godot/servers/rendering/rasterizer_rd/shaders
Juan Linietsky 201d606b3d Addition of SDFGI for open world global illumination
Move GI to a deferred pass
2020-06-26 11:06:48 -03:00
..
SCsub Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
bokeh_dof.glsl GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
canvas.glsl GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
canvas_occlusion.glsl GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
canvas_uniforms_inc.glsl GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
copy.glsl GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
copy_to_fb.glsl Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
cube_to_dp.glsl GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
cubemap_downsampler.glsl GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
cubemap_filter.glsl GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
cubemap_roughness.glsl GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
gi.glsl Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
giprobe.glsl GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
giprobe_debug.glsl GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
giprobe_sdf.glsl GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
giprobe_write.glsl GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
luminance_reduce.glsl GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
resolve.glsl Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
roughness_limiter.glsl GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
scene_high_end.glsl Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
scene_high_end_inc.glsl Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
screen_space_reflection.glsl Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
screen_space_reflection_filter.glsl GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
screen_space_reflection_scale.glsl GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
sdfgi_debug.glsl Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
sdfgi_debug_probes.glsl Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
sdfgi_direct_light.glsl Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
sdfgi_fields.glsl Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
sdfgi_integrate.glsl Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
sdfgi_preprocess.glsl Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
sky.glsl GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
specular_merge.glsl GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
ssao.glsl GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
ssao_blur.glsl GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
ssao_minify.glsl GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
subsurface_scattering.glsl GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
tonemap.glsl GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00