godot/scene
Hugo Locurcio d926be72ed
Use circular fade instead of linear fade for distance fade
This makes distance fade look the same regardless of the camera angle,
for all distance fade modes (Pixel Alpha, Pixel Dither, Object Dither).
Distance fade now behaves like fog in this regard.
2022-12-05 22:35:11 +01:00
..
2d Refactor baking code for Curve2D 2022-12-05 21:22:05 +08:00
3d Merge pull request #69531 from BastiaanOlij/fix_origin_current_issue 2022-12-05 10:13:55 +01:00
animation Fix animation play backward doesn't process current key&animtrack seek 2022-12-05 15:59:08 +09:00
audio Fix AudioStreamPlayer not resuming after returning to SceneTree 2022-09-05 16:52:46 +02:00
debugger Merge pull request #65228 from Mickeon/fix-packed-scene-unique-name-root 2022-12-05 18:08:10 +01:00
gui Merge pull request #65101 from MrPhnix/range_value_bug 2022-12-05 18:08:28 +01:00
main Fix routing of InputEventScreenDrag events to Control nodes 2022-11-30 14:06:41 -08:00
resources Use circular fade instead of linear fade for distance fade 2022-12-05 22:35:11 +01:00
theme Merge pull request #65641 from voylin/Adding_ttf_otf_to_custom_font_dialogue 2022-11-29 13:41:45 +01:00
property_utils.cpp Fix exporting big templates 2022-10-19 08:29:29 +02:00
property_utils.h Remove more instances of 'instance' being used as a verb 2022-11-16 14:01:53 +01:00
register_scene_types.cpp Add a node compatibility handler for ProximityGroup 2022-11-16 02:31:50 +01:00
register_scene_types.h Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
scene_string_names.cpp Fix connection of animation changed signal in AnimationTrackEditor 2022-11-20 06:38:51 +09:00
scene_string_names.h Fix connection of animation changed signal in AnimationTrackEditor 2022-11-20 06:38:51 +09:00
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00