07:52:50 -07:00
shape_2d.h
Added option in project settings to draw Shape2D outlines
2021-02-25 07:52:50 -07:00
shape_3d.cpp
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
shape_3d.h
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
skeleton_modification_2d.cpp
Replace BIND_VMETHOD by new GDVIRTUAL syntax
2021-08-22 08:23:58 -03:00
skeleton_modification_2d.h
Replace BIND_VMETHOD by new GDVIRTUAL syntax
2021-08-22 08:23:58 -03:00
skeleton_modification_2d_ccdik.cpp
Use get_global_* functions instead of using transforms.
2021-08-14 14:01:57 +05:45
skeleton_modification_2d_ccdik.h
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
skeleton_modification_2d_fabrik.cpp
Fixed magnet vector not working correctly in SkeletonModification2DFABRIK
2021-08-17 20:56:07 -04:00
skeleton_modification_2d_fabrik.h
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
skeleton_modification_2d_jiggle.cpp
Use get_global_* functions instead of using transforms.
2021-08-14 14:01:57 +05:45
skeleton_modification_2d_jiggle.h
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
skeleton_modification_2d_lookat.cpp
Use get_global_* functions instead of using transforms.
2021-08-14 14:01:57 +05:45
skeleton_modification_2d_lookat.h
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
skeleton_modification_2d_physicalbones.cpp
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
skeleton_modification_2d_physicalbones.h
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
skeleton_modification_2d_stackholder.cpp
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
skeleton_modification_2d_stackholder.h
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
skeleton_modification_2d_twoboneik.cpp
Use get_global_* functions instead of using transforms.
2021-08-14 14:01:57 +05:45
skeleton_modification_2d_twoboneik.h
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
skeleton_modification_3d.cpp
Replace BIND_VMETHOD by new GDVIRTUAL syntax
2021-08-22 08:23:58 -03:00
skeleton_modification_3d.h
Replace BIND_VMETHOD by new GDVIRTUAL syntax
2021-08-22 08:23:58 -03:00
skeleton_modification_3d_ccdik.cpp
New and improved IK system for Skeleton3D
2021-08-14 15:57:00 -04:00
skeleton_modification_3d_ccdik.h
New and improved IK system for Skeleton3D
2021-08-14 15:57:00 -04:00
skeleton_modification_3d_fabrik.cpp
New and improved IK system for Skeleton3D
2021-08-14 15:57:00 -04:00
skeleton_modification_3d_fabrik.h
New and improved IK system for Skeleton3D
2021-08-14 15:57:00 -04:00
skeleton_modification_3d_jiggle.cpp
New and improved IK system for Skeleton3D
2021-08-14 15:57:00 -04:00
skeleton_modification_3d_jiggle.h
New and improved IK system for Skeleton3D
2021-08-14 15:57:00 -04:00
skeleton_modification_3d_lookat.cpp
New and improved IK system for Skeleton3D
2021-08-14 15:57:00 -04:00
skeleton_modification_3d_lookat.h
New and improved IK system for Skeleton3D
2021-08-14 15:57:00 -04:00
skeleton_modification_3d_stackholder.cpp
New and improved IK system for Skeleton3D
2021-08-14 15:57:00 -04:00
skeleton_modification_3d_stackholder.h
New and improved IK system for Skeleton3D
2021-08-14 15:57:00 -04:00
skeleton_modification_3d_twoboneik.cpp
New and improved IK system for Skeleton3D
2021-08-14 15:57:00 -04:00
skeleton_modification_3d_twoboneik.h
New and improved IK system for Skeleton3D
2021-08-14 15:57:00 -04:00
skeleton_modification_stack_2d.cpp
Validate parameter of SkeletonModificationStack2D::add_modification
2021-06-13 14:07:01 +08:00
skeleton_modification_stack_2d.h
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
skeleton_modification_stack_3d.cpp
New and improved IK system for Skeleton3D
2021-08-14 15:57:00 -04:00
skeleton_modification_stack_3d.h
New and improved IK system for Skeleton3D
2021-08-14 15:57:00 -04:00
skin.cpp
Rename Variant TRANSFORM to TRANSFORM3D
2021-06-03 07:30:01 -04:00
skin.h
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
sky.cpp
Initialize class variables with default values in scene/ [2/2]
2021-02-09 18:24:36 +01:00
sky.h
Initialize class variables with default values in scene/ [2/2]
2021-02-09 18:24:36 +01:00
sky_material.cpp
Merge pull request #50159 from Calinou/standardmaterial3d-add-shader-comment
2021-08-16 13:00:55 +02:00
sky_material.h
Make Sky initialize shaders only once
2021-07-21 09:23:51 -03:00
sphere_shape_3d.cpp
Removed _change_notify
2021-02-10 19:31:24 -03:00
sphere_shape_3d.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
sprite_frames.cpp
Use doubles for time in many other places
2021-08-09 14:05:42 -05:00
sprite_frames.h
Use doubles for time in many other places
2021-08-09 14:05:42 -05:00
style_box.cpp
Use real_t and double where appropriate in Particles
2021-08-12 11:35:31 -05:00
style_box.h
Use real_t and double where appropriate in Particles
2021-08-12 11:35:31 -05:00
surface_tool.cpp
Fix crash when number of indices to optimize is not a multiple of 3
2021-08-02 23:07:18 +08:00
surface_tool.h
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
syntax_highlighter.cpp
Replace BIND_VMETHOD by new GDVIRTUAL syntax
2021-08-22 08:23:58 -03:00
syntax_highlighter.h
Replace BIND_VMETHOD by new GDVIRTUAL syntax
2021-08-22 08:23:58 -03:00
text_file.cpp
Core: Move DirAccess and FileAccess to `core/io`
2021-06-11 14:52:39 +02:00
text_file.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
text_line.cpp
Merge pull request #51178 from Geometror/layout-options-textline-textparagraph
2021-08-11 07:51:57 +02:00
text_line.h
Merge pull request #51178 from Geometror/layout-options-textline-textparagraph
2021-08-11 07:51:57 +02:00
text_paragraph.cpp
Merge pull request #51178 from Geometror/layout-options-textline-textparagraph
2021-08-11 07:51:57 +02:00
text_paragraph.h
Merge pull request #51178 from Geometror/layout-options-textline-textparagraph
2021-08-11 07:51:57 +02:00
texture.cpp
Add placeholder textures to ensure CameraTexture / CameraFeed always have valid RIDs.
2021-08-13 12:32:01 +03:00
texture.h
Add placeholder textures to ensure CameraTexture / CameraFeed always have valid RIDs.
2021-08-13 12:32:01 +03:00
theme.cpp
Add support for partial custom editor themes
2021-08-14 02:03:07 +03:00
theme.h
Add support for partial custom editor themes
2021-08-14 02:03:07 +03:00
tile_set.cpp
Merge pull request #51185 from timothyqiu/tile-data-enum-range
2021-08-02 17:20:44 +02:00
tile_set.h
Implements TileMap layers and move TileSetPlugins's functions to the TileMap node instead
2021-08-02 13:54:39 +02:00
video_stream.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
visual_shader.cpp
Replace BIND_VMETHOD by new GDVIRTUAL syntax
2021-08-22 08:23:58 -03:00
visual_shader.h
Replace BIND_VMETHOD by new GDVIRTUAL syntax
2021-08-22 08:23:58 -03:00
visual_shader_nodes.cpp
Added missed limiters for Visual Shader node enums
2021-08-15 19:10:51 +03:00
visual_shader_nodes.h
Added missed limiters for Visual Shader node enums
2021-08-15 19:10:51 +03:00
visual_shader_particle_nodes.cpp
Added missed limiters for Visual Shader node enums
2021-08-15 19:10:51 +03:00
visual_shader_particle_nodes.h
Fix incorrect inheritance of `VisualShaderNodeParticleAccelerator`
2021-08-16 14:17:31 +03:00
visual_shader_sdf_nodes.cpp
Use C++11 raw literals for shader code to improve readability
2021-07-19 08:19:50 +02:00
visual_shader_sdf_nodes.h
Added SDF nodes to visual shader
2021-01-18 15:04:54 +01:00
world_2d.cpp
Add PROPERTY_USAGE_NONE and use it
2021-06-17 19:10:26 -04:00
world_2d.h
Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
2021-06-16 22:01:39 -03:00
world_3d.cpp
Add PROPERTY_USAGE_NONE and use it
2021-06-17 19:10:26 -04:00
world_3d.h
Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
2021-06-16 22:01:39 -03:00
world_margin_shape_2d.cpp
Rename LineShape2D to WorldMarginShape2D
2021-08-14 03:12:13 +02:00
world_margin_shape_2d.h
Rename LineShape2D to WorldMarginShape2D
2021-08-14 03:12:13 +02:00
world_margin_shape_3d.cpp
Removed _change_notify
2021-02-10 19:31:24 -03:00
world_margin_shape_3d.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00