godot/servers
PouleyKetchoupp c1577e5a3f Fix 2D center of mass not updated from transform
Same logic as what was done in 3D, applied to 2D center of mass.

Also did some minor cleanup in 3D and fixed center of mass transform
during the first frame after teleporting a dynamic body.
2021-10-19 16:22:30 -07:00
..
audio Fix some LGTM errors of "Multiplication result converted to larger type" 2021-10-12 00:17:27 -05:00
camera Add placeholder textures to ensure CameraTexture / CameraFeed always have valid RIDs. 2021-08-13 12:32:01 +03:00
physics_2d Fix 2D center of mass not updated from transform 2021-10-19 16:22:30 -07:00
physics_3d Fix 2D center of mass not updated from transform 2021-10-19 16:22:30 -07:00
rendering Merge pull request #53972 from zedutch/fix-shader-time-update 2021-10-19 16:37:55 +02:00
text Remove Scene dependency from the TextServer, use scalable hex box font instead of built-in bitmap one. 2021-10-03 00:22:10 +03:00
xr Add support for returning the play area from XRInterface 2021-10-19 21:17:04 +11:00
audio_server.cpp fix potential memory leak of AudioStreamPlaybackBusDetails in AudioServer::start_playback_stream() 2021-10-18 10:47:11 -04:00
audio_server.h Allow AudioStreamPlayer(2D) to provide pitch_scale on playback 2021-10-10 18:52:29 -03:00
camera_server.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
camera_server.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
display_server_headless.h Move alert function from DisplayServer to OS. 2021-07-22 21:50:35 +03:00
display_server.cpp Allow for mapping keycodes to current layout 2021-09-21 00:03:02 +02:00
display_server.h Allow for mapping keycodes to current layout 2021-09-21 00:03:02 +02:00
navigation_server_2d.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
navigation_server_2d.h Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
navigation_server_3d.cpp Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
navigation_server_3d.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
physics_server_2d_wrap_mt.cpp Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
physics_server_2d_wrap_mt.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
physics_server_2d.cpp Fix missing argument names in bindings 2021-10-09 00:20:10 +02:00
physics_server_2d.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
physics_server_3d_wrap_mt.cpp Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
physics_server_3d_wrap_mt.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
physics_server_3d.cpp Fix missing argument names in bindings 2021-10-09 00:20:10 +02:00
physics_server_3d.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
register_server_types.cpp Merge pull request #53980 from nekomatata/rename-godot-physics-classes 2021-10-19 08:24:02 +02:00
register_server_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
rendering_server.cpp Fix auto LOD generation for blendshapes. 2021-10-09 20:31:28 +02:00
rendering_server.h Allow any floating-point value as a 3D rendering scale option 2021-10-08 18:22:10 +02:00
SCsub Implement TextServer GDExtension interface, remove TextServer GDNative interface. 2021-10-01 15:13:29 +03:00
server_wrap_mt_common.h Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
text_server.cpp [TextServer] Use round instead of floor for hex code box size calculation to better match font size. 2021-10-18 11:02:49 +03:00
text_server.h Remove Scene dependency from the TextServer, use scalable hex box font instead of built-in bitmap one. 2021-10-03 00:22:10 +03:00
xr_server.cpp Add support for returning the play area from XRInterface 2021-10-19 21:17:04 +11:00
xr_server.h Rework XR positional trackers 2021-10-17 12:12:20 +11:00