godot/scene/2d
Rémi Verschelde f9f2446972
Merge pull request #64367 from Mickeon/rename-var-to-str
Rename `str2var` to `str_to_var` and similar
2022-08-26 23:04:06 +02:00
..
SCsub
animated_sprite_2d.cpp Fix AnimatedSprite2D & 3D animation list in inspector 2022-08-26 00:05:58 +02:00
animated_sprite_2d.h Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
area_2d.cpp Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
area_2d.h Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
audio_listener_2d.cpp
audio_listener_2d.h
audio_stream_player_2d.cpp Rename `str2var` to `str_to_var` and similar 2022-08-26 14:58:22 +02:00
audio_stream_player_2d.h Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
camera_2d.h Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
canvas_group.cpp
canvas_group.h
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
collision_object_2d.h Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
collision_polygon_2d.cpp Restore RigidBody2/3D, SoftBody names in physics 2022-08-26 12:26:25 +02:00
collision_polygon_2d.h
collision_shape_2d.cpp Restore RigidBody2/3D, SoftBody names in physics 2022-08-26 12:26:25 +02:00
collision_shape_2d.h
cpu_particles_2d.cpp Merge pull request #64367 from Mickeon/rename-var-to-str 2022-08-26 23:04:06 +02:00
cpu_particles_2d.h Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
gpu_particles_2d.cpp Rename ParticlesMaterial to ParticleProcessMaterial 2022-08-26 02:53:08 +02:00
gpu_particles_2d.h Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
joint_2d.cpp
joint_2d.h
light_2d.cpp Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
light_2d.h Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
light_occluder_2d.cpp
light_occluder_2d.h
line_2d.cpp Clarify the Line2D, Curve2D/3D documentation and fix parameter names 2022-08-15 21:38:14 +03:00
line_2d.h
line_builder.cpp
line_builder.h
marker_2d.cpp Rename Position* nodes to Marker* 2022-08-23 19:49:50 +02:00
marker_2d.h Rename Position* nodes to Marker* 2022-08-23 19:49:50 +02:00
mesh_instance_2d.cpp
mesh_instance_2d.h
multimesh_instance_2d.cpp
multimesh_instance_2d.h
navigation_agent_2d.cpp Rename Navigation's `neighbor_dist` to `neightbor_distance` 2022-08-13 12:40:55 +02:00
navigation_agent_2d.h Rename Navigation's `neighbor_dist` to `neightbor_distance` 2022-08-13 12:40:55 +02:00
navigation_obstacle_2d.cpp Restore RigidBody2/3D, SoftBody names in physics 2022-08-26 12:26:25 +02:00
navigation_obstacle_2d.h Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
navigation_region_2d.cpp Merge pull request #64034 from DarkKilauea/fix-nav-region-gizmo 2022-08-08 22:37:00 +02:00
navigation_region_2d.h
node_2d.cpp
node_2d.h
parallax_background.cpp
parallax_background.h
parallax_layer.cpp
parallax_layer.h
path_2d.cpp Rename PathFollow's `offset`s to `progress` & `progress_ratio` 2022-08-24 01:56:03 +02:00
path_2d.h Rename PathFollow's `offset`s to `progress` & `progress_ratio` 2022-08-24 01:56:03 +02:00
physical_bone_2d.cpp Restore RigidBody2/3D, SoftBody names in physics 2022-08-26 12:26:25 +02:00
physical_bone_2d.h Restore RigidBody2/3D, SoftBody names in physics 2022-08-26 12:26:25 +02:00
physics_body_2d.cpp Restore RigidBody2/3D, SoftBody names in physics 2022-08-26 12:26:25 +02:00
physics_body_2d.h Merge pull request #64367 from Mickeon/rename-var-to-str 2022-08-26 23:04:06 +02:00
polygon_2d.cpp Rename Polygon2D.`invert_enable` to end with "d" 2022-08-24 13:09:44 +02:00
polygon_2d.h Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
ray_cast_2d.cpp Expose the collider RID in Raycast nodes 2022-08-22 09:18:08 +02:00
ray_cast_2d.h Expose the collider RID in Raycast nodes 2022-08-22 09:18:08 +02:00
remote_transform_2d.cpp
remote_transform_2d.h
shape_cast_2d.cpp
shape_cast_2d.h
skeleton_2d.cpp Rename `str2var` to `str_to_var` and similar 2022-08-26 14:58:22 +02:00
skeleton_2d.h
sprite_2d.cpp Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
sprite_2d.h Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
tile_map.cpp Easier setting properties of last TileMap layer 2022-08-26 12:54:13 +02:00
tile_map.h Add a method to get TileData from a cell 2022-08-16 15:04:39 +02:00
touch_screen_button.cpp
touch_screen_button.h
visible_on_screen_notifier_2d.cpp
visible_on_screen_notifier_2d.h