..
SCsub
Move default theme files to scene/theme
2023-08-28 00:23:38 +02:00
animated_texture.cpp
Extract and reorganize texture resource classes
2023-07-14 20:04:21 +02:00
animated_texture.h
Extract and reorganize texture resource classes
2023-07-14 20:04:21 +02:00
animation.cpp
Replace `sanity` with `safety` for checks
2023-10-08 16:22:24 +02:00
animation.h
Expose interpolation methods for 3D track in Animation class
2023-04-25 01:45:14 +09:00
animation_library.cpp
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
animation_library.h
Implement AnimationManager the base class of AnimationPlayer/Tree
2023-09-29 08:23:57 +09:00
atlas_texture.cpp
Fix multiple usability issues in the texture region editor
2023-08-27 14:25:49 +02:00
atlas_texture.h
Extract and reorganize texture resource classes
2023-07-14 20:04:21 +02:00
audio_stream_polyphonic.cpp
Merge pull request #71801 from akien-mga/codespell-en-GB-to-en-US
2023-01-23 11:08:55 +01:00
audio_stream_polyphonic.h
Simplify AudioStreamPolyphonic
2023-01-23 10:47:01 +01:00
audio_stream_wav.cpp
Enable shadow warnings and fix raised errors
2023-05-11 16:00:59 +02:00
audio_stream_wav.h
Enable shadow warnings and fix raised errors
2023-05-11 16:00:59 +02:00
bit_map.cpp
Fix size error in `BitMap.opaque_to_polygons`
2023-04-28 19:01:02 +02:00
bit_map.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
bone_map.cpp
Remove some unused signals
2023-01-31 18:54:04 +01:00
bone_map.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
box_shape_3d.cpp
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
box_shape_3d.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
camera_attributes.cpp
Change property hint range for camera attributes exposure multiplier
2023-07-06 22:14:47 -05:00
camera_attributes.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
camera_texture.cpp
Extract and reorganize texture resource classes
2023-07-14 20:04:21 +02:00
camera_texture.h
Extract and reorganize texture resource classes
2023-07-14 20:04:21 +02:00
canvas_item_material.cpp
Avoid sync issues in materials with scheduled shader updates
2023-05-10 18:53:41 +02:00
canvas_item_material.h
Avoid sync issues in materials with scheduled shader updates
2023-05-10 18:53:41 +02:00
capsule_shape_2d.cpp
Fixed width of CapsuleShape2D::get_rect + set center to center of shape
2023-05-14 18:09:07 +02:00
capsule_shape_2d.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
capsule_shape_3d.cpp
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
capsule_shape_3d.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
circle_shape_2d.cpp
Improve stroke drawing on 2D collision shapes
2023-01-29 19:07:09 +03:00
circle_shape_2d.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
compressed_texture.cpp
Extract and reorganize texture resource classes
2023-07-14 20:04:21 +02:00
compressed_texture.h
Extract and reorganize texture resource classes
2023-07-14 20:04:21 +02:00
concave_polygon_shape_2d.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
concave_polygon_shape_2d.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
concave_polygon_shape_3d.cpp
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
concave_polygon_shape_3d.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
convex_polygon_shape_2d.cpp
Warn if a concave shape is assigned to ConvexPolygonShape2D
2023-02-11 21:58:35 +01:00
convex_polygon_shape_2d.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
convex_polygon_shape_3d.cpp
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
convex_polygon_shape_3d.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
curve.cpp
Replace `sanity` with `safety` for checks
2023-10-08 16:22:24 +02:00
curve.h
Add handles to control Curve3D tilt
2023-08-12 14:55:38 +08:00
curve_texture.cpp
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
curve_texture.h
Extract and reorganize texture resource classes
2023-07-14 20:04:21 +02:00
cylinder_shape_3d.cpp
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
cylinder_shape_3d.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
environment.cpp
Replace `radians` range hint with `radians_as_degrees`
2023-09-25 08:50:19 +02:00
environment.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
fog_material.cpp
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
2023-01-31 20:04:11 +01:00
fog_material.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
font.compat.inc
[Text Server] Store extra spacing of individual font variations.
2023-08-24 11:58:12 +03:00
font.cpp
[Bitmap fonts] Add support for scaling.
2023-10-13 12:57:45 +03:00
font.h
[Bitmap fonts] Add support for scaling.
2023-10-13 12:57:45 +03:00
gradient.cpp
Merge pull request #77779 from KoBeWi/emit_changed()
2023-06-10 12:11:25 +02:00
gradient.h
Overhaul the Gradient Editor
2023-09-21 15:55:28 +03:00
gradient_texture.cpp
Add placeholder RID to GradientTexture1D
2023-08-31 15:53:32 +02:00
gradient_texture.h
Add placeholder RID to GradientTexture1D
2023-08-31 15:53:32 +02:00
height_map_shape_3d.cpp
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
height_map_shape_3d.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
image_texture.cpp
Add custom texture create function
2023-07-26 20:46:34 +10:00
image_texture.h
Extract and reorganize texture resource classes
2023-07-14 20:04:21 +02:00
immediate_mesh.cpp
Sanitize tangents when creating mesh surfaces to avoid triggering the compressed mesh path in the shader
2023-10-13 08:54:49 -06:00
immediate_mesh.h
Fix a few cases where surface format is still 32 bits
2023-10-11 14:56:19 -06:00
importer_mesh.cpp
Vertex and attribute compression to reduce the size of the vertex format.
2023-10-05 12:02:23 -06:00
importer_mesh.h
Vertex and attribute compression to reduce the size of the vertex format.
2023-10-05 12:02:23 -06:00
label_settings.cpp
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
label_settings.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
material.cpp
Fix BaseMaterial3D update with certain material settings
2023-10-11 13:51:52 +03:00
material.h
Cleanup instances of using uint32_t for mesh formats
2023-10-12 22:01:41 +02:00
mesh.cpp
Sanitize tangents when creating mesh surfaces to avoid triggering the compressed mesh path in the shader
2023-10-13 08:54:49 -06:00
mesh.h
Fix a few cases where surface format is still 32 bits
2023-10-11 14:56:19 -06:00
mesh_data_tool.compat.inc
Vertex and attribute compression to reduce the size of the vertex format.
2023-10-05 12:02:23 -06:00
mesh_data_tool.cpp
Vertex and attribute compression to reduce the size of the vertex format.
2023-10-05 12:02:23 -06:00
mesh_data_tool.h
Vertex and attribute compression to reduce the size of the vertex format.
2023-10-05 12:02:23 -06:00
mesh_library.cpp
Cleanup MeshLibrary changed signals
2023-08-19 11:56:31 +02:00
mesh_library.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
mesh_texture.cpp
Extract and reorganize texture resource classes
2023-07-14 20:04:21 +02:00
mesh_texture.h
Extract and reorganize texture resource classes
2023-07-14 20:04:21 +02:00
multimesh.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
multimesh.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
navigation_mesh.cpp
Add clear() function to NavigationMesh / NavigationPolygon
2023-07-07 16:27:39 +02:00
navigation_mesh.h
Merge pull request #79786 from smix8/navmesh_max_edge_len_4.x
2023-07-25 21:26:16 +02:00
navigation_mesh_source_geometry_data_2d.cpp
Add 2D navigation mesh baking
2023-09-25 19:48:14 +02:00
navigation_mesh_source_geometry_data_2d.h
Add 2D navigation mesh baking
2023-09-25 19:48:14 +02:00
navigation_mesh_source_geometry_data_3d.cpp
Fix potential crashes in navmesh bake geometry functions
2023-06-19 20:58:36 +02:00
navigation_mesh_source_geometry_data_3d.h
Fix for threaded NavigationMesh baking under new thread guards
2023-06-14 01:53:37 +02:00
navigation_polygon.cpp
Removed navigation_mesh instantiation from constructor of NavigationPolygon
2023-10-18 19:04:08 +02:00
navigation_polygon.h
Add 2D navigation mesh baking
2023-09-25 19:48:14 +02:00
packed_scene.cpp
Fix crash on recovered orphaned nodes.
2023-10-19 11:15:57 +01:00
packed_scene.h
Fix the behavior of the resource property of the sub-scene root node on instantiation
2023-08-18 19:08:34 +08:00
particle_process_material.cpp
Merge pull request #83620 from clayjohn/particles-material-emission
2023-10-20 15:11:48 +02:00
particle_process_material.h
Particle internal refactor and additions for more artistic control
2023-10-10 20:03:35 +02:00
physics_material.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
physics_material.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
placeholder_textures.cpp
Lazily allocate RIDs for PlaceholderTextures to avoid allocating GPU resources unless used
2023-07-25 10:49:35 +02:00
placeholder_textures.h
Lazily allocate RIDs for PlaceholderTextures to avoid allocating GPU resources unless used
2023-07-25 10:49:35 +02:00
polygon_path_finder.cpp
Remove (or make verbose only) various debug prints.
2023-03-20 08:14:18 +02:00
polygon_path_finder.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
portable_compressed_texture.cpp
Add custom texture create function
2023-07-26 20:46:34 +10:00
portable_compressed_texture.h
Extract and reorganize texture resource classes
2023-07-14 20:04:21 +02:00
primitive_meshes.cpp
Cleanup instances of using uint32_t for mesh formats
2023-10-12 22:01:41 +02:00
primitive_meshes.h
Expose TextServer justification flags to Label, Label3D, TextMesh and RTL. Add flags to control last/single line justification.
2023-05-15 19:23:54 +03:00
rectangle_shape_2d.cpp
Improve stroke drawing on 2D collision shapes
2023-01-29 19:07:09 +03:00
rectangle_shape_2d.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
resource_format_text.cpp
Add error checks for DirAccess creation.
2023-09-26 03:07:43 +01:00
resource_format_text.h
Fix ImageTextureLayered serialisation issues.
2023-07-23 13:54:04 +02:00
segment_shape_2d.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
segment_shape_2d.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
separation_ray_shape_2d.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
separation_ray_shape_2d.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
separation_ray_shape_3d.cpp
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
separation_ray_shape_3d.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
shader.cpp
Fix empty shader resource loading
2023-09-04 14:59:59 +03:00
shader.h
Fix several shader preprocessor include issues
2023-01-27 14:37:55 +02:00
shader_include.cpp
Fix empty shader resource loading
2023-09-04 14:59:59 +03:00
shader_include.h
Fix several shader preprocessor include issues
2023-01-27 14:37:55 +02:00
shape_2d.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
shape_2d.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
shape_3d.cpp
Open up bounds of `Shape3D.margin` to support other physics engines
2023-03-18 20:52:13 +01:00
shape_3d.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
skeleton_modification_2d.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
skeleton_modification_2d.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
skeleton_modification_2d_ccdik.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
skeleton_modification_2d_ccdik.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
skeleton_modification_2d_fabrik.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
skeleton_modification_2d_fabrik.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
skeleton_modification_2d_jiggle.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
skeleton_modification_2d_jiggle.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
skeleton_modification_2d_lookat.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
skeleton_modification_2d_lookat.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
skeleton_modification_2d_physicalbones.cpp
Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-10-08 17:23:33 +02:00
skeleton_modification_2d_physicalbones.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
skeleton_modification_2d_stackholder.cpp
PropertyUsage: Rename "DO_NOT_SHARE_ON_DUPLICATE" to "ALWAYS_DUPLICATE"
2023-01-24 16:05:07 -06:00
skeleton_modification_2d_stackholder.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
skeleton_modification_2d_twoboneik.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
skeleton_modification_2d_twoboneik.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
skeleton_modification_stack_2d.cpp
PropertyUsage: Rename "DO_NOT_SHARE_ON_DUPLICATE" to "ALWAYS_DUPLICATE"
2023-01-24 16:05:07 -06:00
skeleton_modification_stack_2d.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
skeleton_profile.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
skeleton_profile.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
skin.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
skin.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
sky.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
sky.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
sky_material.cpp
Fix issue 74259 by setting the sky cover property back to nil when it is reset in the editor.
2023-05-21 18:35:33 +01:00
sky_material.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
sphere_shape_3d.cpp
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
sphere_shape_3d.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
sprite_frames.cpp
Fix `SpriteFrames` data loss on 3-to-4 conversion
2023-02-22 11:17:10 +03:00
sprite_frames.h
Make AnimatedSprite's playback API consistent with AnimationPlayer
2023-01-26 12:40:19 +09:00
style_box.cpp
Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
2023-07-17 13:25:00 +02:00
style_box.h
Extract ScriptInstance to simplify includes
2023-09-06 22:54:38 +02:00
style_box_flat.cpp
Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
2023-07-17 13:25:00 +02:00
style_box_flat.h
Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
2023-07-17 13:25:00 +02:00
style_box_line.cpp
Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
2023-07-17 13:25:00 +02:00
style_box_line.h
Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
2023-07-17 13:25:00 +02:00
style_box_texture.cpp
Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
2023-07-17 13:25:00 +02:00
style_box_texture.h
Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
2023-07-17 13:25:00 +02:00
surface_tool.cpp
Cleanup instances of using uint32_t for mesh formats
2023-10-12 22:01:41 +02:00
surface_tool.h
Vertex and attribute compression to reduce the size of the vertex format.
2023-10-05 12:02:23 -06:00
syntax_highlighter.cpp
Connect `CodeHighlighter` with `TextEdit` without friend-access
2023-09-19 14:36:38 +02:00
syntax_highlighter.h
Extract ScriptInstance to simplify includes
2023-09-06 22:54:38 +02:00
text_file.cpp
Fix internal editor not updating when using external editor via LSP
2023-01-22 18:27:22 +08:00
text_file.h
Fixed: TextFile's not reloading when changed from external editors
2023-09-06 17:34:36 -04:00
text_line.cpp
Do not apply extra spacing twice.
2023-10-09 21:38:23 +03:00
text_line.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
text_paragraph.cpp
Do not apply extra spacing twice.
2023-10-09 21:38:23 +03:00
text_paragraph.h
Expose TextServer justification flags to Label, Label3D, TextMesh and RTL. Add flags to control last/single line justification.
2023-05-15 19:23:54 +03:00
texture.cpp
Extract and reorganize texture resource classes
2023-07-14 20:04:21 +02:00
texture.h
Extract and reorganize texture resource classes
2023-07-14 20:04:21 +02:00
texture_rd.cpp
Add custom texture create function
2023-07-26 20:46:34 +10:00
texture_rd.h
Add custom texture create function
2023-07-26 20:46:34 +10:00
theme.cpp
Introduce the concept of global theme contexts
2023-09-06 19:40:43 +02:00
theme.h
Warn about accessing non-existing editor theme items
2023-09-15 14:51:01 +02:00
tile_set.cpp
Allow normal maps on TileMaps that use texture padding
2023-10-18 14:55:44 +02:00
tile_set.h
Allow normal maps on TileMaps that use texture padding
2023-10-18 14:55:44 +02:00
video_stream.cpp
Fix incorrect virtual function in `VideoStream.set_paused`
2023-07-20 15:55:18 +02:00
video_stream.h
Clean up some Editor, OpenXR, VideoStream code
2023-10-20 17:54:39 +02:00
visual_shader.cpp
Merge pull request #83194 from jsjtxietian/fix-bool-varying-code-gen
2023-10-13 11:45:09 +02:00
visual_shader.h
Implement drop-down list properties to the custom visual shader nodes
2023-09-29 10:55:05 +03:00
visual_shader_nodes.cpp
made visual shader ports expandable by default if there is only one output port and it's of any vector type
2023-09-22 15:28:59 +02:00
visual_shader_nodes.h
made visual shader ports expandable by default if there is only one output port and it's of any vector type
2023-09-22 15:28:59 +02:00
visual_shader_particle_nodes.cpp
made visual shader ports expandable by default if there is only one output port and it's of any vector type
2023-09-22 15:28:59 +02:00
visual_shader_particle_nodes.h
Extract and reorganize texture resource classes
2023-07-14 20:04:21 +02:00
visual_shader_sdf_nodes.cpp
made visual shader ports expandable by default if there is only one output port and it's of any vector type
2023-09-22 15:28:59 +02:00
visual_shader_sdf_nodes.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
world_2d.cpp
Merge pull request #76713 from KoBeWi/TODO_is_now
2023-05-16 11:00:45 +02:00
world_2d.h
Fix 2D audio in multiple viewports
2023-05-03 23:09:40 +02:00
world_3d.cpp
Add ProjectSettings navigation map default up
2023-06-17 11:29:17 +02:00
world_3d.h
Create default World physics spaces on demand only
2023-01-31 18:26:52 +01:00
world_boundary_shape_2d.cpp
Allow setting negative WorldBoundaryShape2D.distance through the editor
2023-06-14 14:54:00 +02:00
world_boundary_shape_2d.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
world_boundary_shape_3d.cpp
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
world_boundary_shape_3d.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00