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d093cc8bf8
godot
/
scene
/
3d
History
Juan Linietsky
d093cc8bf8
Renamed call_group to call_group_flags, made call_group without flags the default
2017-01-14 10:03:53 -03:00
..
area.cpp
rename monitoring functions
2017-01-13 20:03:51 -03:00
area.h
rename monitoring functions
2017-01-13 20:03:51 -03:00
baked_light_instance.cpp
baked_light_instance.h
body_shape.cpp
body_shape.h
bone_attachment.cpp
bone_attachment.h
camera.cpp
Vector2.get_aspect() renamed to Vector2.aspect() to keep consistent method naming
2017-01-13 20:00:43 -03:00
camera.h
character_camera.cpp
character_camera.h
collision_object.cpp
New API for visibility in both CanvasItem and Spatial
2017-01-13 10:45:50 -03:00
collision_object.h
collision_polygon.cpp
collision_polygon.h
gi_probe.cpp
gi_probe.h
immediate_geometry.cpp
immediate_geometry.h
interpolated_camera.cpp
interpolated_camera.h
light.cpp
New API for visibility in both CanvasItem and Spatial
2017-01-13 10:45:50 -03:00
light.h
listener.cpp
Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_CHANGED
2017-01-12 20:35:46 -03:00
listener.h
mesh_instance.cpp
Unify naming of blendshape / morphtarget into just "Blend Shape"
2017-01-12 08:34:00 -03:00
mesh_instance.h
Unify naming of blendshape / morphtarget into just "Blend Shape"
2017-01-12 08:34:00 -03:00
multimesh_instance.cpp
multimesh_instance.h
navigation_mesh.cpp
New API for visibility in both CanvasItem and Spatial
2017-01-13 10:45:50 -03:00
navigation_mesh.h
navigation.cpp
navigation.h
particles.cpp
particles.h
path.cpp
path.h
physics_body.cpp
Rename collision layer as suggested in
#5696
2017-01-13 11:01:19 -03:00
physics_body.h
Rename collision layer as suggested in
#5696
2017-01-13 11:01:19 -03:00
physics_joint.cpp
Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_CHANGED
2017-01-12 20:35:46 -03:00
physics_joint.h
portal.cpp
portal.h
position_3d.cpp
position_3d.h
proximity_group.cpp
Renamed call_group to call_group_flags, made call_group without flags the default
2017-01-14 10:03:53 -03:00
proximity_group.h
quad.cpp
quad.h
ray_cast.cpp
ray_cast.h
reflection_probe.cpp
reflection_probe.h
remote_transform.cpp
Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_CHANGED
2017-01-12 20:35:46 -03:00
remote_transform.h
room_instance.cpp
Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_CHANGED
2017-01-12 20:35:46 -03:00
room_instance.h
scenario_fx.cpp
New API for visibility in both CanvasItem and Spatial
2017-01-13 10:45:50 -03:00
scenario_fx.h
SCsub
skeleton.cpp
skeleton.h
spatial_indexer.cpp
spatial_indexer.h
spatial_player.cpp
Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_CHANGED
2017-01-12 20:35:46 -03:00
spatial_player.h
spatial_sample_player.cpp
spatial_sample_player.h
spatial_stream_player.cpp
spatial_stream_player.h
spatial.cpp
Renamed call_group to call_group_flags, made call_group without flags the default
2017-01-14 10:03:53 -03:00
spatial.h
New API for visibility in both CanvasItem and Spatial
2017-01-13 10:45:50 -03:00
sprite_3d.cpp
sprite_3d.h
test_cube.cpp
test_cube.h
vehicle_body.cpp
vehicle_body.h
visibility_notifier.cpp
Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_CHANGED
2017-01-12 20:35:46 -03:00
visibility_notifier.h
visual_instance.cpp
New API for visibility in both CanvasItem and Spatial
2017-01-13 10:45:50 -03:00
visual_instance.h