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SCsub
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Dynamic object support for GI Probes (a bit buggy still)
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2020-02-11 12:03:52 +01:00 |
blur.glsl
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Rewrote large part of rendering, omni and spot shadows now work.
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2020-02-11 12:01:18 +01:00 |
blur_inc.glsl
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Rewrote large part of rendering, omni and spot shadows now work.
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2020-02-11 12:01:18 +01:00 |
canvas.glsl
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Environment sky more or less working.
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2020-02-11 12:01:05 +01:00 |
canvas_occlusion.glsl
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Custom material support seems complete.
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2020-02-11 11:53:29 +01:00 |
canvas_uniforms_inc.glsl
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Custom material support seems complete.
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2020-02-11 11:53:29 +01:00 |
copy.glsl
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Rewrote large part of rendering, omni and spot shadows now work.
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2020-02-11 12:01:18 +01:00 |
cubemap_roughness.glsl
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Environment sky more or less working.
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2020-02-11 12:01:05 +01:00 |
giprobe.glsl
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More correctly divide alpha by 8 for mipmaps, fixes voxel overocclusion.
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2020-02-11 12:05:04 +01:00 |
giprobe_debug.glsl
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Dynamic object support for GI Probes (a bit buggy still)
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2020-02-11 12:03:52 +01:00 |
giprobe_sdf.glsl
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Dynamic object support for GI Probes (a bit buggy still)
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2020-02-11 12:03:52 +01:00 |
giprobe_write.glsl
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GIProbes working.
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2020-02-11 12:03:20 +01:00 |
scene_forward.glsl
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Several fixes to GIProbes
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2020-02-11 12:04:56 +01:00 |
scene_forward_inc.glsl
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AO support for GIProbe (right on time for Godot Sprint!)
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2020-02-11 12:03:55 +01:00 |
sky.glsl
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Environment sky more or less working.
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2020-02-11 12:01:05 +01:00 |
tonemap.glsl
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Several fixes to 3D rendering, and multimesh implementation.
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2020-02-11 12:01:22 +01:00 |