godot/scene/2d
Juan Linietsky 005b69cf6e -New inspector.
-Changed UI resizing code, gained huge amount of speed.
-Reorganized timer sync to clean up behavior (sorry forgot commit this before)

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2018-05-15 17:14:31 -03:00
..
animated_sprite.cpp Updates frame timeout when changing speed scale 2018-05-13 23:29:06 +02:00
animated_sprite.h Updates frame timeout when changing speed scale 2018-05-13 23:29:06 +02:00
area_2d.cpp Update an outdated method name in error message 2018-02-07 12:32:05 +09:00
area_2d.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
audio_stream_player_2d.cpp -New inspector. 2018-05-15 17:14:31 -03:00
audio_stream_player_2d.h Revert "Use fake audio playing property in editor" 2018-05-13 21:37:08 +02:00
back_buffer_copy.cpp Remove the selection rect for nodes that do not require it 2018-04-03 22:04:19 +02:00
back_buffer_copy.h Remove the selection rect for nodes that do not require it 2018-04-03 22:04:19 +02:00
camera_2d.cpp Fix inverted RIGHT/LEFT TOP/BOTTOM Camera2D drag margin in runtime (editor works fine). Fix #16095. 2018-01-27 19:37:04 +01:00
camera_2d.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
canvas_item.cpp Add no-blend canvas item render_mode 2018-05-07 22:41:12 +10:00
canvas_item.h Add no-blend canvas item render_mode 2018-05-07 22:41:12 +10:00
canvas_modulate.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
canvas_modulate.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
collision_object_2d.cpp Improve CollisionObject/CollisionObject2D warning message 2018-02-19 21:48:31 +01:00
collision_object_2d.h Before I forget, add warnings on areas without children (should not break anything). 2018-01-18 14:31:07 -03:00
collision_polygon_2d.cpp Remove the selection rect for nodes that do not require it 2018-04-03 22:04:19 +02:00
collision_polygon_2d.h Remove the selection rect for nodes that do not require it 2018-04-03 22:04:19 +02:00
collision_shape_2d.cpp Remove the selection rect for nodes that do not require it 2018-04-03 22:04:19 +02:00
collision_shape_2d.h Remove the selection rect for nodes that do not require it 2018-04-03 22:04:19 +02:00
joints_2d.cpp Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet 2018-02-05 18:54:07 +01:00
joints_2d.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
light_2d.cpp Remove the selection rect for nodes that do not require it 2018-04-03 22:04:19 +02:00
light_2d.h Remove the selection rect for nodes that do not require it 2018-04-03 22:04:19 +02:00
light_occluder_2d.cpp Fix binding some core API methods only in tools builds 2018-04-29 19:49:26 +02:00
light_occluder_2d.h Fix binding some core API methods only in tools builds 2018-04-29 19:49:26 +02:00
line_2d.cpp Skeleton for 2D WIP 2018-05-03 17:29:56 -03:00
line_2d.h Remove the selection rect for nodes that do not require it 2018-04-03 22:04:19 +02:00
line_builder.cpp Fix Line2D tile mode for non-square textures 2018-02-25 01:49:10 +01:00
line_builder.h Fix Line2D tile mode for non-square textures 2018-02-25 01:49:10 +01:00
mesh_instance_2d.cpp 2D Skeletons WORK IN PROGRESS 2018-02-21 17:24:00 -03:00
mesh_instance_2d.h Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. 2018-02-21 09:39:09 -03:00
navigation2d.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
navigation2d.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
navigation_polygon.cpp Bind many more properties to scripts 2018-01-12 00:58:14 +02:00
navigation_polygon.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
node_2d.cpp Fix Node2D::global_scale's PropertyInfo type 2018-05-01 10:46:08 +02:00
node_2d.h Remove the selection rect for nodes that do not require it 2018-04-03 22:04:19 +02:00
parallax_background.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
parallax_background.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
parallax_layer.cpp Fixed some warnings found with Cppcheck. 2018-05-14 02:14:56 -03:00
parallax_layer.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
particles_2d.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
particles_2d.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
path_2d.cpp Ability to change path color with self modulate 2018-04-17 15:06:15 +09:00
path_2d.h Remove the selection rect for nodes that do not require it 2018-04-03 22:04:19 +02:00
path_texture.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
path_texture.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
physics_body_2d.cpp Added forgotten infinite_inertia to bindings 2018-02-21 08:42:36 +01:00
physics_body_2d.h Improved kinematic body 2D and 3D, Now can move rigid body 2018-02-20 12:43:47 +01:00
polygon_2d.cpp Skeleton for 2D WIP 2018-05-03 17:29:56 -03:00
polygon_2d.h WIP Polygon2D weight editing 2018-05-02 11:01:12 -03:00
position_2d.cpp Remove the selection rect for nodes that do not require it 2018-04-03 22:04:19 +02:00
position_2d.h Remove the selection rect for nodes that do not require it 2018-04-03 22:04:19 +02:00
ray_cast_2d.cpp Use internal physics processing for Nodes' internal logic 2018-04-11 09:28:14 +02:00
ray_cast_2d.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
remote_transform_2d.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
remote_transform_2d.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
screen_button.cpp Remove the selection rect for nodes that do not require it 2018-04-03 22:04:19 +02:00
screen_button.h Remove the selection rect for nodes that do not require it 2018-04-03 22:04:19 +02:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
skeleton_2d.cpp Made bone handling for actual Bone2D a special case. Make custom bones appear like a custom (less important) option now. 2018-05-04 16:46:32 -03:00
skeleton_2d.h Made bone handling for actual Bone2D a special case. Make custom bones appear like a custom (less important) option now. 2018-05-04 16:46:32 -03:00
sprite.cpp Merge pull request #16122 from ibrahn/sprite-region-with-frames 2018-05-07 20:38:12 -03:00
sprite.h Remove the selection rect for nodes that do not require it 2018-04-03 22:04:19 +02:00
tile_map.cpp Allow uncommon bitmask for autotile - Fixes #16511 2018-05-04 19:58:21 -03:00
tile_map.h Remove the selection rect for nodes that do not require it 2018-04-03 22:04:19 +02:00
visibility_notifier_2d.cpp Remove the selection rect for nodes that do not require it 2018-04-03 22:04:19 +02:00
visibility_notifier_2d.h Remove the selection rect for nodes that do not require it 2018-04-03 22:04:19 +02:00
y_sort.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
y_sort.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00