godot/platform/windows
Andreas Haas 802a0316c5
DirectInput: use correct joypad id
Previously `joypad_count` was used as the index into the d_joypads array when initializing a new gamepad.
This caused the accidental override of an already connected device when a gamepad with a lower id was disconnected and connected again.

fixes #17566
2020-07-31 20:16:51 +02:00
..
export Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
context_gl_windows.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
context_gl_windows.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
crash_handler_windows.cpp Windows: Appease capricious MSVC versions with moody headers 2020-04-26 22:27:04 +02:00
crash_handler_windows.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
detect.py CI: Install master version of psf/black 2020-07-26 19:48:25 +02:00
display_server_windows.cpp DisplayServer: separate window showing into another function 2020-07-23 07:58:10 +02:00
display_server_windows.h DisplayServer: separate window showing into another function 2020-07-23 07:58:10 +02:00
godot.ico Make the Windows icon file smaller 2017-06-20 14:38:50 +02:00
godot.natvis Style: Fix code format scripts compat with non-GNU Unices 2020-07-27 13:11:44 +02:00
godot_res.rc PCK: Set VERSION_PATCH in header, factor out header magic 2020-01-06 13:13:17 +01:00
godot_windows.cpp t Add unit testing to Godot using DocTest and added to GitHub Actions CI 2020-07-24 13:05:33 +01:00
joypad_windows.cpp DirectInput: use correct joypad id 2020-07-31 20:16:51 +02:00
joypad_windows.h Fix missing slider joystick handling on Windows 2020-06-20 19:03:15 +10:00
key_mapping_windows.cpp Fix certain characters being recognized as special keys in Windows when using the us international layout 2020-05-18 14:47:54 +02:00
key_mapping_windows.h Fix certain characters being recognized as special keys in Windows when using the us international layout 2020-05-18 14:47:54 +02:00
lang_table.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
logo.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2018-06-28 19:17:41 +02:00
os_windows.cpp Merge pull request #39542 from Ev1lbl0w/feature/kill-pid 2020-06-16 20:49:00 +02:00
os_windows.h Remove OS.get_system_time_secs/get_system_time_msecs and change OS.get_unix_time return type to double 2020-05-31 14:19:31 +02:00
platform_config.h Remove obsolete GLES3 backend 2020-02-13 10:36:44 +01:00
platform_windows_builders.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
vulkan_context_win.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
vulkan_context_win.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
windows_terminal_logger.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
windows_terminal_logger.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00