godot/scene
Rémi Verschelde d9e974cdb0
Merge pull request #65493 from V-Sekai/lod_scaling
Fixes LOD scaling issues on skinned meshes.
2022-09-14 09:57:02 +02:00
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2d Merge pull request #65591 from MewPurPur/area-overlapping-function 2022-09-13 10:58:55 +02:00
3d Merge pull request #65591 from MewPurPur/area-overlapping-function 2022-09-13 10:58:55 +02:00
animation Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOT 2022-09-06 19:00:33 +02:00
audio Fix AudioStreamPlayer not resuming after returning to SceneTree 2022-09-05 16:52:46 +02:00
debugger Swap arguments of ResourceSaver.save() 2022-07-29 19:53:09 +02:00
gui RTL Improvements 2022-09-13 11:40:20 +03:00
main Add ability to flag classes as experimental or deprecated. 2022-09-11 00:11:33 +01:00
resources Merge pull request #65493 from V-Sekai/lod_scaling 2022-09-14 09:57:02 +02:00
theme Un-defer the initial theme changed notification 2022-09-02 23:44:23 +03:00
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
property_utils.cpp Cleanup and move char functions to the `char_utils.h` header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Add compatibility class for `VisualShaderNodeFloatUniform` 2022-09-06 08:04:46 +03:00
register_scene_types.h Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00