..
area.cpp
classref: Fixed return types in Area and Area2D ( #4635 )
2016-05-12 17:03:15 +02:00
area.h
Port collision and layer masks to 3D, fixes #1759
2016-04-09 22:11:12 +03:00
baked_light_instance.cpp
remove trailing whitespace
2016-03-09 00:00:52 +01:00
baked_light_instance.h
-Much improvement to baked light baker
2014-10-27 22:54:32 -03:00
body_shape.cpp
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
body_shape.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
bone_attachment.cpp
BoneAttachments now position themselves instantly during bind.
2016-04-15 11:32:10 +01:00
bone_attachment.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
camera.cpp
remove trailing whitespace
2016-03-09 00:00:52 +01:00
camera.h
remove trailing whitespace
2016-03-09 00:00:52 +01:00
character_camera.cpp
remove trailing whitespace
2016-03-09 00:00:52 +01:00
character_camera.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
collision_object.cpp
Merge pull request #2698 from Faless/add_area_fix
2016-01-23 23:07:23 -03:00
collision_object.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
collision_polygon.cpp
Add missing argument names in GDScript bindings
2015-12-28 02:13:05 +01:00
collision_polygon.h
Ability to keep collisionshapes and collisionpolygons when running the game.
2015-09-15 22:07:03 -03:00
immediate_geometry.cpp
-typo fixed in ImmediateGeometry ( #1066 )
2015-01-02 13:21:07 -03:00
immediate_geometry.h
Little Bits
2014-10-12 02:13:22 -03:00
interpolated_camera.cpp
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
interpolated_camera.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
light.cpp
remove trailing whitespace
2016-03-09 00:00:52 +01:00
light.h
remove trailing whitespace
2016-03-09 00:00:52 +01:00
mesh_instance.cpp
remove trailing whitespace
2016-03-09 00:00:52 +01:00
mesh_instance.h
remove trailing whitespace
2016-03-09 00:00:52 +01:00
multimesh_instance.cpp
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
multimesh_instance.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
navigation_agent.cpp
Small Issues & Maintenance
2014-08-01 22:10:38 -03:00
navigation_agent.h
Small Issues & Maintenance
2014-08-01 22:10:38 -03:00
navigation_mesh.cpp
Ability to visually debug geometry visually:
2015-09-20 13:03:46 -03:00
navigation_mesh.h
Ability to visually debug geometry visually:
2015-09-20 13:03:46 -03:00
navigation.cpp
fix six possible "divide by zero"
2016-03-09 00:18:23 +01:00
navigation.h
-fixes to navigation, so edge-merging is more flexible on conflict
2015-06-01 19:42:34 -03:00
optimized_spatial_scene.cpp
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
optimized_spatial_scene.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
particles.cpp
remove trailing whitespace
2016-03-09 00:00:52 +01:00
particles.h
remove trailing whitespace
2016-03-09 00:00:52 +01:00
path.cpp
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
path.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
physics_body.cpp
Port collision and layer masks to 3D, fixes #1759
2016-04-09 22:11:12 +03:00
physics_body.h
Port collision and layer masks to 3D, fixes #1759
2016-04-09 22:11:12 +03:00
physics_joint.cpp
remove the invalid id error when freeing a 3D joint, fixes #2383
2016-01-02 08:37:27 -03:00
physics_joint.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
portal.cpp
remove trailing whitespace
2016-03-09 00:00:52 +01:00
portal.h
remove trailing whitespace
2016-03-09 00:00:52 +01:00
position_3d.cpp
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
position_3d.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
proximity_group.cpp
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
proximity_group.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
quad.cpp
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
quad.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
ray_cast.cpp
Port collision and layer masks to 3D, fixes #1759
2016-04-09 22:11:12 +03:00
ray_cast.h
Port collision and layer masks to 3D, fixes #1759
2016-04-09 22:11:12 +03:00
room_instance.cpp
remove trailing whitespace
2016-03-09 00:00:52 +01:00
room_instance.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
scenario_fx.cpp
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
scenario_fx.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
SCsub
Cosmetic fixes to SCons buildsystem
2015-11-01 20:53:26 +01:00
skeleton.cpp
remove trailing whitespace
2016-03-09 00:00:52 +01:00
skeleton.h
remove trailing whitespace
2016-03-09 00:00:52 +01:00
spatial_indexer.cpp
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
spatial_indexer.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
spatial_player.cpp
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
spatial_player.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
spatial_sample_player.cpp
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
spatial_sample_player.h
remove trailing whitespace
2016-03-09 00:00:52 +01:00
spatial_stream_player.cpp
Fix wrong return and argument types in documentation
2016-05-04 15:35:09 +02:00
spatial_stream_player.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
spatial.cpp
Rotation APIs: Better exposure for degrees methods
2016-05-06 23:38:08 +02:00
spatial.h
Rotation APIs: Better exposure for degrees methods
2016-05-06 23:38:08 +02:00
sprite_3d.cpp
New reworked AnimatedSprite!
2016-05-14 23:48:45 -03:00
sprite_3d.h
New reworked AnimatedSprite!
2016-05-14 23:48:45 -03:00
test_cube.cpp
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
test_cube.h
remove trailing whitespace
2016-03-09 00:00:52 +01:00
vehicle_body.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
vehicle_body.h
3D Physics and Other Stuff
2014-09-02 23:13:40 -03:00
visibility_notifier.cpp
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
visibility_notifier.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
visual_instance.cpp
Added extra controls to GeometryInstances to control how they should cast shadows: double-sided and shadows only.
2016-03-07 23:14:14 +00:00
visual_instance.h
remove trailing whitespace
2016-03-09 00:00:52 +01:00