godot/core
Pedro J. Estébanez aee586553a Improve UX of drive letters
Namely, move the drive dropdown to just the left of the path text box and don't include the former
in the latter.

This improves the UX on Windows.

In the UNIX case, since its concept of drives is (ab)used to provide shortcuts to useful paths, its
dropdown is kept at the original location.
2020-03-03 10:38:34 +01:00
..
bind Improve UX of drive letters 2020-03-03 10:38:34 +01:00
crypto Removed interactive loader, added proper thread loading. 2020-02-28 11:20:45 -03:00
io Improve UX of drive letters 2020-03-03 10:38:34 +01:00
math Merge pull request #36515 from reduz/packed-array-64-bits 2020-02-25 15:27:09 +01:00
os Improve UX of drive letters 2020-03-03 10:38:34 +01:00
array.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
array.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
callable_method_pointer.cpp Created the callable_mp macro, for signals to call method pointers directly. 2020-02-21 13:46:45 +01:00
callable_method_pointer.h callable_mp: Fix non-debug branch 2020-02-23 23:48:44 +01:00
callable.cpp ConnectionsDock: Fix error when parsing CustomCallable connections 2020-02-28 14:32:36 +01:00
callable.h Created the callable_mp macro, for signals to call method pointers directly. 2020-02-21 13:46:45 +01:00
class_db.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
class_db.h Created the callable_mp macro, for signals to call method pointers directly. 2020-02-21 13:46:45 +01:00
color_names.inc doc: Document named color constants 2020-01-26 12:08:16 +01:00
color.cpp Remove deprecated Color::gray 2020-02-12 11:22:33 +01:00
color.h Remove deprecated Color::gray 2020-02-12 11:22:33 +01:00
command_queue_mt.cpp Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
command_queue_mt.h Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
compressed_translation.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
compressed_translation.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
core_builders.py SCons: Generate header with info on which modules are enabled 2020-02-07 11:31:37 +01:00
core_string_names.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
core_string_names.h Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
cowdata.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
dictionary.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
dictionary.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
engine.cpp More GIProbe work and fixes 2020-02-11 12:03:49 +01:00
engine.h More GIProbe work and fixes 2020-02-11 12:03:49 +01:00
error_list.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
error_macros.cpp Improve and document error macros 2020-01-24 17:19:57 +01:00
error_macros.h Remove do{ } while(0) wrapper around error macros. 2020-02-08 11:21:46 +01:00
func_ref.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
func_ref.h Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
global_constants.cpp Update docs and bindings for new integer vector types 2020-02-25 15:27:29 +01:00
global_constants.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
hash_map.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
hashfuncs.h ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
image.cpp Force mipmaps off when importing RGBA4444 textures 2020-02-29 19:46:06 -08:00
image.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
input_map.cpp Rename scancode to keycode. 2020-02-25 12:30:33 +02:00
input_map.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
int_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
list.h Refactor List operator[] to prevent compiler warnings. 2020-02-11 10:29:01 +01:00
make_binders.py Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
map.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
message_queue.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
message_queue.h Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
method_bind.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
method_bind.h Created the callable_mp macro, for signals to call method pointers directly. 2020-02-21 13:46:45 +01:00
method_ptrcall.h Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
node_path.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
node_path.h Added StringName as a variant type. 2020-02-21 14:25:29 +01:00
oa_hash_map.h Initial work on Vulkan: 2020-02-11 11:53:26 +01:00
object_id.h Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
object.cpp Merge pull request #36481 from nekomatata/fix-crash-connect-callable 2020-02-25 13:26:08 +01:00
object.h Removed interactive loader, added proper thread loading. 2020-02-28 11:20:45 -03:00
ordered_hash_map.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
packed_data_container.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
packed_data_container.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
pair.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
path_remap.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
path_remap.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
pool_allocator.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
pool_allocator.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
print_string.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
print_string.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
project_settings.cpp Rename scancode to keycode. 2020-02-25 12:30:33 +02:00
project_settings.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
reference.cpp Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr. 2020-02-15 08:36:04 -03:00
reference.h Remove friend reference to non-existing class RefBase 2020-02-26 22:36:40 +01:00
register_core_types.cpp Removed interactive loader, added proper thread loading. 2020-02-28 11:20:45 -03:00
register_core_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
resource.cpp Added StringName as a variant type. 2020-02-21 14:25:29 +01:00
resource.h Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr. 2020-02-15 08:36:04 -03:00
rid_owner.cpp Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
rid_owner.h Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
rid.h Modify RenderingDevice to use RIDs, now that they are O(1) 2020-02-11 11:53:26 +01:00
ring_buffer.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
safe_refcount.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
safe_refcount.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
script_debugger_local.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
script_debugger_local.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
script_debugger_remote.cpp Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
script_debugger_remote.h Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
script_language.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
script_language.h Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
SCsub Update zstd to 1.4.3 2019-11-03 10:37:48 -06:00
self_list.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
set.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
simple_type.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
sort_array.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
spin_lock.h Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
string_buffer.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
string_builder.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
string_builder.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
string_name.cpp Fix shadowed variable build error 2020-02-28 11:02:20 +01:00
string_name.h Fix shadowed variable build error 2020-02-28 11:02:20 +01:00
thread_work_pool.cpp Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
thread_work_pool.h Fixes some memory leaks 2020-02-13 09:46:13 +08:00
translation.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
translation.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
type_info.h Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
typedefs.h Replace FALLTHROUGH macro by C++17 [[fallthrough]] 2020-02-23 00:52:50 +01:00
ucaps.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
undo_redo.cpp Added StringName as a variant type. 2020-02-21 14:25:29 +01:00
undo_redo.h Added StringName as a variant type. 2020-02-21 14:25:29 +01:00
ustring.cpp Replace FALLTHROUGH macro by C++17 [[fallthrough]] 2020-02-23 00:52:50 +01:00
ustring.h A lot of progress with canvas rendering, still far from working. 2020-02-11 11:53:27 +01:00
variant_call.cpp Update docs and bindings for new integer vector types 2020-02-25 15:27:29 +01:00
variant_op.cpp Update docs and bindings for new integer vector types 2020-02-25 15:27:29 +01:00
variant_parser.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
variant_parser.h Added StringName as a variant type. 2020-02-21 14:25:29 +01:00
variant.cpp Merge pull request #36404 from rxlecky/fix-variant-conversion 2020-03-01 09:30:28 +01:00
variant.h Update docs and bindings for new integer vector types 2020-02-25 15:27:29 +01:00
vector.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
version.h PCK: Set VERSION_PATCH in header, factor out header magic 2020-01-06 13:13:17 +01:00
vmap.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
vset.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00