godot/tools/editor
Dmitry Kram d766738991 Fix snap mode selector sticking in texture region module
When changing snap mode in texture region plugin ticks was not updating. Issue fixed changing order of setting checked status and setting snap mode.
2016-11-27 02:56:42 +02:00
..
fileserver style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
icons Fix #7016, add script create icon 2016-11-05 18:20:59 +01:00
io_plugins Fix crash when select target path on import 3d scene window 2016-11-14 08:36:01 +09:00
plugins Fix snap mode selector sticking in texture region module 2016-11-27 02:56:42 +02:00
animation_editor.cpp AnimationEditor: zoom using ctrl+wheel 2016-09-23 14:57:54 +02:00
animation_editor.h Show a warning that an animation must be selected in order to edit it. Avoid copying/pasting if no anim selected. Closes #5799 2016-07-22 09:42:12 -03:00
array_property_edit.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
array_property_edit.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
asset_library_editor_plugin.cpp Add thread support to HTTPRequest, changed assetlib to use it. 2016-07-24 16:09:43 -03:00
asset_library_editor_plugin.h Downloaded templates from project manager can now be installed. 2016-07-11 21:34:50 -03:00
call_dialog.cpp i18n: Second pass at proofreading 2016-05-21 01:27:27 +02:00
call_dialog.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
code_editor.cpp Allow turing off zero-padding for line numbers 2016-10-13 11:43:42 +02:00
code_editor.h Refactor duplicated code 2016-10-10 10:39:58 +02:00
connections_dialog.cpp ConnectionDialog: Don't allow connecting to a Node without a script if target method is invalid. 2016-10-04 16:05:25 +02:00
connections_dialog.h ConnectionsDock: Double click to create and go to signal connection 2016-06-12 01:05:54 +02:00
create_dialog.cpp Added a generic AStar implementation to Godot. 2016-09-13 18:17:18 -03:00
create_dialog.h Added favorites and recent history to create dialog 2016-09-12 23:23:36 -03:00
dependency_editor.cpp Remove unused variables (fourth pass) + dead code 2016-07-08 16:47:55 +02:00
dependency_editor.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
doc_code_font.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
doc_font.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
doc_title_font.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
editor_asset_installer.cpp Fix crash on asset lib install 2016-07-10 17:19:29 -03:00
editor_asset_installer.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
editor_autoload_settings.cpp Fix Orphan StringName on EditorAutoloadSettings class 2016-07-14 12:08:40 -03:00
editor_autoload_settings.h Fix Orphan StringName on EditorAutoloadSettings class 2016-07-14 12:08:40 -03:00
editor_data.cpp fix get_selected_nodes() 2016-09-10 17:50:20 -03:00
editor_data.h fix get_selected_nodes() 2016-09-10 17:50:20 -03:00
editor_dir_dialog.cpp Fix crash when select target path on import 3d scene window 2016-11-14 08:36:01 +09:00
editor_dir_dialog.h -Do not ask about overwriting when opening a script in the wizard, but still show complaint about existing. Closes #4545 2016-06-18 19:32:52 -03:00
editor_file_dialog.cpp Append selected dir when openning dir with Editorfiledialog 2016-09-26 16:05:22 +08:00
editor_file_dialog.h -Added ability to disable overwrite warning on file dialog, fixes #4545 2016-06-20 00:38:13 -03:00
editor_file_system.cpp -Added bindings to the resource filesystem for editor 2016-09-10 17:34:27 -03:00
editor_file_system.h Added proper resource preview cache invalidation, fixes #5342 2016-07-03 13:16:10 -03:00
editor_fonts.cpp -Added VeryLowDPI and MidDPI modes to Godot editor. 2016-09-13 11:05:47 -03:00
editor_fonts.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
editor_help.cpp Renamed the bind_native functions to bind_vararg, should make it show the documentation more clearly and also make it easier to bind to C# 2016-09-07 19:39:57 -03:00
editor_help.h Making bits of docs appear in different dialogues is made easier with EditorHelpBit 2016-08-23 23:15:16 -03:00
editor_icons.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
editor_import_export.cpp Fix various warnings 2016-08-13 13:21:35 +02:00
editor_import_export.h Changed import workflow 2016-05-27 14:19:11 -03:00
editor_initialize_ssl.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
editor_initialize_ssl.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
editor_log.cpp More custom theme support for editor 2016-09-20 20:41:57 +08:00
editor_log.h More custom theme support for editor 2016-09-20 20:41:57 +08:00
editor_name_dialog.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
editor_name_dialog.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
editor_node.cpp Won't change editor tabs when using External Editor. 2016-10-29 11:44:57 -02:00
editor_node.h Merge pull request #6673 from J08nY/issue-update-spinner 2016-10-09 14:06:59 +02:00
editor_path.cpp Removed unused variables (second pass) + dead code 2016-07-07 23:15:59 +02:00
editor_path.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
editor_plugin_settings.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
editor_plugin_settings.h Drop empty files that are not used anywhere 2016-06-18 19:46:30 +02:00
editor_plugin.cpp Merge pull request #6525 from vnen/plugin-bottom-show-hide 2016-09-18 20:06:10 +02:00
editor_plugin.h Merge pull request #6525 from vnen/plugin-bottom-show-hide 2016-09-18 20:06:10 +02:00
editor_profiler.cpp Update profiler curves on item toggled, closes #5680 2016-07-21 18:02:43 -03:00
editor_profiler.h fixed compilation bug 2016-05-21 23:20:49 -03:00
editor_reimport_dialog.cpp i18n: Second pass at proofreading 2016-05-21 01:27:27 +02:00
editor_reimport_dialog.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
editor_resource_preview.cpp -Added way to generate resource previews from script plugin. 2016-09-10 15:32:17 -03:00
editor_resource_preview.h -Added way to generate resource previews from script plugin. 2016-09-10 15:32:17 -03:00
editor_run_native.cpp Export immediately if only one device present 2016-11-08 20:08:07 +01:00
editor_run_native.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
editor_run_script.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
editor_run_script.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
editor_run.cpp Improve debug focus behavior 2016-09-14 04:02:18 +02:00
editor_run.h Improve debug focus behavior 2016-09-14 04:02:18 +02:00
editor_scale.cpp -Added VeryLowDPI and MidDPI modes to Godot editor. 2016-09-13 11:05:47 -03:00
editor_scale.h -Added VeryLowDPI and MidDPI modes to Godot editor. 2016-09-13 11:05:47 -03:00
editor_settings.cpp Fix resetting to default value in EditorSettings 2016-11-01 01:51:34 +09:00
editor_settings.h fix #6031 when creating a script the language will be what you selected last time 2016-10-20 23:53:15 +02:00
editor_sub_scene.cpp i18n: Proofreading of all strings 2016-05-21 00:21:57 +02:00
editor_sub_scene.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
editor_themes.cpp -Added VeryLowDPI and MidDPI modes to Godot editor. 2016-09-13 11:05:47 -03:00
editor_themes.h -Cleaned up find/replace bar for replace (made selection only default if selection exists), also made buttons look like buttons 2016-09-11 10:05:46 -03:00
file_type_cache.cpp Modified editor strings to be translatable in the future 2016-05-03 22:25:37 -03:00
file_type_cache.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
filesystem_dock.cpp Remove dead code in FileSystemDock 2016-10-23 23:38:49 +09:00
filesystem_dock.h Better editor settings for the FileSystem dock 2016-08-16 15:27:00 -03:00
groups_editor.cpp do not allow removal of groups that come from instanced/inherited scene, closes #5505 2016-07-07 20:50:42 -03:00
groups_editor.h Created a NodeDock with signals and groups 2016-06-04 13:19:08 -03:00
inspector_dock.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
inspector_dock.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
multi_node_edit.cpp fixes #6695 - MultiNodeEdit edit path in exported NodePath 2016-10-05 19:32:51 +02:00
multi_node_edit.h -Setting script in multi node edit works, closes #4442 2016-06-19 10:13:26 -03:00
node_dock.cpp Created a NodeDock with signals and groups 2016-06-04 13:19:08 -03:00
node_dock.h Created a NodeDock with signals and groups 2016-06-04 13:19:08 -03:00
output_strings.cpp Removed unused variables (second pass) + dead code 2016-07-07 23:15:59 +02:00
output_strings.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
pane_drag.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
pane_drag.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
progress_dialog.cpp -Some fixes to OSX retina scaling for window functions 2016-05-30 00:28:29 -03:00
progress_dialog.h -Made editor support SSL certs by default (embedded them) 2016-03-12 10:46:38 -03:00
project_export.cpp Removed unused variables (second pass) + dead code 2016-07-07 23:15:59 +02:00
project_export.h Move export GUI debug toggle to export settings window 2016-04-28 16:13:26 +02:00
project_manager.cpp Check entered and trimmed path when create, import, install project 2016-11-14 21:46:10 +09:00
project_manager.h Select newly created or imported project automatically 2016-11-08 03:39:05 +09:00
project_settings.cpp Merge pull request #6249 from volzhs/issue-6121 2016-08-28 12:02:08 +02:00
project_settings.h Show last added action on Input Map and implement InputEvent "==" 2016-08-28 15:18:13 +09:00
property_editor.cpp Possibility to write node path by hand in exported NodePath variable (#3486) 2016-10-11 23:15:01 +02:00
property_editor.h Modified resource menu for node scripts so it always goes through the new script wizard. 2016-09-12 19:32:09 -03:00
property_selector.cpp More visual script work 2016-08-25 17:45:20 -03:00
property_selector.h Even more work on visual script editor: 2016-08-26 17:38:25 -03:00
pvrtc_compress.cpp i18n: Second pass at proofreading 2016-05-21 01:27:27 +02:00
pvrtc_compress.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
quick_open.cpp Improve quick open sorting 2016-07-06 19:29:15 -03:00
quick_open.h Improve quick open sorting 2016-07-06 19:29:15 -03:00
register_exporters.h remove trailing whitespace 2016-05-21 15:29:25 +02:00
reparent_dialog.cpp i18n: Second pass at proofreading 2016-05-21 01:27:27 +02:00
reparent_dialog.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
resources_dock.cpp Removed support for saving paths as relative, closes #5728 2016-07-22 10:39:46 -03:00
resources_dock.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
run_settings_dialog.cpp i18n: Second pass at proofreading 2016-05-21 01:27:27 +02:00
run_settings_dialog.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
scene_tree_dock.cpp Can create or load script on Attach script dialog 2016-11-11 05:06:39 +09:00
scene_tree_dock.h Can create or load script on Attach script dialog 2016-11-11 05:06:39 +09:00
scene_tree_editor.cpp Ability to drag script files from Filesystem dock to SceneTree dock. 2016-10-27 16:32:41 +02:00
scene_tree_editor.h Ability to drag script files from Filesystem dock to SceneTree dock. 2016-10-27 16:32:41 +02:00
script_create_dialog.cpp Can create or load script on Attach script dialog 2016-11-11 05:06:39 +09:00
script_create_dialog.h Can create or load script on Attach script dialog 2016-11-11 05:06:39 +09:00
script_editor_debugger.cpp Merge pull request #6479 from RandomShaper/improve-debug-focus 2016-10-03 11:36:01 +02:00
script_editor_debugger.h Ability to reload scripts on running game 2016-06-01 20:31:42 -03:00
SCsub style: Various other PEP8 fixes in Python files 2016-11-01 00:35:16 +01:00
settings_config_dialog.cpp Fix Editor Settings dialog range editing by dragging and using the slider 2016-07-18 18:46:16 -03:00
settings_config_dialog.h Fix Editor Settings dialog range editing by dragging and using the slider 2016-07-18 18:46:16 -03:00
spatial_editor_gizmos.cpp Fix various warnings 2016-08-13 13:21:35 +02:00
spatial_editor_gizmos.h Added listener spatial node. 2016-03-20 02:10:04 +00:00