godot/scene/3d
Juan Linietsky abbea4d945 UDP Fixes
-=-=-=-=-

Curse the day I decided to port UDP code, as it ended up
being two nights of work.  At least It's done now (I hope).

-Fixed UDP Support, API seems stable
-Added UDP Chat demo (chat that can lose your packets, heh)
-Added helpers to areas and bodies to get list of collided bodies and contained bodies.
-Sped up screen/viewport capture code.
-Added code to save an image as PNG
-Small fix so scripts register their singletons after modules did.
2014-11-13 00:53:12 -03:00
..
area.cpp UDP Fixes 2014-11-13 00:53:12 -03:00
area.h UDP Fixes 2014-11-13 00:53:12 -03:00
baked_light_instance.cpp -Much improvement to baked light baker 2014-10-27 22:54:32 -03:00
baked_light_instance.h -Much improvement to baked light baker 2014-10-27 22:54:32 -03:00
body_shape.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
body_shape.h Bug Fixes 2014-11-02 11:31:01 -03:00
bone_attachment.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
bone_attachment.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
camera.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
camera.h Little Bits 2014-10-12 02:13:22 -03:00
character_camera.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
character_camera.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
collision_object.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
collision_object.h Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
collision_polygon.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
collision_polygon.h CollisionPolygon (3D) 2014-09-16 21:19:54 -03:00
immediate_geometry.cpp Little Bits 2014-10-12 02:13:22 -03:00
immediate_geometry.h Little Bits 2014-10-12 02:13:22 -03:00
interpolated_camera.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
interpolated_camera.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
light.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
light.h Little Bits 2014-10-12 02:13:22 -03:00
mesh_instance.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
mesh_instance.h Add 'mesh/skeleton' property to MeshInstance to decouple mesh->skeleton from child parent constraint 2014-05-13 13:25:24 +08:00
multimesh_instance.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
multimesh_instance.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
navigation_agent.cpp Small Issues & Maintenance 2014-08-01 22:10:38 -03:00
navigation_agent.h Small Issues & Maintenance 2014-08-01 22:10:38 -03:00
navigation_mesh.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
navigation_mesh.h Small Issues & Maintenance 2014-08-01 22:10:38 -03:00
navigation.cpp Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
navigation.h Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
optimized_spatial_scene.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
optimized_spatial_scene.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
particles.cpp Misc Fixes 2014-06-27 23:21:45 -03:00
particles.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
path.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
path.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
physics_body.cpp UDP Fixes 2014-11-13 00:53:12 -03:00
physics_body.h UDP Fixes 2014-11-13 00:53:12 -03:00
physics_joint.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
physics_joint.h Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
portal.cpp Misc Fixes 2014-06-27 23:21:45 -03:00
portal.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
position_3d.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
position_3d.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
proximity_group.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
proximity_group.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
quad.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
quad.h -Fixed a few bugs in Viewport 2014-04-10 00:18:27 -03:00
ray_cast.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
ray_cast.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
room_instance.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
room_instance.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scenario_fx.cpp -variables with export in script are now IMMEDIATELY AND ALWAYS visible in properties (#718) 2014-09-22 00:50:48 -03:00
scenario_fx.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub Build System Changes 2014-10-07 01:31:49 -03:00
skeleton.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
skeleton.h -Much improvement to baked light baker 2014-10-27 22:54:32 -03:00
spatial_indexer.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
spatial_indexer.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
spatial_player.cpp Misc Fixes 2014-06-27 23:21:45 -03:00
spatial_player.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
spatial_sample_player.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
spatial_sample_player.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
spatial_stream_player.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
spatial_stream_player.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
spatial.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
spatial.h SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
sprite_3d.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
sprite_3d.h Light Baker! 2014-06-11 10:41:03 -03:00
test_cube.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
test_cube.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
vehicle_body.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
vehicle_body.h 3D Physics and Other Stuff 2014-09-02 23:13:40 -03:00
visibility_notifier.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
visibility_notifier.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
visual_instance.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
visual_instance.h -Much improvement to baked light baker 2014-10-27 22:54:32 -03:00