godot/scene/3d
Rémi Verschelde c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Didn't commit all the changes where it wants to initialize a struct
with `{}`. Should be reviewed in a separate PR.

Option `IgnoreArrays` enabled for now to be conservative, can be
disabled to see if it proposes more useful changes.

Also fixed manually a handful of other missing initializations / moved
some from constructors.
2022-05-02 16:28:25 +02:00
..
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00
area_3d.cpp Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
area_3d.h Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 2022-05-02 16:28:25 +02:00
audio_listener_3d.cpp Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
audio_listener_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
audio_stream_player_3d.cpp Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
audio_stream_player_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
bone_attachment_3d.cpp String: Remove TTR and DTR defines in non-tools build 2022-03-28 20:26:35 +02:00
bone_attachment_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
camera_3d.cpp Rename theme properties to include underscores 2022-04-23 11:16:18 -05:00
camera_3d.h Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
collision_object_3d.cpp String: Remove TTR and DTR defines in non-tools build 2022-03-28 20:26:35 +02:00
collision_object_3d.h Store ObjectID instead of raw pointer for Shape Owners 2022-01-25 17:16:06 +08:00
collision_polygon_3d.cpp String: Remove TTR and DTR defines in non-tools build 2022-03-28 20:26:35 +02:00
collision_polygon_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
collision_shape_3d.cpp String: Remove TTR and DTR defines in non-tools build 2022-03-28 20:26:35 +02:00
collision_shape_3d.h Object: Remove unused category boilerplate 2022-03-26 15:46:01 +01:00
cpu_particles_3d.cpp String: Remove TTR and DTR defines in non-tools build 2022-03-28 20:26:35 +02:00
cpu_particles_3d.h Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 2022-05-02 16:28:25 +02:00
decal.cpp String: Remove TTR and DTR defines in non-tools build 2022-03-28 20:26:35 +02:00
decal.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
fog_volume.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
fog_volume.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
gpu_particles_3d.cpp String: Remove TTR and DTR defines in non-tools build 2022-03-28 20:26:35 +02:00
gpu_particles_3d.h Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 2022-05-02 16:28:25 +02:00
gpu_particles_collision_3d.cpp Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
gpu_particles_collision_3d.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
importer_mesh_instance_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
importer_mesh_instance_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
joint_3d.cpp String: Remove TTR and DTR defines in non-tools build 2022-03-28 20:26:35 +02:00
joint_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
label_3d.cpp Expose Label3D and Sprite*3D material render priority properties. 2022-04-30 15:09:30 +03:00
label_3d.h Expose Label3D and Sprite*3D material render priority properties. 2022-04-30 15:09:30 +03:00
light_3d.cpp String: Remove TTR and DTR defines in non-tools build 2022-03-28 20:26:35 +02:00
light_3d.h Object: Remove unused category boilerplate 2022-03-26 15:46:01 +01:00
lightmap_gi.cpp Color: Rename `to_srgb`/`to_linear` to include base color space 2022-04-13 11:45:52 +02:00
lightmap_gi.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
lightmap_probe.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
lightmap_probe.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
lightmapper.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
lightmapper.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
mesh_instance_3d.cpp Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
mesh_instance_3d.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
multimesh_instance_3d.cpp Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
multimesh_instance_3d.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
navigation_agent_3d.cpp Merge pull request #59331 from bartekd97/navigation-agent-layers 2022-04-01 13:35:51 +02:00
navigation_agent_3d.h Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 2022-05-02 16:28:25 +02:00
navigation_obstacle_3d.cpp String: Remove TTR and DTR defines in non-tools build 2022-03-28 20:26:35 +02:00
navigation_obstacle_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
navigation_region_3d.cpp Add get_region_rid() NavigationRegion2D and NavigationRegion3D 2022-04-30 13:27:30 +02:00
navigation_region_3d.h Add get_region_rid() NavigationRegion2D and NavigationRegion3D 2022-04-30 13:27:30 +02:00
node_3d.cpp Ensure gizmos are added to newly created Node3D-derivatives and silence error for attempting to create gizmos twice 2022-04-13 04:39:01 +01:00
node_3d.h Object: Remove unused category boilerplate 2022-03-26 15:46:01 +01:00
occluder_instance_3d.cpp String: Remove TTR and DTR defines in non-tools build 2022-03-28 20:26:35 +02:00
occluder_instance_3d.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
path_3d.cpp PathFollow2D and PathFollow3D: don't set offset to NaN 2022-04-17 17:26:05 +02:00
path_3d.h Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
physics_body_3d.cpp Merge pull request #59297 from fabriceci/fix-jitter-2D-slight-slope 2022-04-29 15:33:45 +02:00
physics_body_3d.h Fix 2D jitter on slight slope 2022-03-21 09:08:52 +01:00
position_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
position_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
ray_cast_3d.cpp Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
ray_cast_3d.h Improve some method bindings to use specific `Object` subtypes 2022-01-28 15:07:22 +01:00
reflection_probe.cpp Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
reflection_probe.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
remote_transform_3d.cpp String: Remove TTR and DTR defines in non-tools build 2022-03-28 20:26:35 +02:00
remote_transform_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_3d.cpp Implement global rest 2022-04-18 02:11:19 +09:00
skeleton_3d.h Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 2022-05-02 16:28:25 +02:00
skeleton_ik_3d.cpp Fix cppcheck const parameters 2022-04-28 11:35:39 +02:00
skeleton_ik_3d.h Fix cppcheck const parameters 2022-04-28 11:35:39 +02:00
soft_dynamic_body_3d.cpp String: Remove TTR and DTR defines in non-tools build 2022-03-28 20:26:35 +02:00
soft_dynamic_body_3d.h Create GDExtension clases for PhysicsServer3D 2022-03-15 18:39:31 +01:00
spring_arm_3d.cpp Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
spring_arm_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
sprite_3d.cpp Expose Label3D and Sprite*3D material render priority properties. 2022-04-30 15:09:30 +03:00
sprite_3d.h Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 2022-05-02 16:28:25 +02:00
vehicle_body_3d.cpp Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 2022-05-02 16:28:25 +02:00
vehicle_body_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
velocity_tracker_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
velocity_tracker_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
visible_on_screen_notifier_3d.cpp Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
visible_on_screen_notifier_3d.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
visual_instance_3d.cpp String: Remove TTR and DTR defines in non-tools build 2022-03-28 20:26:35 +02:00
visual_instance_3d.h Object: Remove unused category boilerplate 2022-03-26 15:46:01 +01:00
voxel_gi.cpp String: Remove TTR and DTR defines in non-tools build 2022-03-28 20:26:35 +02:00
voxel_gi.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
voxelizer.cpp Fix more issues found by cppcheck. 2022-04-20 10:34:00 +03:00
voxelizer.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
world_environment.cpp String: Remove TTR and DTR defines in non-tools build 2022-03-28 20:26:35 +02:00
world_environment.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
xr_nodes.cpp String: Remove TTR and DTR defines in non-tools build 2022-03-28 20:26:35 +02:00
xr_nodes.h Implementing OpenXR driver 2022-02-23 12:02:24 +01:00