godot/servers/rendering
Dario fc130b26f8 Fix motion vectors being corrupted when using precision=double and resulting in the TAA pass being completely broken.
See Issue #69528. When building with precision=double, the TAA pass would break due to the motion vectors being corrupted. It was apparent the origin of the camera itself was corrupted in the UBO for the previous frame because the camera origin was only being split correctly for the current block but not for the previous block (to effectively support the double precision float on the shader).

(cherry picked from commit 77776f5313)
2023-09-21 15:28:23 +02:00
..
dummy (Re-)Implemented Light3D's property "shadow_reverse_cull_face" 2023-05-19 19:22:10 +02:00
environment
renderer_rd Fix motion vectors being corrupted when using precision=double and resulting in the TAA pass being completely broken. 2023-09-21 15:28:23 +02:00
storage Add motion vector support for GPU 3D Particles. 2023-09-21 14:20:04 +02:00
renderer_canvas_cull.cpp Fix Y-sort modulate for top-most Y-sorted CanvasItem 2023-06-12 13:33:26 +02:00
renderer_canvas_cull.h Single Compilation Unit build. 2023-06-06 15:36:51 +01:00
renderer_canvas_render.cpp
renderer_canvas_render.h Fixes a canvas item set to clip children being drawn as black if no children are visible 2023-03-07 09:53:26 +02:00
renderer_compositor.cpp Forbid passing multiview sampler to the custom function in shaders 2023-02-21 11:23:17 +03:00
renderer_compositor.h Forbid passing multiview sampler to the custom function in shaders 2023-02-21 11:23:17 +03:00
renderer_geometry_instance.cpp
renderer_geometry_instance.h Expose RD::texture_native_handle 2023-06-14 09:58:08 +10:00
renderer_scene_cull.cpp Properly clear material slots on mesh instance when material is freed 2023-05-22 23:00:00 +10:00
renderer_scene_cull.h Add motion vector support for GPU 3D Particles. 2023-09-21 14:20:04 +02:00
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp
renderer_scene_render.h
renderer_viewport.cpp Improve handling of motion vectors for multimesh instances. 2023-09-21 14:20:04 +02:00
renderer_viewport.h Improve handling of motion vectors for multimesh instances. 2023-09-21 14:20:04 +02:00
rendering_device_binds.cpp
rendering_device_binds.h Add ValidatedCall to MethodBind 2023-04-30 20:01:26 +02:00
rendering_device.cpp Expose RD::texture_native_handle 2023-06-14 09:58:08 +10:00
rendering_device.h Expose RD::texture_native_handle 2023-06-14 09:58:08 +10:00
rendering_method.cpp
rendering_method.h
rendering_server_default.cpp Fix crash when calling get_video_adapter_* in a thread 2023-08-31 20:19:30 +02:00
rendering_server_default.h Fix crash when calling get_video_adapter_* in a thread 2023-08-31 20:19:30 +02:00
rendering_server_globals.cpp
rendering_server_globals.h
SCsub
shader_compiler.cpp Fix shader language float literal precision truncation 2023-07-10 17:26:14 +02:00
shader_compiler.h
shader_language.cpp Add autocomplete for filter/repeat hints on uniform arrays 2023-08-31 19:48:16 +02:00
shader_language.h Enable shadow warnings and fix raised errors 2023-05-11 16:00:59 +02:00
shader_preprocessor.cpp i18n: Sync translations with Weblate (now tracking 4.1 strings) 2023-06-12 14:57:08 +02:00
shader_preprocessor.h Fix Shader Preprocessor line numbering when disabled 2023-04-26 16:48:23 +03:00
shader_types.cpp Merge pull request #76565 from clayjohn/debug-PSSM-splits 2023-05-15 09:33:01 +02:00
shader_types.h
shader_warnings.cpp
shader_warnings.h