godot/scene
zxcvdev 6380943831 Fix GPU Particles
The special case atan(y,0) of the built-in shader function atan(y,x)
returns different results on different devices. So this commit will add
checks when the atan(y,x) function is used in ParticlesMaterial to set
the direction of GPU Particles to make sure the desired values are
returned (act as atan2(y,x)).

(cherry picked from commit 3580ad6005)
2020-02-14 16:04:07 +01:00
..
2d Updates Path2D in debugging if navigation is visible 2020-02-06 13:02:07 +01:00
3d Fixes crash in Spatial::notification 2020-01-25 13:16:51 +08:00
animation pass missing args in AnimationNode script calls 2020-02-14 15:59:56 +01:00
audio Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
debugger Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
gui Uses split cursor for SplitContainer 2020-02-14 16:02:56 +01:00
main SceneTree: Abort change_scene if we're quitting 2020-01-19 22:08:40 +01:00
resources Fix GPU Particles 2020-02-14 16:04:07 +01:00
SCsub Implement game camera override 2019-10-23 02:51:32 +01:00
register_scene_types.cpp Remove unused #if 0'ed code 2020-01-21 21:41:54 +01:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00