godot/tools
Juan Linietsky c79be979d4 Batch of Bugfixes
-=-=-=-=-=-=-=-=-

-Fixed Export UV XForm (should work now). #923
-Fixed enforcement of limits in property editor. #919
-Fixed long-standing bug of export editings in script inheritance. #914, #859, #756
-Fixed horrible error reporting in shader language. #912
-Added kinematic collision with plane (please test well). #911
-Fixed double animation track insert when using 2D rigs. #904
-VKey updates offset parameter in sprite edition. #901
-Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down)
-Avoid connection editor from overriding selected text. #897
-Fixed timer autostart. #876
-Fixed collision layers in 3D physics. #872
-Improved operators in shader #857
-Fixed ambient lighting bug #834
-Avoid editor from processing gamepad input #813
-Added not keyword #752

Please test!
2014-12-07 02:04:20 -03:00
..
Godot.app/Contents
addheader
bmfhdr
buildstuff
collada -Ability to ask for documents/pictures/etc system dirs. 2014-12-02 14:02:41 -03:00
doc SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
docdump Fixed documentation typo 2014-11-11 13:57:25 -05:00
editor Batch of Bugfixes 2014-12-07 02:04:20 -03:00
export/blender25 Batch of Bugfixes 2014-12-07 02:04:20 -03:00
freetype
glwrapper
html_fs
ios_xcode_template -fix bug in cache for atlas import/export 2014-03-13 22:57:24 -03:00
osx_template.app/Contents
pck 3D Physics and Other Stuff 2014-09-02 23:13:40 -03:00
script_plugins
scrits
SCsub Build System Changes 2014-10-07 01:31:49 -03:00
memsort.py