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dummy
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Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance.
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2024-03-25 21:25:56 -04:00 |
environment
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…
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renderer_rd
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Add LIGHT_VERTEX to fragment shader
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2024-04-25 06:56:02 -07:00 |
storage
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Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance.
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2024-03-25 21:25:56 -04:00 |
SCsub
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…
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renderer_canvas_cull.cpp
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Fixes SDF Collision Enable/Disable
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2024-04-22 20:27:56 -07:00 |
renderer_canvas_cull.h
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Fixed Timestep Interpolation (2D)
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2024-03-23 12:28:36 +01:00 |
renderer_canvas_render.cpp
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Avoid crashes when engine leaks canvas items and friends
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2023-12-20 13:19:46 +01:00 |
renderer_canvas_render.h
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Fixed Timestep Interpolation (2D)
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2024-03-23 12:28:36 +01:00 |
renderer_compositor.cpp
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Disable XR server when compiling without 3D
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2024-03-13 09:02:10 -07:00 |
renderer_compositor.h
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Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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2024-02-12 10:02:18 -03:00 |
renderer_geometry_instance.cpp
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…
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renderer_geometry_instance.h
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…
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renderer_scene_cull.cpp
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Merge pull request #90440 from Calinou/geometryinstance3d-fix-custom-aabb-assignment
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2024-04-10 14:22:33 +02:00 |
renderer_scene_cull.h
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Jitter raster occlusion camera to reduce false positives.
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2024-04-03 12:18:45 +01:00 |
renderer_scene_occlusion_cull.cpp
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Jitter raster occlusion camera to reduce false positives.
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2024-04-03 12:18:45 +01:00 |
renderer_scene_occlusion_cull.h
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Jitter raster occlusion camera to reduce false positives.
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2024-04-03 12:18:45 +01:00 |
renderer_scene_render.cpp
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |
renderer_scene_render.h
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |
renderer_viewport.cpp
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Merge pull request #89880 from dsnopek/openxr-composition-layers-node3d-drs
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2024-04-04 17:09:07 +02:00 |
renderer_viewport.h
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Add support for OpenXR composition layers
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2024-04-04 09:20:23 -05:00 |
rendering_context_driver.cpp
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Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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2024-02-12 10:02:18 -03:00 |
rendering_context_driver.h
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Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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2024-02-12 10:02:18 -03:00 |
rendering_device.compat.inc
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Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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2024-02-12 10:02:18 -03:00 |
rendering_device.cpp
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Merge pull request #90911 from clayjohn/RD-tex-copy
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2024-04-23 19:11:51 +02:00 |
rendering_device.h
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Revert change to default depth clear value in draw_list_begin
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2024-04-17 19:08:22 -07:00 |
rendering_device_binds.cpp
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…
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rendering_device_binds.h
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |
rendering_device_commons.cpp
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Make shader binary alignment handling simpler and more robust
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2024-03-06 11:48:23 +01:00 |
rendering_device_commons.h
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Ensure specialization constants come sorted from reflection
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2024-03-12 14:42:01 +01:00 |
rendering_device_driver.cpp
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Ensure specialization constants come sorted from reflection
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2024-03-12 14:42:01 +01:00 |
rendering_device_driver.h
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Fixes `RenderingDevice::get_driver_resource` will crash or give incorrect result with certain resources
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2024-04-08 12:31:22 +08:00 |
rendering_device_graph.cpp
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Fixes `RenderingDevice::get_driver_resource` will crash or give incorrect result with certain resources
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2024-04-08 12:31:22 +08:00 |
rendering_device_graph.h
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Remove tracking logic for input attachments as it's not necessary.
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2024-02-21 11:18:10 -03:00 |
rendering_light_culler.cpp
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Tighter shadow culling - fix light colinear to frustum edge
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2024-03-20 16:47:54 +00:00 |
rendering_light_culler.h
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Tighter shadow culling - fix light colinear to frustum edge
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2024-03-20 16:47:54 +00:00 |
rendering_method.cpp
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…
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rendering_method.h
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Disable XR server when compiling without 3D
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2024-03-13 09:02:10 -07:00 |
rendering_server_default.cpp
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Use WorkerThreadPool for Server threads
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2024-04-10 18:47:42 +02:00 |
rendering_server_default.h
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Use WorkerThreadPool for Server threads
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2024-04-10 18:47:42 +02:00 |
rendering_server_globals.cpp
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…
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rendering_server_globals.h
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…
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shader_compiler.cpp
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Add missing check when insert function `normal_roughness_compatibility`
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2024-01-15 17:22:19 +08:00 |
shader_compiler.h
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Change shader compiler default setting to avoid doctool error
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2024-02-29 11:01:56 +08:00 |
shader_language.cpp
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Merge pull request #90587 from clayjohn/reversez-shader-warn
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2024-04-16 13:30:47 +02:00 |
shader_language.h
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Enforce template syntax `typename` over `class`
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2024-03-07 22:39:09 -06:00 |
shader_preprocessor.cpp
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…
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shader_preprocessor.h
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…
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shader_types.cpp
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Add LIGHT_VERTEX to fragment shader
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2024-04-25 06:56:02 -07:00 |
shader_types.h
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…
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shader_warnings.cpp
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Warn users when assigning VERTEX directly to POSITION due to compatibility breakage from reverse z changes
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2024-04-12 10:38:35 -07:00 |
shader_warnings.h
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Warn users when assigning VERTEX directly to POSITION due to compatibility breakage from reverse z changes
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2024-04-12 10:38:35 -07:00 |