.. |
area.cpp
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classref: Fixed return types in Area and Area2D (#4635)
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2016-05-12 17:03:15 +02:00 |
area.h
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Port collision and layer masks to 3D, fixes #1759
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2016-04-09 22:11:12 +03:00 |
baked_light_instance.cpp
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Stop baking process if there is no geometry in the BakedLightInstance.
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2016-07-25 21:45:20 -05:00 |
baked_light_instance.h
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Stop baking process if there is no geometry in the BakedLightInstance.
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2016-07-25 21:45:20 -05:00 |
body_shape.cpp
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Drop empty files that are not used anywhere
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2016-06-18 19:46:30 +02:00 |
body_shape.h
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-Added configuration warning system for nodes
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2016-05-17 18:28:44 -03:00 |
bone_attachment.cpp
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BoneAttachments now position themselves instantly during bind.
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2016-04-15 11:32:10 +01:00 |
bone_attachment.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
camera.cpp
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
camera.h
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
character_camera.cpp
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
character_camera.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
collision_object.cpp
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Merge pull request #2698 from Faless/add_area_fix
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2016-01-23 23:07:23 -03:00 |
collision_object.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
collision_polygon.cpp
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
collision_polygon.h
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
immediate_geometry.cpp
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Added option for UVs (and tangents) in adding sphere for ImmediateGeometry, closes #6398
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2016-09-18 23:09:41 +02:00 |
immediate_geometry.h
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Added option for UVs (and tangents) in adding sphere for ImmediateGeometry, closes #6398
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2016-09-18 23:09:41 +02:00 |
interpolated_camera.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
interpolated_camera.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
light.cpp
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
light.h
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
listener.cpp
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Added listener spatial node.
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2016-03-20 02:10:04 +00:00 |
listener.h
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Added listener spatial node.
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2016-03-20 02:10:04 +00:00 |
mesh_instance.cpp
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Changed import workflow
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2016-05-27 14:19:11 -03:00 |
mesh_instance.h
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Changed import workflow
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2016-05-27 14:19:11 -03:00 |
multimesh_instance.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
multimesh_instance.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
navigation_mesh.cpp
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
navigation_mesh.h
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
navigation.cpp
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
navigation.h
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
particles.cpp
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
particles.h
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
path.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
path.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
physics_body.cpp
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Send body inout notifications after state is applied, fixes #4683
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2016-06-17 16:45:10 -03:00 |
physics_body.h
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Port collision and layer masks to 3D, fixes #1759
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2016-04-09 22:11:12 +03:00 |
physics_joint.cpp
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Remove unused variables (fourth pass) + dead code
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2016-07-08 16:47:55 +02:00 |
physics_joint.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
portal.cpp
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
portal.h
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
position_3d.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
position_3d.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
proximity_group.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
proximity_group.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
quad.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
quad.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
ray_cast.cpp
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Port collision and layer masks to 3D, fixes #1759
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2016-04-09 22:11:12 +03:00 |
ray_cast.h
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Port collision and layer masks to 3D, fixes #1759
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2016-04-09 22:11:12 +03:00 |
room_instance.cpp
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
room_instance.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
scenario_fx.cpp
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-Added configuration warning system for nodes
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2016-05-17 18:28:44 -03:00 |
scenario_fx.h
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-Added configuration warning system for nodes
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2016-05-17 18:28:44 -03:00 |
SCsub
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Cosmetic fixes to SCons buildsystem
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2015-11-01 20:53:26 +01:00 |
skeleton.cpp
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make property not be applied in skeleton if not inside tree. This will eventually e changed. Fixes #5205
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2016-06-29 18:39:29 -03:00 |
skeleton.h
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
spatial_indexer.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
spatial_indexer.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
spatial_player.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
spatial_player.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
spatial_sample_player.cpp
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-Added trigger mode to tracks, useful for properties that work as triggers, such as playing a sample, an animation, etc.
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2016-06-19 01:43:02 -03:00 |
spatial_sample_player.h
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-Added configuration warning system for nodes
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2016-05-17 18:28:44 -03:00 |
spatial_stream_player.cpp
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Fix wrong return and argument types in documentation
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2016-05-04 15:35:09 +02:00 |
spatial_stream_player.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
spatial.cpp
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better rewording
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2016-06-11 17:25:43 -03:00 |
spatial.h
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Rotation APIs: Better exposure for degrees methods
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2016-05-06 23:38:08 +02:00 |
sprite_3d.cpp
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Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422
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2016-07-06 23:46:04 -03:00 |
sprite_3d.h
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Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422
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2016-07-06 23:46:04 -03:00 |
test_cube.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
test_cube.h
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
vehicle_body.cpp
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Remove unused variables (fourth pass) + dead code
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2016-07-08 16:47:55 +02:00 |
vehicle_body.h
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
visibility_notifier.cpp
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Remove unused variables (fourth pass) + dead code
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2016-07-08 16:47:55 +02:00 |
visibility_notifier.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
visual_instance.cpp
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Added extra controls to GeometryInstances to control how they should cast shadows: double-sided and shadows only.
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2016-03-07 23:14:14 +00:00 |
visual_instance.h
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |