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dummy
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Adding Variable Rate Shading support to Godot
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2022-07-17 15:42:24 +10:00 |
environment
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Merge pull request #62344 from BastiaanOlij/extract_dependencies
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2022-07-06 13:24:46 +02:00 |
renderer_rd
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Rename OSX to macOS and iPhoneOS to iOS.
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2022-07-21 09:37:52 +03:00 |
storage
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Adding Variable Rate Shading support to Godot
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2022-07-17 15:42:24 +10:00 |
SCsub
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Split dependency logic
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2022-06-28 00:10:29 +10:00 |
renderer_canvas_cull.cpp
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Account for relative z-indexes when y-sorting
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2022-07-08 09:18:00 -05:00 |
renderer_canvas_cull.h
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Account for relative z-indexes when y-sorting
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2022-07-08 09:18:00 -05:00 |
renderer_canvas_render.cpp
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Fix typo, call mesh_instance_free not mesh_free
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2022-07-12 22:30:08 +10:00 |
renderer_canvas_render.h
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Split dependency logic
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2022-06-28 00:10:29 +10:00 |
renderer_compositor.cpp
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…
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renderer_compositor.h
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Split dependency logic
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2022-06-28 00:10:29 +10:00 |
renderer_scene.cpp
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…
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renderer_scene.h
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Rename soft shadow quality project settings for easier searching
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2022-07-13 19:56:02 +02:00 |
renderer_scene_cull.cpp
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Fix typo, call mesh_instance_free not mesh_free
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2022-07-12 22:30:08 +10:00 |
renderer_scene_cull.h
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Rename soft shadow quality project settings for easier searching
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2022-07-13 19:56:02 +02:00 |
renderer_scene_occlusion_cull.cpp
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…
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renderer_scene_occlusion_cull.h
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…
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renderer_scene_render.cpp
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…
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renderer_scene_render.h
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Rename soft shadow quality project settings for easier searching
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2022-07-13 19:56:02 +02:00 |
renderer_thread_pool.cpp
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…
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renderer_thread_pool.h
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…
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renderer_viewport.cpp
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Adding Variable Rate Shading support to Godot
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2022-07-17 15:42:24 +10:00 |
renderer_viewport.h
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Adding Variable Rate Shading support to Godot
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2022-07-17 15:42:24 +10:00 |
rendering_device.cpp
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Adding Variable Rate Shading support to Godot
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2022-07-17 15:42:24 +10:00 |
rendering_device.h
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Adding Variable Rate Shading support to Godot
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2022-07-17 15:42:24 +10:00 |
rendering_device_binds.cpp
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…
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rendering_device_binds.h
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…
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rendering_server_default.cpp
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Split dependency logic
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2022-06-28 00:10:29 +10:00 |
rendering_server_default.h
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Adding Variable Rate Shading support to Godot
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2022-07-17 15:42:24 +10:00 |
rendering_server_globals.cpp
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Split dependency logic
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2022-06-28 00:10:29 +10:00 |
rendering_server_globals.h
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Split dependency logic
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2022-06-28 00:10:29 +10:00 |
shader_compiler.cpp
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…
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shader_compiler.h
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…
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shader_language.cpp
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…
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shader_language.h
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…
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shader_types.cpp
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…
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shader_types.h
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…
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shader_warnings.cpp
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…
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shader_warnings.h
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…
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