godot/scene
Ibrahn Sahir abef939b09 Reworked PathFollow2D behaviour, based on such in version 2.1.
When rotation is enabled, the follower's rotation will be set to that of
the tangent to the path at it's current offset.
For closed looping paths the lookahead will now wrap around at the end of
the path.

fixes #13434
2017-12-06 15:55:54 +00:00
..
2d Reworked PathFollow2D behaviour, based on such in version 2.1. 2017-12-06 15:55:54 +00:00
3d Ported 'Exclude Parent' from Raycast2D to Raycast 2017-11-30 20:01:19 +01:00
animation Implement onion skinning for the animation editor 2017-11-25 13:25:14 +01:00
audio Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 2017-11-25 00:09:40 -03:00
gui Rich Text Label: fixed deselection issue 2017-12-04 18:46:20 +03:00
main Do not cancel event if no need to cancel it. Fixes problem with GUI in 3D. 2017-12-04 17:36:28 -03:00
resources Improve slang, especially in user-visible parts 2017-12-05 15:41:38 +01:00
register_scene_types.cpp Added a higher level wrapper for proxy texture 2017-12-04 16:54:17 -03:00
register_scene_types.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
scene_string_names.cpp Unify degree members and properties 2017-11-10 12:52:07 +01:00
scene_string_names.h Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00