godot/editor
PouleyKetchoupp acbd24ea84 Use parameter classes instead of arguments for all physics queries
Same as what is already done for shape queries, applied to point and ray
queries. Easier to document and more flexible to add more parameters.

Also expose intersect_point method to script in 3D.
Remove intersect_point_on_canvas in 2D, replaced with a parameter.
2021-11-04 11:44:39 -07:00
..
debugger Improve appearance of the editor Debugger bottom panel menu 2021-10-27 16:56:15 +02:00
fileserver Rename `instance()`->`instantiate()` when it's a verb 2021-06-19 20:49:18 -06:00
icons Merge pull request #54383 from Calinou/colorpicker-overbright-indicator-tweak-icon 2021-10-30 08:33:27 +02:00
import Fix crash in ResourceImporterTexture::_save_stex if webp disabled 2021-11-02 09:17:54 +01:00
plugins Use parameter classes instead of arguments for all physics queries 2021-11-04 11:44:39 -07:00
translations i18n: Sync editor translations with Weblate 2021-11-03 15:06:02 +01:00
SCsub i18n: Sync classref translations with Weblate 2021-11-03 15:06:09 +01:00
action_map_editor.cpp clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
action_map_editor.h Allow mouse button event detection in Action Map Editor 2021-09-20 18:16:30 +02:00
animation_bezier_editor.cpp Use range iterators for `Map` 2021-09-30 15:09:12 -06:00
animation_bezier_editor.h Replace close icon with button in the Bezier editor 2021-08-26 19:21:49 -06:00
animation_track_editor.cpp Merge pull request #54050 from reduz/animation-compression 2021-10-25 14:27:58 +02:00
animation_track_editor.h Fixed animation insertion in SkeletonEditor 2021-10-23 16:50:00 +09:00
animation_track_editor_plugins.cpp Fixed animation insertion in SkeletonEditor 2021-10-23 16:50:00 +09:00
animation_track_editor_plugins.h Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
array_property_edit.cpp Removed _change_notify 2021-02-10 19:31:24 -03:00
array_property_edit.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
audio_stream_preview.cpp Use range iterators for `Map` 2021-09-30 15:09:12 -06:00
audio_stream_preview.h Implement Range Iterators 2021-07-08 23:27:27 -03:00
code_editor.cpp Add option to make selection unique 2021-10-27 19:45:52 +02:00
code_editor.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
connections_dialog.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
connections_dialog.h Documentation search fixes 2021-06-16 09:43:34 -07:00
create_dialog.cpp Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
create_dialog.h Fix cases of resources destroyed too early 2021-01-06 23:40:50 +01:00
dependency_editor.cpp Use range iterators for `Map` 2021-09-30 15:09:12 -06:00
dependency_editor.h
dictionary_property_edit.cpp Removed _change_notify 2021-02-10 19:31:24 -03:00
dictionary_property_edit.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
doc_tools.cpp Move the docs for constructors and operators out of methods section 2021-10-29 12:34:57 -05:00
doc_tools.h
editor_about.cpp clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
editor_about.h Make it possible to copy the Godot version identifier by clicking it 2021-04-28 17:35:57 +02:00
editor_asset_installer.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
editor_asset_installer.h Automatically display the installer after downloading an asset 2021-07-12 11:47:43 +02:00
editor_atlas_packer.cpp Rename `instance()`->`instantiate()` when it's a verb 2021-06-19 20:49:18 -06:00
editor_atlas_packer.h
editor_audio_buses.cpp Construct values only when necessary. 2021-09-23 22:26:07 +05:45
editor_audio_buses.h Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
editor_autoload_settings.cpp Use range iterators for `Map` 2021-09-30 15:09:12 -06:00
editor_autoload_settings.h Display an error message in settings when autoload name is invalid 2021-09-14 13:04:00 +02:00
editor_builders.py Use maximum zlib compression when generating editor translation headers 2021-10-29 19:07:48 +02:00
editor_command_palette.cpp Fix command history for plugin commands 2021-10-19 12:23:24 +02:00
editor_command_palette.h Sort palette commands by last use 2021-08-31 02:07:52 +02:00
editor_data.cpp Use range iterators for `Map` 2021-09-30 15:09:12 -06:00
editor_data.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
editor_dir_dialog.cpp Set dialog folder icon color 2021-09-27 19:33:15 +01:00
editor_dir_dialog.h Core: Move DirAccess and FileAccess to `core/io` 2021-06-11 14:52:39 +02:00
editor_export.cpp Fix new projects always being created with OpenGL 2021-11-01 22:04:36 +01:00
editor_export.h Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
editor_feature_profile.cpp Use range iterators for `Map` 2021-09-30 15:09:12 -06:00
editor_feature_profile.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
editor_file_dialog.cpp Merge pull request #52711 from m4gr3d/provide_getter_for_project_data_dir_master 2021-10-05 21:02:27 +02:00
editor_file_dialog.h Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
editor_file_system.cpp Restrict the project data directory configuration 2021-10-18 14:10:38 -07:00
editor_file_system.h Add TextFile support across the editor 2021-09-30 13:29:29 +01:00
editor_folding.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
editor_folding.h
editor_fonts.cpp Ignore empty Font resources as theme override. 2021-10-25 14:05:37 +03:00
editor_fonts.h
editor_help.cpp Move the docs for constructors and operators out of methods section 2021-10-29 12:34:57 -05:00
editor_help.h Move the docs for constructors and operators out of methods section 2021-10-29 12:34:57 -05:00
editor_help_search.cpp Move the docs for constructors and operators out of methods section 2021-10-29 12:34:57 -05:00
editor_help_search.h Move the docs for constructors and operators out of methods section 2021-10-29 12:34:57 -05:00
editor_inspector.cpp Use a yellow color for editable children properties instead of red 2021-10-05 19:15:44 +02:00
editor_inspector.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
editor_layouts_dialog.cpp Use Key enum instead of plain integers 2021-08-10 16:26:55 -05:00
editor_layouts_dialog.h
editor_log.cpp Implement toast notifications in the editor 2021-10-14 13:30:54 +02:00
editor_log.h Implement toast notifications in the editor 2021-10-14 13:30:54 +02:00
editor_native_shader_source_visualizer.cpp Rename readonly to editable 2021-08-12 09:29:58 +01:00
editor_native_shader_source_visualizer.h
editor_node.cpp [macOS] Add `create_instance` function to spawn editor copies. 2021-11-01 11:48:23 +02:00
editor_node.h Add GLES2 2D renderer + Linux display manager 2021-10-30 02:05:48 +02:00
editor_path.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
editor_path.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
editor_paths.cpp Make the project data directory customizable. 2021-10-11 14:40:14 -07:00
editor_paths.h Provide a getter for the project data directory. 2021-09-15 12:52:03 -07:00
editor_plugin.cpp Add scene Post-Import Plugin support. 2021-10-15 09:12:04 -03:00
editor_plugin.h Add scene Post-Import Plugin support. 2021-10-15 09:12:04 -03:00
editor_plugin_settings.cpp Remove colon from column titles 2021-07-29 22:01:07 +08:00
editor_plugin_settings.h Detect plugins recursively 2021-01-19 18:09:30 +02:00
editor_properties.cpp Merge pull request #52781 from KoBeWi/node's_favorite_shader 2021-11-03 16:33:50 +01:00
editor_properties.h Merge pull request #52781 from KoBeWi/node's_favorite_shader 2021-11-03 16:33:50 +01:00
editor_properties_array_dict.cpp Made float, Vector2, Vector3 and similar property editors to use the default_float_step 2021-10-29 17:54:28 +05:30
editor_properties_array_dict.h Add the ability to reorder arrays from the inspector 2021-07-11 16:09:39 -06:00
editor_resource_picker.cpp Merge pull request #52781 from KoBeWi/node's_favorite_shader 2021-11-03 16:33:50 +01:00
editor_resource_picker.h Infer shader type based on edited node 2021-11-03 15:27:38 +01:00
editor_resource_preview.cpp Add GLES2 2D renderer + Linux display manager 2021-10-30 02:05:48 +02:00
editor_resource_preview.h Add GLES2 2D renderer + Linux display manager 2021-10-30 02:05:48 +02:00
editor_run.cpp [macOS] Add `create_instance` function to spawn editor copies. 2021-11-01 11:48:23 +02:00
editor_run.h
editor_run_native.cpp Use range iterators for `Map` 2021-09-30 15:09:12 -06:00
editor_run_native.h Implemented advanced features of DAP 2021-08-31 15:17:58 +01:00
editor_run_script.cpp Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
editor_run_script.h Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
editor_scale.cpp
editor_scale.h
editor_sectioned_inspector.cpp Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
editor_sectioned_inspector.h Reorganize Project Settings 2021-02-18 11:23:34 -03:00
editor_settings.cpp Merge pull request #52940 from groud/toast_notification 2021-10-19 09:57:13 +02:00
editor_settings.h Allow shortcuts to have any number of bindings. Updated UI as required. 2021-10-01 18:04:28 +10:00
editor_spin_slider.cpp Make EditorSpinSlider wait for text on key_up/down 2021-10-26 18:00:16 -04:00
editor_spin_slider.h Make EditorSpinSlider wait for text on key_up/down 2021-10-26 18:00:16 -04:00
editor_themes.cpp Add focus font color to Button and derivatives 2021-10-26 17:42:40 +03:00
editor_themes.h Fix project icon size in Project Manager 2021-03-20 17:32:38 +08:00
editor_toaster.cpp Make editor toasts threadsafe 2021-10-30 23:27:13 -04:00
editor_toaster.h Implement toast notifications in the editor 2021-10-14 13:30:54 +02:00
editor_translation_parser.cpp Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
editor_translation_parser.h Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
editor_vcs_interface.cpp
editor_vcs_interface.h Make `EditorVCSInterface` proxy functions virtual in C++ 2021-07-06 22:20:03 +03:00
editor_zoom_widget.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
editor_zoom_widget.h Improve 2D editor zoom logic 2021-07-10 17:32:40 +02:00
export_template_manager.cpp Make some buttons in editor use the lighter version of the TabMenu icon 2021-09-25 15:30:11 -03:00
export_template_manager.h Addes ability to load build sources from file. 2021-07-15 10:14:08 -03:00
filesystem_dock.cpp clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
filesystem_dock.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
find_in_files.cpp Small formatting fixes in Find in Files 2021-10-27 16:13:49 +02:00
find_in_files.h Documentation search fixes 2021-06-16 09:43:34 -07:00
groups_editor.cpp Added ability to copy group name 2021-10-21 03:56:08 -04:00
groups_editor.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
import_defaults_editor.cpp Use range iterators for `Map` 2021-09-30 15:09:12 -06:00
import_defaults_editor.h Fix heap-use-after-free in Import Defaults Editor 2021-02-25 11:50:10 -03:00
import_dock.cpp Add a "dirty" marker to the editor import dock for unsaved changes 2021-10-09 12:30:17 +02:00
import_dock.h Add a "dirty" marker to the editor import dock for unsaved changes 2021-10-09 12:30:17 +02:00
inspector_dock.cpp Fixed animation insertion in SkeletonEditor 2021-10-23 16:50:00 +09:00
inspector_dock.h Added confirmation dialog for making subresources unique. 2021-09-16 10:39:31 +10:00
localization_editor.cpp Fix being able to add duplicate files in the Localization editor 2021-07-31 19:35:46 -03:00
localization_editor.h ICU: Update to version 69.1, improve ICU data export process. 2021-04-22 16:56:53 +03:00
multi_node_edit.cpp MultiNodeEdit Fix setting NodePath 2021-08-22 17:17:30 +02:00
multi_node_edit.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
node_dock.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
node_dock.h
plugin_config_dialog.cpp Fix plugin create dialog subfolder and script field validity checks 2021-10-17 23:42:04 +02:00
plugin_config_dialog.h Fix plugin create dialog subfolder and script field validity checks 2021-10-17 23:42:04 +02:00
pot_generator.cpp Make some enhancements to the POT generation 2021-09-02 11:12:54 -03:00
pot_generator.h Core: Move DirAccess and FileAccess to `core/io` 2021-06-11 14:52:39 +02:00
progress_dialog.cpp Use range iterators for `Map` 2021-09-30 15:09:12 -06:00
progress_dialog.h
project_export.cpp Add TextFile support across the editor 2021-09-30 13:29:29 +01:00
project_export.h Core: Move DirAccess and FileAccess to `core/io` 2021-06-11 14:52:39 +02:00
project_manager.cpp Fix new projects always being created with OpenGL 2021-11-01 22:04:36 +01:00
project_manager.h Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
project_settings_editor.cpp Make platform feature tag names lowercase 2021-08-31 20:34:44 +02:00
project_settings_editor.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
property_editor.cpp clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
property_editor.h Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
property_selector.cpp Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
property_selector.h
quick_open.cpp Fix support for multiple base types in the quick load dialog 2021-10-22 23:27:46 +02:00
quick_open.h
register_exporters.h
rename_dialog.cpp clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
rename_dialog.h Implement toast notifications in the editor 2021-10-14 13:30:54 +02:00
reparent_dialog.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
reparent_dialog.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
scene_tree_dock.cpp Infer shader type based on edited node 2021-11-03 15:27:38 +01:00
scene_tree_dock.h Infer shader type based on edited node 2021-11-03 15:27:38 +01:00
scene_tree_editor.cpp Merge pull request #52962 from mujpao/fix-right-click-sub-nodes 2021-10-07 23:14:07 +02:00
scene_tree_editor.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
script_create_dialog.cpp Use range iterators for `Map` 2021-09-30 15:09:12 -06:00
script_create_dialog.h Minor cleanup of the "New Script" dialog 2021-07-04 00:06:46 -03:00
settings_config_dialog.cpp Fixed shortcut saving and 'original' comparisons 2021-10-15 20:39:38 +10:00
settings_config_dialog.h Allow shortcuts to have any number of bindings. Updated UI as required. 2021-10-01 18:04:28 +10:00
shader_create_dialog.cpp Infer shader type based on edited node 2021-11-03 15:27:38 +01:00
shader_create_dialog.h Infer shader type based on edited node 2021-11-03 15:27:38 +01:00
shader_globals_editor.cpp Merge pull request #50648 from foxydevloper/remove-weird-prints 2021-07-20 17:23:39 +02:00
shader_globals_editor.h