godot/scene
Ferenc Arn cb0bf1edea Rename Schlick GGX to GGX.
Schlick's approximation and GGX are orthogonal concepts.

Furthermore, it's usage so far has been inconsistent: we don't even use it with anisotropic SchlickGGX, and Burley (Disney) diffuse does use it while its name doesn't indicate it.

The use of Schlick's approximation in Burley and GGX is an implementation detail and doesn't need to be reflected to the namig.
2017-10-21 19:35:54 -04:00
..
2d Merge pull request #12291 from RandomShaper/fix-raycast-naming 2017-10-21 23:44:46 +02:00
3d Merge pull request #12291 from RandomShaper/fix-raycast-naming 2017-10-21 23:44:46 +02:00
animation Refactor Fixed to Physics 2017-10-21 21:28:08 +07:00
audio Fixed bug with clearing the stream in AudioPlayerStream 2017-09-27 10:30:08 -03:00
gui Merge pull request #12293 from Paulb23/line_highlighting_fix 2017-10-21 23:41:53 +02:00
main Bind unbound enums, rearrange some by value 2017-10-22 01:58:02 +07:00
resources Rename Schlick GGX to GGX. 2017-10-21 19:35:54 -04:00
register_scene_types.cpp Merge pull request #11954 from neikeq/d 2017-10-11 13:54:34 +02:00
register_scene_types.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
scene_string_names.cpp Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
scene_string_names.h Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
SCsub Dead code tells no tales 2017-08-27 22:13:45 +02:00