..
doc_classes
D3D12: Get rid of DXIL.dll!
2024-07-11 17:56:45 +02:00
export
D3D12: Get rid of DXIL.dll!
2024-07-11 17:56:45 +02:00
README.md
Minor typo and docs URL fixes
2023-02-28 13:38:01 +01:00
SCsub
D3D12: Get rid of DXIL.dll!
2024-07-11 17:56:45 +02:00
console_wrapper_windows.cpp
[Windows] Improve console IO redirection.
2024-04-27 00:40:17 +03:00
crash_handler_windows.h
[Windows] Enable crash reporter on MinGW builds, use libbacktrace to generate stack trace from DWARF symbols.
2024-04-22 16:19:37 +03:00
crash_handler_windows_seh.cpp
[Windows] Enable crash reporter on MinGW builds, use libbacktrace to generate stack trace from DWARF symbols.
2024-04-22 16:19:37 +03:00
crash_handler_windows_signal.cpp
[Windows] Enable crash reporter on MinGW builds, use libbacktrace to generate stack trace from DWARF symbols.
2024-04-22 16:19:37 +03:00
detect.py
D3D12: Get rid of DXIL.dll!
2024-07-11 17:56:45 +02:00
display_server_windows.cpp
Windows: Do not attempt to resize surface before it is created
2024-07-16 17:01:42 +08:00
display_server_windows.h
Windows: Do not attempt to resize surface before it is created
2024-07-16 17:01:42 +08:00
gl_manager_windows_angle.cpp
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
2023-09-21 14:21:00 +03:00
gl_manager_windows_angle.h
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
2023-09-21 14:21:00 +03:00
gl_manager_windows_native.cpp
Tweak warning messages related to V-Sync on OpenGL
2024-06-16 21:22:10 +02:00
gl_manager_windows_native.h
Polish interaction between windowing, input and rendering
2024-04-10 18:47:42 +02:00
godot.ico
[Windows] Optimize editor icon, use different icon for console executable.
2022-11-29 09:39:03 +02:00
godot.natvis
Style: Trim trailing whitespace and ensure newline at EOF
2024-05-08 10:12:46 +02:00
godot_console.ico
[Windows] Optimize editor icon, use different icon for console executable.
2022-11-29 09:39:03 +02:00
godot_res.rc
Windows: Implement `DisplayServer::dialog_show` and `DisplayServer::dialog_input_text`
2024-03-04 12:53:22 -08:00
godot_res_wrap.rc
Remove now unused `year` member from `version.py`
2024-01-25 15:08:34 +01:00
godot_windows.cpp
[Windows] Enable crash reporter on MinGW builds, use libbacktrace to generate stack trace from DWARF symbols.
2024-04-22 16:19:37 +03:00
joypad_windows.cpp
Reduce and prevent unnecessary random-access to `List`
2024-05-04 16:08:55 +02:00
joypad_windows.h
Reduce and prevent unnecessary random-access to `List`
2024-05-04 16:08:55 +02:00
key_mapping_windows.cpp
Add InputEventKey.location to tell left from right
2024-01-26 14:42:28 +01:00
key_mapping_windows.h
Add InputEventKey.location to tell left from right
2024-01-26 14:42:28 +01:00
lang_table.h
Style: Harmonize header includes in platform ports
2023-06-08 15:19:19 +02:00
msvs.py
Add new VS proj generation logic that supports any platform that wants to opt in
2024-01-31 16:42:42 +01:00
native_menu_windows.cpp
[NativeMenu] Do not auto toggle check/multi-state items. Add `is_native_menu` method.
2024-07-08 11:20:28 +03:00
native_menu_windows.h
[NativeMenu] Do not auto toggle check/multi-state items. Add `is_native_menu` method.
2024-07-08 11:20:28 +03:00
os_windows.cpp
Remove unused `is_wow64` method in `OS_Windows`
2024-07-11 23:16:12 +02:00
os_windows.h
Collapse the gdextension arguments into the `GDExtensionData` struct
2024-04-19 07:56:02 -07:00
platform_config.h
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
2023-09-21 14:21:00 +03:00
platform_gl.h
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
2023-09-21 14:21:00 +03:00
platform_windows_builders.py
Update pre-commit hooks configuration to use `ruff` instead of `black`
2024-05-21 18:02:29 -05:00
rendering_context_driver_vulkan_windows.cpp
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
rendering_context_driver_vulkan_windows.h
Avoid compiler error with RenderingContextDriverVulkanWindows.
2024-04-06 15:53:10 -07:00
tts_windows.cpp
clang-tidy: Enforce `modernize-use-nullptr`
2024-03-12 10:59:53 -05:00
tts_windows.h
Windows TTS: Use HashMap instead of RBMap for ids
2023-04-11 15:54:21 +02:00
wgl_detect_version.cpp
clang-tidy: Enforce `modernize-use-nullptr`
2024-03-12 10:59:53 -05:00
wgl_detect_version.h
[ANGLE] Add fallback control options and defaults.
2023-10-03 16:23:43 +03:00
windows_terminal_logger.cpp
[Windows] Use CRLF in the terminal prints.
2024-05-20 14:23:17 +03:00
windows_terminal_logger.h
Style: Harmonize header includes in platform ports
2023-06-08 15:19:19 +02:00
windows_utils.cpp
Fix type-limits warning in windows_utils
2024-06-22 23:04:00 +02:00
windows_utils.h
Add renaming of PDB files to avoid blocking them
2024-04-05 00:14:23 +03:00