godot/modules/gdscript
Rémi Verschelde ef62e93677
Merge pull request #42943 from vnen/gdscript-local-scope-fix
Fix handling of scope for local GDScript variables
2020-10-20 21:00:57 +02:00
..
doc_classes Link the Random number generation tutorial in the class reference 2020-10-14 18:03:29 +02:00
editor Switch from recursion to iterative for backfilling colour regions 2020-10-03 14:58:55 +01:00
icons Fix missing module editor icons 2020-03-08 19:32:25 +02:00
language_server [Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
tests GDScript: Add initialization for the language before debug tests 2020-10-20 10:07:03 -03:00
SCsub Register GDScript test tools as test commands to run via command-line 2020-09-02 01:43:26 +03:00
config.py DocData: Skip unexposed classes 2020-04-20 12:51:10 +02:00
gdscript.cpp Merge pull request #41829 from RandomShaper/fix_40353 2020-10-01 14:17:34 +02:00
gdscript.h GDScript: Properly resolve external inner classes from preload 2020-08-23 12:55:27 -03:00
gdscript_analyzer.cpp Merge pull request #41983 from ThakeeNathees/array-const-folding-bug-fix 2020-10-20 15:43:07 -03:00
gdscript_analyzer.h Array/Dictinoary no more reduced to array/dictionary variant 2020-09-11 19:46:20 +05:30
gdscript_byte_codegen.cpp Merge pull request #42067 from ThakeeNathees/for-loop-stack-overriden-fix 2020-10-19 20:21:14 -03:00
gdscript_byte_codegen.h Add GDScript code generation interface 2020-09-01 14:27:19 -03:00
gdscript_cache.cpp GDScript: Fix MutexLock usage, fixes Clang 6 compat 2020-09-09 14:56:57 +02:00
gdscript_cache.h GDScript: Use pointer instead of references in cache 2020-08-23 12:55:27 -03:00
gdscript_codegen.h Add GDScript code generation interface 2020-09-01 14:27:19 -03:00
gdscript_compiler.cpp Prevent cyclic reference between script and its members 2020-09-10 01:26:07 +02:00
gdscript_compiler.h GDScript: Fix handling of scope for local variables 2020-10-20 14:57:31 -03:00
gdscript_editor.cpp GDScript: Add recursion depth limit for completion 2020-08-26 15:38:23 -03:00
gdscript_function.cpp null pointer dereference at GDScriptFunction::call fix 2020-09-04 15:24:09 +05:30
gdscript_function.h Prevent cyclic reference between script and its members 2020-09-10 01:26:07 +02:00
gdscript_functions.cpp [Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
gdscript_functions.h Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
gdscript_parser.cpp Fix typos with codespell 2020-09-18 13:44:25 +02:00
gdscript_parser.h Change GDScript compiler to use codegen abstraction 2020-09-01 14:36:22 -03:00
gdscript_tokenizer.cpp Fix typos with codespell 2020-09-18 13:44:25 +02:00
gdscript_tokenizer.h [Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
gdscript_warning.cpp Add warning checks in GDScript analyzer 2020-07-20 11:38:40 -03:00
gdscript_warning.h Add warning checks in GDScript analyzer 2020-07-20 11:38:40 -03:00
register_types.cpp Adds PCK encryption support (using script encryption key for export). 2020-09-05 14:53:39 +03:00
register_types.h Adding missing include guards to header files identified by LGTM. 2020-03-23 04:52:36 -04:00