godot/scene
Juan Linietsky a6c9ccf007
Merge pull request #17150 from robfram/check-animation-playing-backwards
Added `get_playing_speed` method to AnimationPlayer, returning the actual playing speed of the animation being played
2018-04-08 11:36:15 -03:00
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2d Removed strange custom world2d in CanvasLayer, been there since always and not sure why. 2018-04-07 19:43:09 -03:00
3d Merge pull request #17642 from brendor/master 2018-04-07 16:55:10 -03:00
animation Merge pull request #17150 from robfram/check-animation-playing-backwards 2018-04-08 11:36:15 -03:00
audio Merge pull request #15910 from robfram/fix-audio-signal-issue-15895 2018-02-01 16:54:31 +01:00
gui Merge pull request #17443 from Noshyaar/tilesetcrash 2018-04-08 09:31:54 -03:00
main Merge pull request #17227 from Faless/multiplayer_api 2018-04-08 11:04:16 -03:00
resources Merge pull request #17382 from bojidar-bg/13971-path-array-unsaved 2018-04-08 09:39:03 -03:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
register_scene_types.cpp Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. 2018-02-21 09:39:09 -03:00
register_scene_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
scene_string_names.cpp Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00
scene_string_names.h Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00