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animation_data_editor_plugin.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
animation_data_editor_plugin.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
animation_player_editor_plugin.cpp
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-fixed bug on focus capture, now respets line/text edit
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2015-01-03 15:39:01 -03:00 |
animation_player_editor_plugin.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
animation_tree_editor_plugin.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
animation_tree_editor_plugin.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
baked_light_baker_cmpxchg.cpp
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Bug Fixes
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2014-11-02 11:31:01 -03:00 |
baked_light_baker.cpp
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New Demo, Screen Space Shaders
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2015-03-10 00:53:50 -03:00 |
baked_light_baker.h
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-Much improvement to baked light baker
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2014-10-27 22:54:32 -03:00 |
baked_light_editor_plugin.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
baked_light_editor_plugin.h
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-Much improvement to baked light baker
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2014-10-27 22:54:32 -03:00 |
camera_editor_plugin.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
camera_editor_plugin.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
canvas_item_editor_plugin.cpp
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lot of work on 2D lighting and isometric maps
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2015-03-09 02:34:56 -03:00 |
canvas_item_editor_plugin.h
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lot of work on 2D lighting and isometric maps
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2015-03-09 02:34:56 -03:00 |
collision_polygon_2d_editor_plugin.cpp
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lot of work on 2D lighting and isometric maps
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2015-03-09 02:34:56 -03:00 |
collision_polygon_2d_editor_plugin.h
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CollisionPolygon (3D)
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2014-09-16 21:19:54 -03:00 |
collision_polygon_editor_plugin.cpp
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Added body mode property to TileMap to select between static and kinematic physics bodies. Kinematic allow use of TileMaps for moving platforms for example.
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2015-02-13 20:49:21 +10:00 |
collision_polygon_editor_plugin.h
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CollisionPolygon (3D)
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2014-09-16 21:19:54 -03:00 |
control_editor_plugin.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
control_editor_plugin.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
cube_grid_theme_editor_plugin.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
cube_grid_theme_editor_plugin.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
item_list_editor_plugin.cpp
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-fixed NODE_OUT error in animtreeplayer #1078
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2015-01-02 12:52:51 -03:00 |
item_list_editor_plugin.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
light_occluder_2d_editor_plugin.cpp
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lot of work on 2D lighting and isometric maps
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2015-03-09 02:34:56 -03:00 |
light_occluder_2d_editor_plugin.h
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support for 2D shadow casters
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2015-03-02 00:54:43 -03:00 |
mesh_editor_plugin.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
mesh_editor_plugin.h
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Bug Fixes
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2014-11-02 11:31:01 -03:00 |
multimesh_editor_plugin.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
multimesh_editor_plugin.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
navigation_polygon_editor_plugin.cpp
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lot of work on 2D lighting and isometric maps
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2015-03-09 02:34:56 -03:00 |
navigation_polygon_editor_plugin.h
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New Navigation & Pathfinding support for 2D
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2015-02-14 12:10:15 -03:00 |
particles_2d_editor_plugin.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
particles_2d_editor_plugin.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
particles_editor_plugin.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
particles_editor_plugin.h
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Particles editor menu not display in proper position
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2014-07-10 15:42:34 +08:00 |
path_2d_editor_plugin.cpp
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Fixes #1160
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2015-01-11 12:18:10 +00:00 |
path_2d_editor_plugin.h
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2D Animation Improvements
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2014-07-06 11:49:27 -03:00 |
path_editor_plugin.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
path_editor_plugin.h
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2D Animation Improvements
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2014-07-06 11:49:27 -03:00 |
polygon_2d_editor_plugin.cpp
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Batch of Bugfixes
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2014-12-07 02:04:20 -03:00 |
polygon_2d_editor_plugin.h
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Polygon2D
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2014-07-07 17:44:21 -03:00 |
resource_preloader_editor_plugin.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
resource_preloader_editor_plugin.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
rich_text_editor_plugin.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
rich_text_editor_plugin.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
sample_editor_plugin.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
sample_editor_plugin.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
sample_library_editor_plugin.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
sample_library_editor_plugin.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
sample_player_editor_plugin.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
sample_player_editor_plugin.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
script_editor_plugin.cpp
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Fix for Issue #1484: Don't strip whitespace on line comment
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2015-03-22 10:25:18 +01:00 |
script_editor_plugin.h
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New Code Completion
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2014-12-16 22:31:57 -03:00 |
SCsub
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
shader_editor_plugin.cpp
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fixed world vertex issues in canvas item shader
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2015-01-21 00:57:37 -03:00 |
shader_editor_plugin.h
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2D shader progress
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2015-01-11 20:52:42 -03:00 |
shader_graph_editor_plugin.cpp
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Visual Shader Editing for 2D
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2015-01-20 20:36:25 -03:00 |
shader_graph_editor_plugin.h
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Visual Shader Editing for 2D
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2015-01-20 20:36:25 -03:00 |
spatial_editor_plugin.cpp
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Fix issue #931: display current view name into editor's 3d scene viewports
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2015-03-21 21:47:21 +01:00 |
spatial_editor_plugin.h
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Fix issue #931: display current view name into editor's 3d scene viewports
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2015-03-21 21:47:21 +01:00 |
sprite_frames_editor_plugin.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
sprite_frames_editor_plugin.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
stream_editor_plugin.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
stream_editor_plugin.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
style_box_editor_plugin.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
style_box_editor_plugin.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
theme_editor_plugin.cpp
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Register CheckBox class to create it using editor.
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2015-03-02 22:12:51 -03:00 |
theme_editor_plugin.h
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Register CheckBox class to create it using editor.
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2015-03-02 22:12:51 -03:00 |
tile_map_editor_plugin.cpp
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lot of work on 2D lighting and isometric maps
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2015-03-09 02:34:56 -03:00 |
tile_map_editor_plugin.h
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Reorder tile transforms so transpose occurs before flips. Much more intuitive for flipping transposed tiles.
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2015-02-13 10:56:53 +10:00 |
tile_set_editor_plugin.cpp
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lot of work on 2D lighting and isometric maps
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2015-03-09 02:34:56 -03:00 |
tile_set_editor_plugin.h
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lot of work on 2D lighting and isometric maps
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2015-03-09 02:34:56 -03:00 |