godot/scene
Rémi Verschelde 8be126272f
Merge pull request #70075 from Sauermann/fix-missing-shortcut-handled-check
Fix missing check if shortcut event is handled for Control-nodes
2022-12-16 13:47:39 +01:00
..
2d Queue redraw when MultiMesh instance transform changes 2022-12-15 17:01:17 -08:00
3d Fix the update of the inspector when instance shader uniform has changed 2022-12-15 18:39:30 +03:00
animation Add null checks to AnimationTreeEditors and _clear_editors() 2022-12-13 03:06:51 +09:00
audio Fix AudioStreamPlayer not resuming after returning to SceneTree 2022-09-05 16:52:46 +02:00
debugger Fix unexpected editor dependency 2022-12-06 14:47:25 +01:00
gui [RTL/TextServer] Add baseline inline alignment mode for objects and RTL tables. 2022-12-15 23:16:02 +02:00
main Merge pull request #70075 from Sauermann/fix-missing-shortcut-handled-check 2022-12-16 13:47:39 +01:00
resources Queue redraw when MultiMesh instance transform changes 2022-12-15 17:01:17 -08:00
theme Merge pull request #65641 from voylin/Adding_ttf_otf_to_custom_font_dialogue 2022-11-29 13:41:45 +01:00
property_utils.cpp Fix exporting big templates 2022-10-19 08:29:29 +02:00
property_utils.h Remove more instances of 'instance' being used as a verb 2022-11-16 14:01:53 +01:00
register_scene_types.cpp Rename all gdnative occurences to gdextension 2022-12-12 11:04:57 +01:00
register_scene_types.h Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
scene_string_names.cpp Fix connection of animation changed signal in AnimationTrackEditor 2022-11-20 06:38:51 +09:00
scene_string_names.h Fix connection of animation changed signal in AnimationTrackEditor 2022-11-20 06:38:51 +09:00
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00