godot/scene
Thaer Razeq c9bda06dfd - tab_changed signal emits only by selecting a different tab.
- Added `tab_selected` signal. Which emits a signal by selecting any tab, if current tab is selected again.
- Added `get_previous_tab()`. Which returns the previous shown tab. **Note:** only `tab_changed` can modify previous tab index.
- Add documentation for the added function and signals. Fix a typo too.
2017-03-05 02:47:09 -06:00
..
2d Various fixes detected using PVS-Studio static analyzer. 2017-02-28 07:52:02 -06:00
3d -renamed globals.h to global_config.cpp (this seems to have caused a few modified files) 2017-02-21 00:06:30 -03:00
animation Inf and NaN support added to GDScript. 2017-02-28 21:52:33 +00:00
audio Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
gui - tab_changed signal emits only by selecting a different tab. 2017-03-05 02:47:09 -06:00
io Complete the globals.h -> global_config.h conversion 2017-02-23 17:47:25 +02:00
main Merge pull request #7856 from RandomShaper/add-duplicate-flags 2017-02-26 20:24:17 +01:00
resources Various fixes detected using PVS-Studio static analyzer. 2017-02-28 07:52:02 -06:00
register_scene_types.cpp -renamed globals.h to global_config.cpp (this seems to have caused a few modified files) 2017-02-21 00:06:30 -03:00
register_scene_types.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
scene_string_names.cpp Merge pull request #7889 from Hinsbart/fix_autoenable_input 2017-02-26 20:51:53 +01:00
scene_string_names.h Add emission_finished signal to Particles2D 2017-02-25 16:06:00 +02:00
SCsub style: Various other PEP8 fixes in Python files 2016-11-01 00:35:16 +01:00