godot/platform/android/export
Pedro J. Estébanez cab870e9d3 Drop pointless Android depth buffer setting 2021-11-15 11:02:01 +01:00
..
export.cpp Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
export.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
export_plugin.cpp Drop pointless Android depth buffer setting 2021-11-15 11:02:01 +01:00
export_plugin.h Pass the correct `export_format` argument to locate the assets directory when exporting. 2021-10-11 08:24:21 -07:00
godot_plugin_config.cpp clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
godot_plugin_config.h Split android platform export template into multiple files 2021-08-12 17:15:02 +03:00
gradle_export_util.cpp clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
gradle_export_util.h Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00