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da28a2f062
godot
/
scene
/
3d
History
Bojidar Marinov
6dcd1354c2
Add a `sleeping_state_changed` signal to RigidBody and RigidBody2D classes
...
Closes
#3911
2016-04-06 17:14:38 +03:00
..
SCsub
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area.cpp
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area.h
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baked_light_instance.cpp
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baked_light_instance.h
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body_shape.cpp
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body_shape.h
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bone_attachment.cpp
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bone_attachment.h
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camera.cpp
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camera.h
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character_camera.cpp
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character_camera.h
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collision_object.cpp
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collision_object.h
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collision_polygon.cpp
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collision_polygon.h
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immediate_geometry.cpp
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immediate_geometry.h
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interpolated_camera.cpp
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interpolated_camera.h
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light.cpp
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light.h
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mesh_instance.cpp
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mesh_instance.h
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multimesh_instance.cpp
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multimesh_instance.h
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navigation.cpp
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navigation.h
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navigation_agent.cpp
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navigation_agent.h
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navigation_mesh.cpp
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navigation_mesh.h
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optimized_spatial_scene.cpp
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optimized_spatial_scene.h
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particles.cpp
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particles.h
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path.cpp
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path.h
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physics_body.cpp
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physics_body.h
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physics_joint.cpp
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physics_joint.h
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portal.cpp
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portal.h
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position_3d.cpp
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position_3d.h
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proximity_group.cpp
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proximity_group.h
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quad.cpp
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quad.h
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ray_cast.cpp
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ray_cast.h
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room_instance.cpp
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room_instance.h
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scenario_fx.cpp
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scenario_fx.h
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skeleton.cpp
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skeleton.h
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spatial.cpp
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spatial.h
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spatial_indexer.cpp
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spatial_indexer.h
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spatial_player.cpp
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spatial_player.h
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spatial_sample_player.cpp
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spatial_sample_player.h
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spatial_stream_player.cpp
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spatial_stream_player.h
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sprite_3d.cpp
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sprite_3d.h
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test_cube.cpp
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test_cube.h
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vehicle_body.cpp
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vehicle_body.h
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visibility_notifier.cpp
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visibility_notifier.h
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visual_instance.cpp
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visual_instance.h
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