godot/scene/2d
Juan Linietsky b51f645711 Changes to 2D physics engine
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-Removed "density" property
-Added instead more flexible "angular damp" and "linear damp"
-Added ability to override angular and linear damp in rigidbody
-Added gravity scale option rigidbody

Test well and iron out bugs, when it works the same will be moved to 3D
2015-01-05 18:37:12 -03:00
..
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
animated_sprite.cpp Batch of Bugfixes 2014-12-07 02:04:20 -03:00
animated_sprite.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
area_2d.cpp Changes to 2D physics engine 2015-01-05 18:37:12 -03:00
area_2d.h Changes to 2D physics engine 2015-01-05 18:37:12 -03:00
camera_2d.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
camera_2d.h Implemented Camera2D.Rotating property 2014-02-10 13:55:12 +01:00
canvas_item.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
canvas_item.h SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
collision_object_2d.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
collision_object_2d.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
collision_polygon_2d.cpp Fixes 2014-12-20 15:30:06 -03:00
collision_polygon_2d.h Fixes 2014-12-20 15:30:06 -03:00
collision_shape_2d.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
collision_shape_2d.h Fixed #173 #157 When CollisionShape2D deleted, parent CollisionObject should get updated as well 2014-03-15 14:03:51 +08:00
joints_2d.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
joints_2d.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
node_2d.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
node_2d.h Add node2d::get_global_pos() 2014-07-07 19:08:26 +08:00
node_2d_singleton.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
node_2d_singleton.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
parallax_background.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
parallax_background.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
parallax_layer.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
parallax_layer.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
particles_2d.cpp NavMesh 2014-11-17 07:46:11 -03:00
particles_2d.h NavMesh 2014-11-17 07:46:11 -03:00
path_2d.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
path_2d.h 2D Animation Improvements 2014-07-06 11:49:27 -03:00
path_texture.cpp Polygon2D 2014-07-07 17:44:21 -03:00
path_texture.h Polygon2D 2014-07-07 17:44:21 -03:00
physics_body_2d.cpp Changes to 2D physics engine 2015-01-05 18:37:12 -03:00
physics_body_2d.h Changes to 2D physics engine 2015-01-05 18:37:12 -03:00
polygon_2d.cpp Batch of Bugfixes 2014-12-07 02:04:20 -03:00
polygon_2d.h Polygon2D 2014-07-07 17:44:21 -03:00
position_2d.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
position_2d.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
ray_cast_2d.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
ray_cast_2d.h A bit of everything: 2014-05-14 01:22:15 -03:00
remote_transform_2d.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
remote_transform_2d.h SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
sample_player_2d.cpp -refresh play options in property when setting samplelibrary (#1016) 2015-01-02 14:32:05 -03:00
sample_player_2d.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
screen_button.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
screen_button.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sound_player_2d.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
sound_player_2d.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sprite.cpp Batch of Bugfixes 2014-12-07 02:04:20 -03:00
sprite.h -Fixed a few bugs in Viewport 2014-04-10 00:18:27 -03:00
tile_map.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
tile_map.h Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
visibility_notifier_2d.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
visibility_notifier_2d.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
y_sort.cpp Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
y_sort.h Huge Amount of BugFix 2014-10-03 00:10:51 -03:00