Godot Engine – Multi-platform 2D and 3D game engine
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est31 b05c27a27f Fix allocation bug if compiled with modern clang or gcc
* Add overflow checked intrinsic abstractions that check on overflow.
* Use them for memory allocation code.
* Use size_t type for memory allocation code to support full platform dependent width.

Fixes #3756.
2016-02-27 15:26:18 +01:00
bin -Made some icon data types smaller so they take up less space 2016-02-11 00:01:35 -03:00
core Fix allocation bug if compiled with modern clang or gcc 2016-02-27 15:26:18 +01:00
demos Drop polygon path finder demo 2016-02-17 21:14:59 +01:00
doc doc (NodePath): Rewrite description and all methods. 2016-02-22 17:59:18 -05:00
drivers Fix allocation bug if compiled with modern clang or gcc 2016-02-27 15:26:18 +01:00
main added a couple more Linux mappings, tweaked Ouya Linux mapping 2016-02-27 15:25:51 +01:00
modules -Change link to new documentation 2016-02-20 10:02:14 -03:00
platform Reject any native video player calls on iOS that point to files within .pck archives. 2016-02-19 16:05:49 +11:00
scene Fix missing dependency resolver in Windows 2016-02-21 22:51:19 +01:00
servers refix particles3d issue, bringing down the amount limit to 1024 2016-02-16 08:56:31 +00:00
tools keep previous rotation when using rotate tool. fixes #3788. 2016-02-22 18:13:27 +09:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitattributes Add SpriteRegionEditor and update Polygon2DUVEditor 2015-09-28 00:06:06 -03:00
.gitignore Add gradle files to gitignore 2016-01-26 17:54:09 +01:00
.travis.yml Remove two redundant CI builds 2016-02-17 23:23:21 +01:00
CONTRIBUTING.md Enhance instructions for contributors 2016-02-12 14:12:04 +01:00
ISSUE_TEMPLATE Remove some extraneous newlines 2016-02-19 00:03:49 +01:00
LICENSE.md Fix license markdown formatting 2016-02-20 15:57:38 +01:00
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
README.md Update README.md 2016-02-22 07:42:10 -03:00
SConstruct -Many fixes to windows build system with Mingw on Windows. Fixes #2690 2016-01-25 00:21:04 -03:00
godot_icon.png Add icon to exe file in windows export 2015-11-09 02:23:58 +03:30
godot_icon.svg Add icon to exe file in windows export 2015-11-09 02:23:58 +03:30
godot_logo.svg logo in svg curves & license 2015-06-08 01:33:46 -03:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
methods.py -Many fixes to windows build system with Mingw on Windows. Fixes #2690 2016-01-25 00:21:04 -03:00
version.py bump to stable, congratulations everyone 2016-02-22 21:44:58 -03:00

README.md

GODOT

http://www.godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation has been moved to ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: http://docs.godotengine.org/en/latest/reference/_compiling.html

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