..
debugger
Improve appearance of the editor Debugger bottom panel menu
2021-10-27 16:56:15 +02:00
fileserver
Rename `instance()`->`instantiate()` when it's a verb
2021-06-19 20:49:18 -06:00
icons
Merge pull request #54383 from Calinou/colorpicker-overbright-indicator-tweak-icon
2021-10-30 08:33:27 +02:00
import
Fix crash in ResourceImporterTexture::_save_stex if webp disabled
2021-11-02 09:17:54 +01:00
plugins
Use parameter classes instead of arguments for all physics queries
2021-11-04 11:44:39 -07:00
translations
i18n: Sync editor translations with Weblate
2021-11-03 15:06:02 +01:00
SCsub
i18n: Sync classref translations with Weblate
2021-11-03 15:06:09 +01:00
action_map_editor.cpp
clang-format: Disable alignment of operands, too unreliable
2021-10-28 15:19:35 +02:00
action_map_editor.h
Allow mouse button event detection in Action Map Editor
2021-09-20 18:16:30 +02:00
animation_bezier_editor.cpp
Use range iterators for `Map`
2021-09-30 15:09:12 -06:00
animation_bezier_editor.h
Replace close icon with button in the Bezier editor
2021-08-26 19:21:49 -06:00
animation_track_editor.cpp
Merge pull request #54050 from reduz/animation-compression
2021-10-25 14:27:58 +02:00
animation_track_editor.h
Fixed animation insertion in SkeletonEditor
2021-10-23 16:50:00 +09:00
animation_track_editor_plugins.cpp
Fixed animation insertion in SkeletonEditor
2021-10-23 16:50:00 +09:00
animation_track_editor_plugins.h
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
2021-08-23 08:10:13 -03:00
array_property_edit.cpp
Removed _change_notify
2021-02-10 19:31:24 -03:00
array_property_edit.h
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
audio_stream_preview.cpp
Use range iterators for `Map`
2021-09-30 15:09:12 -06:00
audio_stream_preview.h
Implement Range Iterators
2021-07-08 23:27:27 -03:00
code_editor.cpp
Add option to make selection unique
2021-10-27 19:45:52 +02:00
code_editor.h
Remove unimplemented methods
2021-10-21 18:44:25 +01:00
connections_dialog.cpp
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
connections_dialog.h
Documentation search fixes
2021-06-16 09:43:34 -07:00
create_dialog.cpp
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
2021-08-23 08:10:13 -03:00
create_dialog.h
Fix cases of resources destroyed too early
2021-01-06 23:40:50 +01:00
dependency_editor.cpp
Use range iterators for `Map`
2021-09-30 15:09:12 -06:00
dependency_editor.h
…
dictionary_property_edit.cpp
Removed _change_notify
2021-02-10 19:31:24 -03:00
dictionary_property_edit.h
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
doc_tools.cpp
Move the docs for constructors and operators out of methods section
2021-10-29 12:34:57 -05:00
doc_tools.h
…
editor_about.cpp
clang-format: Disable alignment of operands, too unreliable
2021-10-28 15:19:35 +02:00
editor_about.h
Make it possible to copy the Godot version identifier by clicking it
2021-04-28 17:35:57 +02:00
editor_asset_installer.cpp
Optimize StringName usage
2021-07-18 21:20:02 -03:00
editor_asset_installer.h
Automatically display the installer after downloading an asset
2021-07-12 11:47:43 +02:00
editor_atlas_packer.cpp
Rename `instance()`->`instantiate()` when it's a verb
2021-06-19 20:49:18 -06:00
editor_atlas_packer.h
…
editor_audio_buses.cpp
Construct values only when necessary.
2021-09-23 22:26:07 +05:45
editor_audio_buses.h
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
2021-08-23 08:10:13 -03:00
editor_autoload_settings.cpp
Use range iterators for `Map`
2021-09-30 15:09:12 -06:00
editor_autoload_settings.h
Display an error message in settings when autoload name is invalid
2021-09-14 13:04:00 +02:00
editor_builders.py
Use maximum zlib compression when generating editor translation headers
2021-10-29 19:07:48 +02:00
editor_command_palette.cpp
Fix command history for plugin commands
2021-10-19 12:23:24 +02:00
editor_command_palette.h
Sort palette commands by last use
2021-08-31 02:07:52 +02:00
editor_data.cpp
Use range iterators for `Map`
2021-09-30 15:09:12 -06:00
editor_data.h
Remove unimplemented methods
2021-10-21 18:44:25 +01:00
editor_dir_dialog.cpp
Set dialog folder icon color
2021-09-27 19:33:15 +01:00
editor_dir_dialog.h
Core: Move DirAccess and FileAccess to `core/io`
2021-06-11 14:52:39 +02:00
editor_export.cpp
Fix new projects always being created with OpenGL
2021-11-01 22:04:36 +01:00
editor_export.h
Replace BIND_VMETHOD by new GDVIRTUAL syntax
2021-08-22 08:23:58 -03:00
editor_feature_profile.cpp
Use range iterators for `Map`
2021-09-30 15:09:12 -06:00
editor_feature_profile.h
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
editor_file_dialog.cpp
Merge pull request #52711 from m4gr3d/provide_getter_for_project_data_dir_master
2021-10-05 21:02:27 +02:00
editor_file_dialog.h
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
2021-08-23 08:10:13 -03:00
editor_file_system.cpp
Restrict the project data directory configuration
2021-10-18 14:10:38 -07:00
editor_file_system.h
Add TextFile support across the editor
2021-09-30 13:29:29 +01:00
editor_folding.cpp
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
editor_folding.h
…
editor_fonts.cpp
Ignore empty Font resources as theme override.
2021-10-25 14:05:37 +03:00
editor_fonts.h
…
editor_help.cpp
Move the docs for constructors and operators out of methods section
2021-10-29 12:34:57 -05:00
editor_help.h
Move the docs for constructors and operators out of methods section
2021-10-29 12:34:57 -05:00
editor_help_search.cpp
Move the docs for constructors and operators out of methods section
2021-10-29 12:34:57 -05:00
editor_help_search.h
Move the docs for constructors and operators out of methods section
2021-10-29 12:34:57 -05:00
editor_inspector.cpp
Use a yellow color for editable children properties instead of red
2021-10-05 19:15:44 +02:00
editor_inspector.h
Remove unimplemented methods
2021-10-21 18:44:25 +01:00
editor_layouts_dialog.cpp
Use Key enum instead of plain integers
2021-08-10 16:26:55 -05:00
editor_layouts_dialog.h
…
editor_log.cpp
Implement toast notifications in the editor
2021-10-14 13:30:54 +02:00
editor_log.h
Implement toast notifications in the editor
2021-10-14 13:30:54 +02:00
editor_native_shader_source_visualizer.cpp
Rename readonly to editable
2021-08-12 09:29:58 +01:00
editor_native_shader_source_visualizer.h
…
editor_node.cpp
[macOS] Add `create_instance` function to spawn editor copies.
2021-11-01 11:48:23 +02:00
editor_node.h
Add GLES2 2D renderer + Linux display manager
2021-10-30 02:05:48 +02:00
editor_path.cpp
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
editor_path.h
Remove unimplemented methods
2021-10-21 18:44:25 +01:00
editor_paths.cpp
Make the project data directory customizable.
2021-10-11 14:40:14 -07:00
editor_paths.h
Provide a getter for the project data directory.
2021-09-15 12:52:03 -07:00
editor_plugin.cpp
Add scene Post-Import Plugin support.
2021-10-15 09:12:04 -03:00
editor_plugin.h
Add scene Post-Import Plugin support.
2021-10-15 09:12:04 -03:00
editor_plugin_settings.cpp
Remove colon from column titles
2021-07-29 22:01:07 +08:00
editor_plugin_settings.h
Detect plugins recursively
2021-01-19 18:09:30 +02:00
editor_properties.cpp
Merge pull request #52781 from KoBeWi/node's_favorite_shader
2021-11-03 16:33:50 +01:00
editor_properties.h
Merge pull request #52781 from KoBeWi/node's_favorite_shader
2021-11-03 16:33:50 +01:00
editor_properties_array_dict.cpp
Made float, Vector2, Vector3 and similar property editors to use the default_float_step
2021-10-29 17:54:28 +05:30
editor_properties_array_dict.h
Add the ability to reorder arrays from the inspector
2021-07-11 16:09:39 -06:00
editor_resource_picker.cpp
Merge pull request #52781 from KoBeWi/node's_favorite_shader
2021-11-03 16:33:50 +01:00
editor_resource_picker.h
Infer shader type based on edited node
2021-11-03 15:27:38 +01:00
editor_resource_preview.cpp
Add GLES2 2D renderer + Linux display manager
2021-10-30 02:05:48 +02:00
editor_resource_preview.h
Add GLES2 2D renderer + Linux display manager
2021-10-30 02:05:48 +02:00
editor_run.cpp
[macOS] Add `create_instance` function to spawn editor copies.
2021-11-01 11:48:23 +02:00
editor_run.h
…
editor_run_native.cpp
Use range iterators for `Map`
2021-09-30 15:09:12 -06:00
editor_run_native.h
Implemented advanced features of DAP
2021-08-31 15:17:58 +01:00
editor_run_script.cpp
Replace BIND_VMETHOD by new GDVIRTUAL syntax
2021-08-22 08:23:58 -03:00
editor_run_script.h
Replace BIND_VMETHOD by new GDVIRTUAL syntax
2021-08-22 08:23:58 -03:00
editor_scale.cpp
…
editor_scale.h
…
editor_sectioned_inspector.cpp
Use C++ iterators for Lists in many situations
2021-07-23 17:38:28 -04:00
editor_sectioned_inspector.h
Reorganize Project Settings
2021-02-18 11:23:34 -03:00
editor_settings.cpp
Merge pull request #52940 from groud/toast_notification
2021-10-19 09:57:13 +02:00
editor_settings.h
Allow shortcuts to have any number of bindings. Updated UI as required.
2021-10-01 18:04:28 +10:00
editor_spin_slider.cpp
Make EditorSpinSlider wait for text on key_up/down
2021-10-26 18:00:16 -04:00
editor_spin_slider.h
Make EditorSpinSlider wait for text on key_up/down
2021-10-26 18:00:16 -04:00
editor_themes.cpp
Add focus font color to Button and derivatives
2021-10-26 17:42:40 +03:00
editor_themes.h
Fix project icon size in Project Manager
2021-03-20 17:32:38 +08:00
editor_toaster.cpp
Make editor toasts threadsafe
2021-10-30 23:27:13 -04:00
editor_toaster.h
Implement toast notifications in the editor
2021-10-14 13:30:54 +02:00
editor_translation_parser.cpp
Replace BIND_VMETHOD by new GDVIRTUAL syntax
2021-08-22 08:23:58 -03:00
editor_translation_parser.h
Replace BIND_VMETHOD by new GDVIRTUAL syntax
2021-08-22 08:23:58 -03:00
editor_vcs_interface.cpp
…
editor_vcs_interface.h
Make `EditorVCSInterface` proxy functions virtual in C++
2021-07-06 22:20:03 +03:00
editor_zoom_widget.cpp
Optimize StringName usage
2021-07-18 21:20:02 -03:00
editor_zoom_widget.h
Improve 2D editor zoom logic
2021-07-10 17:32:40 +02:00
export_template_manager.cpp
Make some buttons in editor use the lighter version of the TabMenu icon
2021-09-25 15:30:11 -03:00
export_template_manager.h
Addes ability to load build sources from file.
2021-07-15 10:14:08 -03:00
filesystem_dock.cpp
clang-format: Disable alignment of operands, too unreliable
2021-10-28 15:19:35 +02:00
filesystem_dock.h
Remove unimplemented methods
2021-10-21 18:44:25 +01:00
find_in_files.cpp
Small formatting fixes in Find in Files
2021-10-27 16:13:49 +02:00
find_in_files.h
Documentation search fixes
2021-06-16 09:43:34 -07:00
groups_editor.cpp
Added ability to copy group name
2021-10-21 03:56:08 -04:00
groups_editor.h
Remove unimplemented methods
2021-10-21 18:44:25 +01:00
import_defaults_editor.cpp
Use range iterators for `Map`
2021-09-30 15:09:12 -06:00
import_defaults_editor.h
Fix heap-use-after-free in Import Defaults Editor
2021-02-25 11:50:10 -03:00
import_dock.cpp
Add a "dirty" marker to the editor import dock for unsaved changes
2021-10-09 12:30:17 +02:00
import_dock.h
Add a "dirty" marker to the editor import dock for unsaved changes
2021-10-09 12:30:17 +02:00
inspector_dock.cpp
Fixed animation insertion in SkeletonEditor
2021-10-23 16:50:00 +09:00
inspector_dock.h
Added confirmation dialog for making subresources unique.
2021-09-16 10:39:31 +10:00
localization_editor.cpp
Fix being able to add duplicate files in the Localization editor
2021-07-31 19:35:46 -03:00
localization_editor.h
ICU: Update to version 69.1, improve ICU data export process.
2021-04-22 16:56:53 +03:00
multi_node_edit.cpp
MultiNodeEdit Fix setting NodePath
2021-08-22 17:17:30 +02:00
multi_node_edit.h
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
node_dock.cpp
Optimize StringName usage
2021-07-18 21:20:02 -03:00
node_dock.h
…
plugin_config_dialog.cpp
Fix plugin create dialog subfolder and script field validity checks
2021-10-17 23:42:04 +02:00
plugin_config_dialog.h
Fix plugin create dialog subfolder and script field validity checks
2021-10-17 23:42:04 +02:00
pot_generator.cpp
Make some enhancements to the POT generation
2021-09-02 11:12:54 -03:00
pot_generator.h
Core: Move DirAccess and FileAccess to `core/io`
2021-06-11 14:52:39 +02:00
progress_dialog.cpp
Use range iterators for `Map`
2021-09-30 15:09:12 -06:00
progress_dialog.h
…
project_export.cpp
Add TextFile support across the editor
2021-09-30 13:29:29 +01:00
project_export.h
Core: Move DirAccess and FileAccess to `core/io`
2021-06-11 14:52:39 +02:00
project_manager.cpp
Fix new projects always being created with OpenGL
2021-11-01 22:04:36 +01:00
project_manager.h
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
2021-08-23 08:10:13 -03:00
project_settings_editor.cpp
Make platform feature tag names lowercase
2021-08-31 20:34:44 +02:00
project_settings_editor.h
Remove unimplemented methods
2021-10-21 18:44:25 +01:00
property_editor.cpp
clang-format: Disable alignment of operands, too unreliable
2021-10-28 15:19:35 +02:00
property_editor.h
Replace BIND_VMETHOD by new GDVIRTUAL syntax
2021-08-22 08:23:58 -03:00
property_selector.cpp
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
2021-08-23 08:10:13 -03:00
property_selector.h
…
quick_open.cpp
Fix support for multiple base types in the quick load dialog
2021-10-22 23:27:46 +02:00
quick_open.h
…
register_exporters.h
…
rename_dialog.cpp
clang-format: Disable alignment of operands, too unreliable
2021-10-28 15:19:35 +02:00
rename_dialog.h
Implement toast notifications in the editor
2021-10-14 13:30:54 +02:00
reparent_dialog.cpp
Optimize StringName usage
2021-07-18 21:20:02 -03:00
reparent_dialog.h
Remove unimplemented methods
2021-10-21 18:44:25 +01:00
scene_tree_dock.cpp
Infer shader type based on edited node
2021-11-03 15:27:38 +01:00
scene_tree_dock.h
Infer shader type based on edited node
2021-11-03 15:27:38 +01:00
scene_tree_editor.cpp
Merge pull request #52962 from mujpao/fix-right-click-sub-nodes
2021-10-07 23:14:07 +02:00
scene_tree_editor.h
Remove unimplemented methods
2021-10-21 18:44:25 +01:00
script_create_dialog.cpp
Use range iterators for `Map`
2021-09-30 15:09:12 -06:00
script_create_dialog.h
Minor cleanup of the "New Script" dialog
2021-07-04 00:06:46 -03:00
settings_config_dialog.cpp
Fixed shortcut saving and 'original' comparisons
2021-10-15 20:39:38 +10:00
settings_config_dialog.h
Allow shortcuts to have any number of bindings. Updated UI as required.
2021-10-01 18:04:28 +10:00
shader_create_dialog.cpp
Infer shader type based on edited node
2021-11-03 15:27:38 +01:00
shader_create_dialog.h
Infer shader type based on edited node
2021-11-03 15:27:38 +01:00
shader_globals_editor.cpp
Merge pull request #50648 from foxydevloper/remove-weird-prints
2021-07-20 17:23:39 +02:00
shader_globals_editor.h
…