godot/scene
2022-09-10 21:08:29 +02:00
..
2d Merge pull request #64394 from smix8/navigation_obstacles_reparent_4.x 2022-09-09 19:20:14 +02:00
3d Merge pull request #64394 from smix8/navigation_obstacles_reparent_4.x 2022-09-09 19:20:14 +02:00
animation Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOT 2022-09-06 19:00:33 +02:00
audio Fix AudioStreamPlayer not resuming after returning to SceneTree 2022-09-05 16:52:46 +02:00
debugger Swap arguments of ResourceSaver.save() 2022-07-29 19:53:09 +02:00
gui Improve parameter naming and documentation in GraphEdit and GraphNode 2022-09-09 17:50:44 +03:00
main Merge pull request #65595 from KoBeWi/minus_children 2022-09-10 09:59:15 +02:00
resources Calculate MODELVIEW_NORMAL_MATRIX for billboard materials 2022-09-10 21:08:29 +02:00
theme Un-defer the initial theme changed notification 2022-09-02 23:44:23 +03:00
property_utils.cpp Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Add compatibility class for VisualShaderNodeFloatUniform 2022-09-06 08:04:46 +03:00
register_scene_types.h Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00