godot/platform
Sam Green dbf2f0c31e Add logging around opengl es context creation. Ensure we can access project settings prior to creating our gl es context, so we can properly determine which driver to use.
(cherry picked from commit 440706814a)
2019-03-16 10:42:50 -07:00
..
android Request Android record permission when needed 2019-03-08 12:38:36 -03:00
haiku -Remove harcoded opengl extension testing from OS, ask rasterizer instead. 2019-02-26 11:58:47 -03:00
iphone Add logging around opengl es context creation. Ensure we can access project settings prior to creating our gl es context, so we can properly determine which driver to use. 2019-03-16 10:42:50 -07:00
javascript HTML5: Fix ETC export for GLES2 fallback on mobile 2019-03-11 16:49:33 +01:00
osx osx: update mouse position on mouse press 2019-03-07 10:10:33 +01:00
server Update the server platform's `detect.py` to match x11's 2019-03-05 22:22:10 +01:00
uwp Fix directory check when exporting project 2019-03-06 21:20:18 +09:00
windows Fixed & improved Visual Studio custom debugger visualization 2019-03-12 08:59:30 +01:00
x11 fix for access after free in OS_X11::set_context. 2019-03-12 13:41:02 +00:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
register_platform_apis.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00